Search found 3287 matches

by decaff_42
Tue Sep 21, 2021 11:42 am
Forum: Addon Creation
Topic: Current Projects
Replies: 3769
Views: 1213499

Re: Current Projects

You likely will want to use a turret for the nozzle since that can be player controlled. The boom arms could be assigned to the elevator CLA to extend the arm forward. Not sure about rotating the arm assembly as a whole, but that looks like something that isn't moving in those shorts. The boom could...
by decaff_42
Thu Sep 16, 2021 11:59 am
Forum: WIP Topics
Topic: Decaff's Garage
Replies: 1163
Views: 362435

Re: Decaff's Garage

After making some F-5s for the HQPGAC pack, I'm now working on some A-4s https://i.imgur.com/BWU4Yz4.png TA-4 is mostly done. https://i.imgur.com/azmAKaP.png Still needs some panel line work and cleanup from shortening the fuselage. Thanks to the BNI pack for the base A-4 mesh. Using the TA-4 Model ...
by decaff_42
Thu Sep 02, 2021 12:00 am
Forum: Aircraft
Topic: {AIRCRAFT} BNI F-16 WITH INSTRUMENT PANEL , AND FUNCTIONAL MFDs
Replies: 5
Views: 443

Re: {AIRCRAFT} BNI F-16 WITH INSTRUMENT PANEL , AND FUNCTIONAL MFDs

Crazypilot is correct. This addon is not a replacement for stock due to the different IDENTIFY line. It may be loaded with the stock aircraft.lst file, but the IDENTIFY is different so replays, addons, or servers that are looking for the stock F-16 won't see it because there will not be an addon wit...
by decaff_42
Mon Aug 23, 2021 2:24 am
Forum: YS Support
Topic: Dogfighting ai?
Replies: 2
Views: 169

Re: Dogfighting ai?

Welcome! There are a few options. Most of it comes through the Simulation menu. Create Air Combat lets you select your aircraft and opposition aircraft. Fly Endurance Mode lets you select your airplane and fight against waves of enemy aircraft Fly Intercept Mission lets you defend a set of ground ob...
by decaff_42
Thu Aug 19, 2021 11:59 am
Forum: Screenshots & Media
Topic: Screencaps (Unedited)
Replies: 4355
Views: 1522561

Re: Screencaps (Unedited)

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by decaff_42
Mon Jul 26, 2021 11:23 pm
Forum: Personal Messages
Topic: RIP: YSFlight veteran J.A. "Gunny" Correia III (1952-2021)
Replies: 24
Views: 2775

Re: RIP: YSFlight veteran J.A. "Gunny" Correia III (1952-2021)

I'm sure going to miss him. He was a pillar in the community. I remember when I was first learning to make maps, he gave me a lot of help and encouragement.
by decaff_42
Sun Jul 11, 2021 2:27 am
Forum: Military YS
Topic: [10 JUL] 4th RED VS BLUE
Replies: 35
Views: 4067

Re: (RESCHEDULED)[10 JUL] 4th RED VS BLUE

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by decaff_42
Fri Jul 09, 2021 9:05 pm
Forum: WIP Topics
Topic: Ahab's Workbench
Replies: 5
Views: 659

Re: Ahab's Workbench

Looking good so far! Interesting to see your process on this. I'm in the camp of saving the "painting" to last so I can make a base model and then get a few different paint schemes done. Doing camo though... it definitely is a lot easier to do camo with the model in one piece prior to cutting out th...
by decaff_42
Mon Jul 05, 2021 2:36 am
Forum: WIP Topics
Topic: Decaff's Garage
Replies: 1163
Views: 362435

Re: Decaff's Garage

Been working on more HQPGAC models. Having a lot of fun making the models and working with this style. https://i.imgur.com/zZeQ4zK.png https://i.imgur.com/TVCmG14.png https://i.imgur.com/sdxIPwi.png https://i.imgur.com/2mpxKve.png https://i.imgur.com/uRMWwz4.png https://i.imgur.com/7mWN0bL.png https...
by decaff_42
Mon Jul 05, 2021 1:23 am
Forum: Personal Messages
Topic: Hello
Replies: 1
Views: 346

Re: Hello

welcome to YSFHQ
by decaff_42
Sun Jul 04, 2021 4:41 pm
Forum: Screenshots & Media
Topic: Screencaps (Unedited)
Replies: 4355
Views: 1522561

Re: Screencaps (Unedited)

It isn't showing up because you linked a webpage not a direct link to the image. You tried to use: https://postimg.cc/67XJDhFy when the image is at https://i.postimg.cc/yNJ13QPX/YS-FLIGHT-SIMULATOR-Main-Window-Open-GL-1-x-04-07-2021-5-32-41-pm.png Simply right-click on the image and select "open in ...
by decaff_42
Thu Jul 01, 2021 1:21 pm
Forum: Tutorials, Toolbox, and Tips
Topic: [Program] YSFlight Map Reverter
Replies: 5
Views: 1676

Re: [Program] YSFlight Map Reverter

You may need to re-download the zip files. The zip file contains an Output folder, but I likely have a typo in the readme. It should be "Output Maps" folder
by decaff_42
Wed Jun 30, 2021 9:56 pm
Forum: Addon Creation
Topic: time to start making things
Replies: 22
Views: 1626

Re: time to start making things

Copperhead wrote:
Wed Jun 30, 2021 2:46 pm
That's why most folks stick with separated and transparent lines.
Guess I'm a rebel. All my panel lines are solid.
by decaff_42
Wed Jun 30, 2021 11:38 am
Forum: Addon Creation
Topic: time to start making things
Replies: 22
Views: 1626

Re: time to start making things

I'll probably end up doing GAC planes with the expectation of eventually using them as coarse.dnm's as I get better That is a cool idea. I'm not sure if anyone has done that as part of practice/training before. But in same time after applying "EdgeSplit" modifier in Blender it doubles number of ver...
by decaff_42
Wed Jun 30, 2021 12:45 am
Forum: 3rd Party Programs
Topic: [PROGRAM] OpenYS - Open Source YSFlight Server!
Replies: 987
Views: 241883

Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

download works for me now
by decaff_42
Wed Jun 30, 2021 12:27 am
Forum: Addon Creation
Topic: time to start making things
Replies: 22
Views: 1626

Re: time to start making things

Captain_Ahab wrote:
Tue Jun 29, 2021 1:26 pm
the EdgeSplit modifier matter to YSFlight
Yes it does. It is one of my tools to make things look good! :D
by decaff_42
Tue Jun 29, 2021 11:23 am
Forum: Addon Creation
Topic: time to start making things
Replies: 22
Views: 1626

Re: time to start making things

yeah surface normals control the smoothing. You can control smooth vs hard edges in blender.

I poked around with 2.78 to make scripts but trying to figure out how to make all of the different features that are in 2.49's scripts was way over my head.
by decaff_42
Tue Jun 29, 2021 2:39 am
Forum: Addon Creation
Topic: time to start making things
Replies: 22
Views: 1626

Re: time to start making things

Gonna ramble a bit so sorry if this is a little disjointed. everything is geometry Yes. Absolutely for aircraft, although textures have been available for maps as of the 2015 stable version of YSFlight. K2W is arguably the best texture-based-map maker The models make a lot more sense if you import t...
by decaff_42
Thu Jun 10, 2021 1:07 am
Forum: Addon Creation
Topic: HQP:GAC Pack To-Do/About
Replies: 57
Views: 28482

Re: HQP:GAC Pack To-Do/About

Bumping the topic to note that I have released an HGP:GAC Mirage 2000 pack.
viewtopic.php?f=168&t=10657&p=118246#p118246

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by decaff_42
Thu Jun 10, 2021 1:05 am
Forum: WIP Topics
Topic: Decaff's Garage
Replies: 1163
Views: 362435

Re: Decaff's Garage

HQP:GAC Mirage2000 Pack Released!
Get it now as a stand-alone package or in my 20210609 Addon Pack
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