Search found 1001 matches

by waspe414
Tue Jan 19, 2021 7:20 pm
Forum: Scenery
Topic: [SCENERY] 2UCW Hawaii
Replies: 6
Views: 216

Re: [SCENERY] 2UCW Hawaii

Udaloy SAMs hit 92k ft, Burke's hit 99k ft
by waspe414
Tue Jan 19, 2021 5:28 pm
Forum: Scenery
Topic: [SCENERY] 2UCW Hawaii
Replies: 6
Views: 216

Re: [SCENERY] 2UCW Hawaii

Try OGL1 and 2 then. You might be one of the rare cases where they're faster
by waspe414
Mon Jan 18, 2021 1:09 pm
Forum: Scenery
Topic: [SCENERY] 2UCW Hawaii
Replies: 6
Views: 216

Re: [SCENERY] 2UCW Hawaii

You can try the various executables. Typically D3d is faster than OGL1, but not always
by waspe414
Sat Jan 16, 2021 3:04 am
Forum: YS Support
Topic: How do I make my mouse control the turret?
Replies: 11
Views: 143

Re: How do I make my mouse control the turret?

Try binding mouse to pitch/roll and see if it works there
by waspe414
Fri Jan 15, 2021 11:05 pm
Forum: YS Support
Topic: How do I make my mouse control the turret?
Replies: 11
Views: 143

Re: How do I make my mouse control the turret?

Did you test it with the stock AH-64? TF's Spooky might not have a turret. And if it does, I don't think turret control is active while in autopilot, if you were trying it that way
by waspe414
Fri Jan 15, 2021 11:45 am
Forum: YS Support
Topic: How do I make my mouse control the turret?
Replies: 11
Views: 143

Re: How do I make my mouse control the turret?

Stock AH-1 doesn't actually have a turret, for whatever reason. Use the stock AH-64
by waspe414
Fri Jan 15, 2021 7:39 am
Forum: YS Support
Topic: How do I make my mouse control the turret?
Replies: 11
Views: 143

Re: How do I make my mouse control the turret?

Option > Joystick/Key Assignment

Image
by waspe414
Sun Jan 10, 2021 2:14 am
Forum: YS Support
Topic: YSFlight window not showing up
Replies: 3
Views: 107

Re: YSFlight window not showing up

In your "Documents/YSFLIGHT.COM/YSFLIGHT/config" folder, delete prevwindowsize.cfg
by waspe414
Fri Jan 08, 2021 7:28 pm
Forum: Military YS
Topic: [FEB 6]3rd RED VS BLUE (WW2)
Replies: 15
Views: 424

Re: [FEB 6]3rd RED VS BLUE (WW2)

No missiles this event. You'll have to turn yourself into AAA instead
by waspe414
Thu Jan 07, 2021 9:12 pm
Forum: Military YS
Topic: deleted post
Replies: 8
Views: 377

Re: 9th Matrix Squadron

by waspe414
Thu Jan 07, 2021 9:11 pm
Forum: General YS
Topic: Question about Feb. 13 YSAC
Replies: 12
Views: 270

Re: Question about Feb. 13 YSAC

Please identify the part of the process you're not understanding.
by waspe414
Thu Jan 07, 2021 9:04 am
Forum: General YS
Topic: Question about Feb. 13 YSAC
Replies: 12
Views: 270

Re: Question about Feb. 13 YSAC

When you run the setup .exe, select a different filepath to install to than the default. You can get the various versions here
by waspe414
Thu Jan 07, 2021 2:53 am
Forum: General YS
Topic: Question about Feb. 13 YSAC
Replies: 12
Views: 270

Re: Question about Feb. 13 YSAC

Nope, just download and install the 2012 version to a different folder than the 2015 version. You'll get a few errors, but it'll run fine.
by waspe414
Mon Jan 04, 2021 5:29 pm
Forum: YS Support
Topic: Can you Display the HUD on the glass?
Replies: 3
Views: 148

Re: Can you Display the HUD on the glass?

Not sure I could do it on the combiner. Too much reliance on occlusion for a transparent background
by waspe414
Mon Jan 04, 2021 5:24 pm
Forum: General YS
Topic: kzs pack m file corrupt?
Replies: 1
Views: 74

Re: kzs pack m file corrupt?

Try 7Zip . I remember a pack that did this, may have been KZS, where I had to extract folders and files individually, just working around the one that throws the error. Try extracting a folder. If it causes an error, go inside it and try extracting a folder. If it errors, go inside it and extract in...
by waspe414
Sun Jan 03, 2021 8:03 pm
Forum: YS Support
Topic: Can you Display the HUD on the glass?
Replies: 3
Views: 148

Re: Can you Display the HUD on the glass?

Unfortunately no. The HUD is hardcoded. There are some ways to approximate HUDs with animations, but they are very limited. The only way to move the HUD to the combiner is to move the first cockpit view to right in front of the combiner, which is kind of an awkward viewpoint
by waspe414
Sat Dec 12, 2020 6:15 am
Forum: WIP Topics
Topic: Violet's Sketchbook
Replies: 23
Views: 14961

Re: Violet's Sketchbook

I have completed the radar system. It can distinguish targets with a separation greater than 3.75 degrees, and can track up to 24 targets if perfectly spaced. On the left is the radar view from the nose showing a 45deg cone around the centerline of the aircraft. The righthand scope is a top-down vie...
by waspe414
Fri Dec 11, 2020 3:03 am
Forum: WIP Topics
Topic: Violet's Sketchbook
Replies: 23
Views: 14961

Re: Violet's Sketchbook

In preparation for next year's WW2 RvB event, I've been developing a radar using animations. It uses the thrust vector buttons to set aircraft altitude to properly calibrate range, and a whole bunch of turrets to do the actual tracking. https://cdn.discordapp.com/attachments/316140447963545611/78678...
by waspe414
Sun Dec 06, 2020 6:27 pm
Forum: YS Support
Topic: Formation Flying
Replies: 10
Views: 569

Re: Formation Flying

You can fly with your previous flight by doing Simulation > Select Aircraft after you finish a flight rather than Simulation > Create New Flight. With Select Aircraft, your previous flight will be flying as a replay. You can also start with an AI formation, and switch to any aircraft in the replay a...
by waspe414
Sat Dec 05, 2020 11:02 pm
Forum: Scenery
Topic: [SCENERY] Ontario (beta 0.5)
Replies: 8
Views: 2664

Re: [SCENERY] Ontario (beta 0.5)

CYQG Windsor