Search found 464 matches

by Airbourne
Tue May 09, 2017 8:24 am
Forum: Addon Requests/Proposals
Topic: Air Show Ground Object Requests
Replies: 13
Views: 5707

Re: Air Show Ground Object Requests

Here's what I got so far, I'll probably post the rest in Current Projects. For now, these are just blanks; I'll paint them up a little later. Each are around 150 KB - 250 KB (maybe too detailed)? I hate to be cocky, but the dreamliner's engine nacelle exhaust is baller 8-) Airbus A380-800 022.png 78...
by Airbourne
Mon May 08, 2017 5:45 am
Forum: Addon Requests/Proposals
Topic: Air Show Ground Object Requests
Replies: 13
Views: 5707

Re: Air Show Ground Object Requests

Some heavy static aircraft would be super cool! (i.e. open C-5, C-17, C-130, 747F, 767F, A310/A300F, An-225, An-124, A-400M) Also some newer military jets for static use would be cool (F-22, F-35, F/A-18E/F/G, T-50A, T-50(Pakfa), EF-2000, JAS-39, J-20). If you want civi, the new airliners (B737MAX,...
by Airbourne
Sun May 07, 2017 10:49 pm
Forum: Addon Requests/Proposals
Topic: Air Show Ground Object Requests
Replies: 13
Views: 5707

Air Show Ground Object Requests

Hey HQ, I'm about 85% done with my new map and there will obviously be an air show version. I'm taking requests for certain ground objects to be made. Some examples may include newer striped small tents, large tents, aircraft (airline/mil/GA, etc... may take longer), umbrellas, lines of people, line...
by Airbourne
Mon Apr 03, 2017 9:32 pm
Forum: Addon Creation
Topic: Current Projects
Replies: 3746
Views: 784052

Re: Current Projects

Two new aircraft I'm working on for my next release. A what-if modern livery TACA 787-9 (thanks Owl) and F-14D Super Tomcat "The Ancient" which I made for my dad. I love that F-14D! Keep it up! Found out one thing with camo, randomness is next to godliness. image image Haha, yes it does look good! ...
by Airbourne
Fri Mar 31, 2017 1:44 am
Forum: Addon Creation
Topic: Current Projects
Replies: 3746
Views: 784052

Re: Current Projects

Sometimes I feel as if my ground objects are too detailed.

Custom made F-16:
by Airbourne
Tue Mar 28, 2017 2:50 am
Forum: Addon Creation
Topic: Current Projects
Replies: 3746
Views: 784052

Re: Current Projects

Quan Vo wrote:
Sun Mar 26, 2017 4:10 pm
Airbourne wrote:
Sat Mar 25, 2017 6:27 am
Making 800m x 800m neighborhoods in blender takes about 0.00001% the amount of time that it would with gepolyo. And houses on a curve are possible too! Oh and there will be a lot more trees.
Which scenery are you making?
Personal, for now.
by Airbourne
Sat Mar 25, 2017 6:27 am
Forum: Addon Creation
Topic: Current Projects
Replies: 3746
Views: 784052

Re: Current Projects

Making 800m x 800m neighborhoods in blender takes about 0.00001% the amount of time that it would with gepolyo. And houses on a curve are possible too! Oh and there will be a lot more trees.
by Airbourne
Wed Mar 22, 2017 7:31 am
Forum: Addon Creation
Topic: Export SRFs in Blender 2.78
Replies: 6
Views: 3192

Re: Export SRFs in Blender 2.78

u2fly wrote:
Tue Mar 21, 2017 9:05 am
Airbourne wrote:
Mon Mar 20, 2017 9:00 pm
Thank you! I tried to use export SRF but I keep getting this:
problem.png
Looking on this report I think, that you not select any mesh object.

Try select single object in Blender scene and retry export to SRF.
Yes! This worked, thank you u2fly!
by Airbourne
Mon Mar 20, 2017 9:00 pm
Forum: Addon Creation
Topic: Export SRFs in Blender 2.78
Replies: 6
Views: 3192

Re: Export SRFs in Blender 2.78

Yea i've been getting used to them while ive been modding for train simulator. i like the new blender versions better. but as of right now we dont have any blender scripts for the new versions Here is YSFS 2.0 add-on for Blender 2.75 and newer (but this add-on still in development & could be unstab...
by Airbourne
Mon Mar 20, 2017 5:12 am
Forum: Addon Creation
Topic: Export SRFs in Blender 2.78
Replies: 6
Views: 3192

Export SRFs in Blender 2.78

I decided to join the blender master race a few months ago for some projects outside of YSF. I decided to start doing some YSF stuff with it and it is looking really good. But I don't know how to set up the python scripts for it. I used the YS blender 2.49 but it is basically learning a new program....
by Airbourne
Tue Dec 27, 2016 7:19 am
Forum: Miscellaneous
Topic: [MISC] Airbourne's Ground Object Pack
Replies: 9
Views: 6135

Re: [MISC] Airbourne's Ground Object Pack

I don't even have an airport for it yet! But I don't think I'll have the time to finish so i might put it in the boneyard along with the large city.
by Airbourne
Tue Dec 27, 2016 7:12 am
Forum: Miscellaneous
Topic: [MISC] Airbourne's Ground Object Pack
Replies: 9
Views: 6135

Re: [MISC] Airbourne's Ground Object Pack

@Kujo - Thanks :lol:

@xX_SuperSic58_Xx - 8-)

@Turbofan - I think I forgot to add some completed trains to the pack. I'll probably update it sometime in January.

@N.H. - Thank you!

@Zyrea... - Thanks!

@Coop - Thanks for the kind words! I can't wait to see what you do with it!
by Airbourne
Mon Dec 26, 2016 4:04 am
Forum: Miscellaneous
Topic: [MISC] Airbourne's Ground Object Pack
Replies: 9
Views: 6135

[MISC] Airbourne's Ground Object Pack

My Christmas gift to all of my fellow YSFHQ members! I keep adding items to the pack and was never able to do a complete release, so here it is! I will keep adding to the pack over time, but for now enjoy!

Credits:
Me :P
by Airbourne
Mon Dec 12, 2016 8:03 am
Forum: Addon Creation
Topic: Current Projects
Replies: 3746
Views: 784052

Re: Current Projects

Kujo - gonna need a pentagon super computer just to fly the solo routine! :lol:

Coop - Detail is spectacular, keep ballin!

-----

Suburb super cluster & parking lot details...
by Airbourne
Tue Nov 29, 2016 4:12 pm
Forum: Screenshots & Media
Topic: Screencaps (Unedited)
Replies: 4286
Views: 1001795

Re: Screencaps (Unedited)

Kujo wrote:
Image
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
by Airbourne
Sun Nov 20, 2016 6:47 am
Forum: Screenshots & Media
Topic: Screencaps (Unedited)
Replies: 4286
Views: 1001795

Re: Screencaps (Unedited)

Thunderbirds over Port Hampton
by Airbourne
Sun Nov 20, 2016 6:45 am
Forum: Addon Creation
Topic: Current Projects
Replies: 3746
Views: 784052

Re: Current Projects

Somehow found time to work on a full map instead of the city. The city was mainly to test out these objects. Here's a few pics of what I've been busy on:
by Airbourne
Mon Jul 18, 2016 12:45 am
Forum: Addon Creation
Topic: Current Projects
Replies: 3746
Views: 784052

Re: Current Projects

VNAF ONE wrote:Is this Chi-town???
No, but it does relate to Chicago. There will also be a little bit of New York in there when I get the suburbs going.
by Airbourne
Mon Jul 18, 2016 12:26 am
Forum: Addon Creation
Topic: Current Projects
Replies: 3746
Views: 784052

Re: Current Projects

Turbofan wrote:That's insane, but in a really awesome way. My yes literally popped out when I saw those screen shots.
Thank you TF! I'm still getting 60.00 FPS. It does go down some since there are a lot of polygon elements on the ground that make up the roads.
by Airbourne
Mon Jul 18, 2016 12:22 am
Forum: Addon Creation
Topic: Current Projects
Replies: 3746
Views: 784052

Re: Current Projects

con't

EDIT---

Currently, there is over 4,000 buildings and over 20,000 trees................ And only ~20 ground objects :P