No, I mean that the torpedoes could skim through water.Swift wrote: ↑Thu Jan 07, 2021 9:51 pmThat'd be a very niche, but nice, feature"Seaplanes are needed because I don't like the water being turned to ground only for pseudo-floatplanes to land."Those exist in the form of very wonky bomb hardpoints"I would also like cluster bombs (Geneva Convention has no effect in YS)"Those exist already"and I also need controllable tanks like the ones you see in CAS missions."A bomb or fuel tank skin would work"We also need torps to destroy ships (I also don't like AGMs being transformed into torpedoes because it looks weird)"It wouldn't"and that would mean adding a new mode."
YSFlight Wishlist
- Ruskiwaffle1991
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Re: YSFlight Wishlist
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Re: YSFlight Wishlist
Love to hear that you are enthusiastic to get your opinion out there, and i agree with you, but you may have gone a bit beyond of what could be actually possible in YS specifically.
EDIT: typo
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Re: YSFlight Wishlist
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Re: YSFlight Wishlist
lightweight then FLD in game .This is mandatory because in current versions of the game
"map preview" is given from skyhigh point of view over the actual map in game.
So if map is big ,textured and full of TER files ,then it will give a huge lag when scrolling
in preview.
Preview map can be made in Scenery Editor from few flat rectangles with low resolution
textures and saved in something like "preview/map.fld" which will be FLD file to see in
map preview.Then when the simulation starts the map should be readen from scenery/map.fld
That should be simple for Soji to implement .
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