WORKING WITH GROUNDTILES.

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Gunny
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WORKING WITH GROUNDTILES.

Post by Gunny » Thu Mar 15, 2012 7:49 pm

So as not to spam up the screen shots (unedited).
The groundtile for the texture can be found in the Misc file in Ysflight.
If you will note it is 256 X 256 and a .png file.
The .png file I used for the screen shot was the same dimension and its called snow (DUH).
I found it on the net using image search.It is royalty free and completely free to use.I did have to resize it though.
Any .png can be used for the texture ground tile.You can make your own from any existing photo or image.But it needs to be 256 X 256 and btw it will effect FPS if only slightly.The more detailed the picture the more lag so keep it simple.
You will need a resizing program as most will not be the correct size.
I have to emphasize that it must be royalty free in order for you to use it with an add-on post.
The scenery is Mcmurdo and can be found on this site.The plane how ever can not.Its a personal repaint.
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Re: WORKING WITH GROUNDTILES.

Post by Danny » Thu Mar 15, 2012 8:09 pm

Trying out some grass.

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Re: WORKING WITH GROUNDTILES.

Post by [email protected] » Thu Mar 15, 2012 8:20 pm

Ay, thx to you for making this Topic...
Why we dont make all maps like this...?
It looks just great!
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Re: WORKING WITH GROUNDTILES.

Post by Gunny » Thu Mar 15, 2012 8:35 pm

Keep in mind that the texture will be used for all scenery's until it is changed.I usually change the texture according to what scenery I am flying.
For instance snow or ice works better for Mcmurdo then it will for say a tropic scenery or the desert.
Hint:Make a folder in misc for you extra texture files so you can change them easier.Also rename them so as not to confuse the program(Or yourself.) the only name it will recognize is groundtile.
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Re: WORKING WITH GROUNDTILES.

Post by Scarecrow » Thu Mar 15, 2012 10:54 pm

I have one I downloaded awhile back. It's a bit more "fine" in terms of blockyness and I'd like to keep it as is.

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Re: WORKING WITH GROUNDTILES.

Post by Flake » Thu Mar 15, 2012 11:31 pm

I. Am. A Genious.

Minecraft grass tile anyone? I'll give it a go:

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Re: WORKING WITH GROUNDTILES.

Post by Gunny » Thu Mar 15, 2012 11:32 pm

Yep you can find a good one and just stick with it. ;)
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Re: WORKING WITH GROUNDTILES.

Post by Honey Badger » Fri Mar 16, 2012 12:08 am

I was actually messing with a black and white photo of a cloud. It's gonna take some work to lighten up the dark areas (way too dark) and make the edges fit together so that it doesn't look like floor tiles.

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This is a picture of grass, actually. Looks nice but there is a side effect:

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Every thing takes on that color. The water looked like it was chock full of Algae. :lol:

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The current "cloud" pic. Being white and grey, the colors are true, but...

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...it looks a little too much like a tile...
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Re: WORKING WITH GROUNDTILES.

Post by Gunny » Fri Mar 16, 2012 12:24 am

Yea thats one of the drawbacks because that is what they are basically just floor tiles.The trick is to find one with random edges and no distinct perimeters. ;)
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Re: WORKING WITH GROUNDTILES.

Post by Shiny Rice » Fri Mar 16, 2012 5:54 pm

Danny wrote:Trying out some grass.

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Are the different colours of grass polys or textures?
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Re: WORKING WITH GROUNDTILES.

Post by Kilo 11 » Fri Mar 16, 2012 6:26 pm

Minecraft textures looks nice, would be cool to try a map with that.
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Re: WORKING WITH GROUNDTILES.

Post by Gunny » Fri Mar 16, 2012 7:37 pm

Danny I get that same effect with out using textures in openGL.I get differing shades of browns and greens rippling as the angles change.

Btw guys since I am truly human and do make mistakes from time to time some of the information I passed on was in error.
Refer to Flakes post in screenshot (unedited) for sizes.I was also wrong about Sojis original tile size it was 16 x 16.
Also if the tile has a predominant color that color will show through all other colors in the scenery(See Badgers post).
I do apologize for any confusion or wasted time on your part.
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Re: WORKING WITH GROUNDTILES.

Post by Honey Badger » Fri Mar 16, 2012 7:41 pm

Well, that's what trial and error are for. :lol:
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Re: WORKING WITH GROUNDTILES.

Post by Maroon 5 » Sat Mar 17, 2012 8:39 pm

Sheesh gunny... you beat me in creating a topic like this. I am also working with ground tiles. In order for the water not to look green, the entire texture must be in grayscale or B&W. You might also wantto brighten up the texture,too.

If you own a diecast airplane, then you have probably heard of airport foils for a model airport. Some free ones arehere. They have good textures that can be exported from MS Word into Paint. I am planning to use the textures as a reference bitmap and tracing over the pixels one at a time and releasing them in a week or so. The textures are asphalt, runway, runway skid mark, grass, and concrete.

I've actually worked hours on my own foils, but unfortunately all that work got lost when my USB crashed. I noticed that if you duplicate a tile and reverse-flip it, it fits in perfectly with the other tile. And if you save it and tile the saved file together, it will also fit perfectly. Going to try it out...


Okay, I created a texture in MS Word/Gimp 2.6. I converted the color texture to grayscale and brightened it by 20% and increased the contrast by 10%. Try it out.
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