YSFlight Wishlist

YSFlight general discussion & everything in between
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Re: New and improved YSFlight wishlist

Post by Flake » Sun Sep 22, 2013 2:30 pm

Damage would be too much, but a sky fading to black as you ascend should not be too much to ask?

skycolor = (100000 - height) /100000 * skycolor components.

For example, if the sky at sea level is 90 90 240, at 50,000 feet it'd be 45 45 120, or at 90,000 feet it'd be 9 9 24.

so:

██████████████ 90000
██████████████ 60000
██████████████ 30000
██████████████ 0

if that's not ideal you could just half the altitude applicable, so it only changes above 50000...

if altitude >= 50000 {
[tab4][/tab4]skycolor = ((50000 - height-50000) /50000) * skycolor components.
}

so:

██████████████ 90000
██████████████ 75000
██████████████ 60000
██████████████ 45000
██████████████ 30000
██████████████ 15000
██████████████ 0

My2c anyway.

I hope that comes soon.
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Re: New and improved YSFlight wishlist

Post by decaff_42 » Sun Sep 22, 2013 3:34 pm

that seems like it could be done. it would have to be a function of the original color, as that is a map-maker defined variable. The white haze could remain, as it would give a more uniform feel to the color change, and give the impression that it is the atmosphere below.
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Re: New and improved YSFlight wishlist

Post by Venom » Sun Sep 22, 2013 10:39 pm

WSO (Weapon System Officer's) Functionality, for people to fly in observer mode in the back seat and be able to operate the weapons systems upon a command which is then approved by the pilot by typing "Y or N". The observer mode cockpit glitches would need to be sorted out first. This would only apply to 1. 2-Seater Fighter Aircraft, 2. Bombers in which there is a 2nd F1 Co-Pilot view, 3. Possibly 2-Seater WW2 Aircraft.
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Re: New and improved YSFlight wishlist

Post by flyingfisch » Fri Sep 27, 2013 6:21 pm

more ideas:

1. Enable plane switching for everyone on a server, not just the host, but make a confirmation necessary. That way there won't be trolling. Although maybe that should be a true/false option, because repo scenarios might be fun.

2. Belly landings should be possible, but you should lose health as you skid. Skid too far and you rupture a fuel line and explode.

3. Damaged planes should emit black smoke, though mabe that should be optional.
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Re: New and improved YSFlight wishlist

Post by Shiny Rice » Fri Sep 27, 2013 7:12 pm

Black smoke should be easy.
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Re: New and improved YSFlight wishlist

Post by decaff_42 » Fri Sep 27, 2013 8:01 pm

Color of smoke could vary with the damage. ;)
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Re: New and improved YSFlight wishlist

Post by Flake » Fri Sep 27, 2013 10:01 pm

I''ll code this sort of feature into orb when I add the vehicle core. ;)
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Re: New and improved YSFlight wishlist

Post by FrenchTOZT » Fri Sep 27, 2013 11:50 pm

language support, still
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Re: New and improved YSFlight wishlist

Post by Eric » Sat Sep 28, 2013 1:10 am

FrenchTOZT wrote:language support, still
We sort of have this already: http://forum.ysfhq.com/viewtopic.php?f=137&t=1567
Unicode support would be nice though.
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Re: New and improved YSFlight wishlist

Post by Dision » Sat Nov 02, 2013 12:20 pm

I would like to see, that missiles are using Target Lead, instead of aiming on my tail.
I hope im not asking too much...
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Re: New and improved YSFlight wishlist

Post by TB1 » Sun Nov 03, 2013 3:20 pm

The ability to turn off and on engines with some kind of start-up sequence like in FlightSim.
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[tb1]123[/tb1]

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Re: New and improved YSFlight wishlist

Post by Eric » Sun Nov 03, 2013 4:39 pm

Can the error messages be passive instead of us having to click on each one to continue the program? By far the biggest annoyance in YS.
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Re: New and improved YSFlight wishlist

Post by TB1 » Sun Nov 03, 2013 5:27 pm

Eric wrote:Can the error messages be passive instead of us having to click on each one to continue the program? By far the biggest annoyance in YS.
Amen.
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[tb1]123[/tb1]

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Re: New and improved YSFlight wishlist

Post by Venom » Sun Nov 03, 2013 10:45 pm

F10 View that goes all the way back down to ground level.
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Re: New and improved YSFlight wishlist

Post by jetskit » Sat Nov 09, 2013 7:09 pm

May be too much to ask.

1. When you TailStrike you should see sorta sparks as you would do on other flight simulators meaning you either abort take off or need to return for an emergency landing.
2. (This ones for the civvies) I, out of everything would love to see an autopilot control window, showing a setting that allows you to select an altitude for the autopilot to climb to, maybe even the vertical speed also.
3. Not sure if someone already mentioned this but. I would love to see a little bit of smoke to trail from the aircraft when you touch down.

That's all i can think of at the moment :D
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Re: New and improved YSFlight wishlist

Post by Flake » Sat Nov 09, 2013 8:45 pm

Negative Elevation grids, that dig into the earth. (this could be difficult?) making it possible to do troughs of -200ft etc.

Able to fly under an elevation grid that is moved above ground level.

The second change would be phenomenal*

(*I haven't actually tried this since 2010, so if it works, someone tell me!)
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Re: New and improved YSFlight wishlist

Post by NightRaven » Sun Nov 10, 2013 3:53 am

Not sure if this was stated before, but it would be nice to be able to select individual engines on an aircraft, provided that the number and positions of the engines are declared in the dat.

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Re: New and improved YSFlight wishlist

Post by UDDIN » Sun Nov 10, 2013 7:56 am

Perhaps a mini map that shows you your current position

something like this Image

or this Image

obviously without the planned route and stuff
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Re: New and improved YSFlight wishlist

Post by flyingfisch » Sun Nov 24, 2013 11:50 pm

customizable flares, on a global basis instead of per plane.
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Re: New and improved YSFlight wishlist

Post by Eric » Mon Nov 25, 2013 12:08 am

flyingfisch wrote:customizable flares, on a global basis instead of per plane.
That's technically possible - you have a program that changes the WPNSHAPE option in the .DAT for all planes who do not have their own custom flares yet (or change it even if they have that). Only caveat is that you have to run it every time you install a new addon.
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