YSFlight Wishlist

YSFlight general discussion & everything in between
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Ruskiwaffle1991
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Re: YSFlight Wishlist

Post by Ruskiwaffle1991 »

Swift wrote: Thu Jan 07, 2021 9:51 pm
"Seaplanes are needed because I don't like the water being turned to ground only for pseudo-floatplanes to land."
That'd be a very niche, but nice, feature
"I would also like cluster bombs (Geneva Convention has no effect in YS)"
Those exist in the form of very wonky bomb hardpoints
"and I also need controllable tanks like the ones you see in CAS missions."
Those exist already
"We also need torps to destroy ships (I also don't like AGMs being transformed into torpedoes because it looks weird)"
A bomb or fuel tank skin would work
"and that would mean adding a new mode."
It wouldn't
No, I mean that the torpedoes could skim through water.
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Re: YSFlight Wishlist

Post by Krux »

Ruski, sorry to barge in the way i'm doing (i may be wrong also), but i guess that even though the thread title may suggest so, you should take a deeper look into YS history. Although we make this wishlist, we try to select features that are closest to what is easily implementable considering the actual state of YS.

Love to hear that you are enthusiastic to get your opinion out there, and i agree with you, but you may have gone a bit beyond of what could be actually possible in YS specifically.

EDIT: typo
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Re: YSFlight Wishlist

Post by Neocon »

I've been stating (almost certainly in this very thread) my wish for seaplanes for years, and adding torpedoes that actually skim on the water would be great. We have the ability to mark an area as "water" already. What is missing is that function only seems to modify the visual of explosions on the surface.
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Re: YSFlight Wishlist

Post by In Revolt »

Most important thing to implement in YSF is usage of FLD files for map preview that are
lightweight then FLD in game .This is mandatory because in current versions of the game
"map preview" is given from skyhigh point of view over the actual map in game.
So if map is big ,textured and full of TER files ,then it will give a huge lag when scrolling
in preview.
Preview map can be made in Scenery Editor from few flat rectangles with low resolution
textures and saved in something like "preview/map.fld" which will be FLD file to see in
map preview.Then when the simulation starts the map should be readen from scenery/map.fld
That should be simple for Soji to implement .
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Re: YSFlight Wishlist

Post by P-A-T2113 »

I wish.......idk......i think an air-to-air refuel system.
A man can get married with a 500kg bomb? I don't know,but i think yes :U
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Re: YSFlight Wishlist

Post by HawkbitAlpha »

P-A-T2113 wrote: Mon Jun 07, 2021 12:25 pm I wish.......idk......i think an air-to-air refuel system.
OpenYS has that as a feature, but no servers run OYS at the moment because of netcode problems. Maybe if someone picks up OYS's development again, we'll see it again in the future.
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Re: YSFlight Wishlist

Post by Neocon »

It would be nice if CaptainYS himself could be "inspired" by Flake's work to make some of the OYS features official.
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Re: YSFlight Wishlist

Post by Deleted User 4838 »

Nothing much, Just more realistic missiles. how can I still decoy an aim-120 with a flare???

oh, and separate sounds for each aircraft
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Re: YSFlight Wishlist

Post by Deleted User 4838 »

Hi, I'm here to continue my rant.

would there be any way to incorporate Track ir/head tracking into ys?
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Re: YSFlight Wishlist

Post by waspe414 »

If you set the TrackIR output as look left/right and look up/down axes, you can bind those to view X and view Y axes in YS. There's no way to use the head position though
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Re: YSFlight Wishlist

Post by Deleted User 2433 »

GORILLA wrote: Mon Sep 13, 2021 8:28 pm Hi, I'm here to continue my rant.

would there be any way to incorporate Track ir/head tracking into ys?
Yes, but it's a bit funky with how you go about it.

What you'd need is Vjoy and FreePIE. Vjoy for the virtual joystick axis and FreePIE to convert TrackIR inputs into joystick output via Vjoy.

Code: Select all

def update():
	yaw = filters.mapRange(trackIR.yaw, -90, 90, -vJoy[0].axisMax, vJoy[0].axisMax)
	pitch = filters.mapRange(trackIR.pitch, -90, 90, -vJoy[0].axisMax, vJoy[0].axisMax)
	vJoy[0].rx = yaw #x
	vJoy[0].z = pitch #y

if starting:
	trackIR.update += update
With the script running, open Vjoy Monitor and see if your head movements translate to axis movements. If it works, open YS and go to your joystick assignments. From there you take the mouse look, move your head for the cooresponding axis, and YS will pick it up as an input. I'm writing most of this from memory since it's been a while since i've set this up on my end.
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