Community Discussion

YSFlight general discussion & everything in between
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Re: Community Discussion

Post by Stingx » Tue May 21, 2013 11:03 pm

Feel free to ask myself or any other Community Leader or Staff member a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.


I noticed it your signature, you used the word "myself", in my opinion, "me" would better fit that place. :D

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Re: Community Discussion

Post by VNAF ONE » Wed May 22, 2013 3:05 am

Grammatically without rearranging the entire statement, "myself" is in its proper place and is correct opposed to "me".
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Re: Community Discussion

Post by waspe414 » Wed May 22, 2013 3:31 am

I don't think it is.
Myself is a reflexive pronoun, which the internet says is not correctly used when it is the subject. Grammar is irrelevent on the internet, however, (as in colloquial language in general) and what sounds/looks better is usually the more effective choice. Which, I think, in this case is "me".

Something largely more important than the wording, however, is visibility. In its current form, the line tends to vanish into most peoples' signatures.
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Re: Community Discussion

Post by Honey Badger » Wed May 22, 2013 4:39 am

Colors don't appear to be working for me...Could someone turn this into a nice picture? It'd probably help out a bit as far as visibility goes.

BTW, "Me" is more correct. Source=My mom. Degree in English and 10+years of teaching High School Literature and English.
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Re: Community Discussion

Post by VNAF ONE » Wed May 22, 2013 5:07 am

ok great, now that we've all done our grammar naziing . . . :roll: perhaps we get back on track
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Re: Community Discussion

Post by Midnight Rambler » Wed May 22, 2013 5:15 am

Ok.

So that was cool and at least we have ideas happening.

If I were in charge of a site like this, I'd keep it simple. Actually, turn it into what YSP was; A forum/central meeting place. I've got a feeling that HQ has become over regulated and has more or less made it hard for people to use and enjoy YS. What I like about YS is its simplicity; squads were simple, airlines were simple etc... Now we have to have a certain number of members, use certain planes, not use/use certain servers in order to advertise of HQ... I dunno. I may be looking too deeply into this, but that's what I see.

I also find addons were easier to find in the forum, rather than drupal.
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Re: Community Discussion

Post by Flake » Wed May 22, 2013 6:31 am

Myself is more punctuated then me, and without getting into specifics, it just sounds wrong. The sentence would read better with commas. That's all it needs.
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Re: Community Discussion

Post by Honey Badger » Wed May 22, 2013 10:13 pm

GOD DAMMIT! Are you finished yet?

I agree with MR, BTW.
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Re: Community Discussion

Post by Gunny » Thu May 23, 2013 12:17 am

I myself think it completely hilarious. :lol:
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Re: Community Discussion

Post by VNAF ONE » Thu May 23, 2013 1:26 am

I don't totally agree with MR on this one. I think that since YSP, we've moved into a better way of doing some things. Some of our squads and VAs were too simple and the way things went on ysp really sucked. I was afraid to even post half of the time thinking my topic would get locked or destroyed within a day. Ideas had to be perfect and follow all the rules or they would never get credit. Since then, things are more . . . free as far as what people want to do. The HQ is better at answering questions and such. I agree that drupal sucks for addons, but seeing them at the top of the screen draws my attention every time. We can't always compare things to the way they were run on ysp because this isn't ysp. There's a new way to run things but what we can't confuse that with is the old way of playing the game. We've tried to play it differently and that's the hole we're in, we tried to change the game when instead we should only be changing our rules. It's always going to be that flight sim where everyone hops on a server and messes around and makes new friends.
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Re: Community Discussion

Post by NightRaven » Thu May 23, 2013 2:29 am

Just a thing, did YSF (almost) die when YSP crashed, or are they two completely unrelated events?

BTW, I agree with MR and somwhat with VNAF.

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Re: Community Discussion

Post by Midnight Rambler » Sun May 26, 2013 2:04 am

Another thing that I was thinking about, which I am very guilty of, is the definition of a dogfight in YS.

Essentially, we've made it into a set rule: 30% fuel, no missiles, north/south starts, guns only.

Not only is it almost impossible for someone new to pick up these days, it's practically killed off all combat in YS. When you think about it, each squad has a 'fleet' of aircraft and then spends the rest of the time training. Why? What does that give us? People lose interest before they are anywhere near good at dogfighting with a gun. Every new guy on a server can use a missile. We need to grab them, put them in a squad, and do missions.

I'm seeing this: If squads are going to come back, missiles need to become the norm in a 'fight'. Maybe guns only should be used in a 'duel' sort of scenario, or the blacklist.

Anyone agree?
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Re: Community Discussion

Post by VNAF ONE » Sun May 26, 2013 2:07 am

Totally. Even me being here for however many years this makes, I could care less about dogfighting in ys because of all the rules. I will only do it if it's a realistic scenario such as flying a realistic .dat F-16 (not stock crap) against something comparable, missiles first, if not, guns. Not that it has to be realistic, but it shouldn't just be stock F-16's in a tiny furball. There's so many different A2A scenarios that can be run but the focus is on one of the least likely in ys unless staged to be so.
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Re: Community Discussion

Post by decaff_42 » Sun May 26, 2013 2:12 am

Actually yeah. That makes a lot of sense.

As for getting missions, I think it would be easiest to re-introduce combat by piggybacking on the civvie guys, perhaps even drawing a few of them into the scrum.

My idea is to start an escort squardon that would provide protection for the Civvie aircraft. Make all Civvie aircraft impossibly strong, so they are not hindered in their operations (no flying all the way there and then dying within site of the runway)

Enemy fighters could either be escort squadron aggressors or new people.

I think the idea should be to take the current strength of YSF ( the civvie side) and use it to jumpstart the military side, while trying to make the divide between the two as small as possible to keep fractures from occuring and creating this civvie vs. military mentality.

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Re: Community Discussion

Post by Gunny » Sun May 26, 2013 4:25 am

I have to agree with VNAF ONE one of the problems I had with aerial combat was the strict adherence to gunfighting.But in a realistic scenario guns are the weapons of last resort.But due to a lot of missile spamming it was always frowned upon by the Admin's and probably still is.But don't get me wrong guns training is still an integral part of weapons fighter training and should not be neglected by any means.But I think missiles should not be dismissed out of hand either just because they are not as challenging as guns in Ys.A full spectrum fighter squadron should be proficient at both with more concentration on missile evasion then in the past and not just depend on flairs to dodge them.

And your idea decaff has been tried but not really actively endorsed by Admin's and died off relatively quickly.Not to say it is a bad idea but it needs to be boosted a lot harder for it to take off so to speak.And if the idea for a single YSFHQ server takes off to that would create a better environment for the fighter escorts to thrive in.
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Re: Community Discussion

Post by Honey Badger » Sun May 26, 2013 5:16 am

It'd be interesting to see something that limited the ROF for missiles. It'd have to be implemented by Cap'n YS but it'd stop missile spam. I never understood why everyone insisted on guns only either. I always thought missiles and stealth aircraft like the F22 were the way to go in a fight. Lock, shoot, forget. I'd also like to to see Soji add some stuff to make missiles more realistic/difficult to use. Increase range and lock on time, add minimum range, limit ROF, ways to break locks and burn through stealth and jammers....etc.
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Re: Community Discussion

Post by Midnight Rambler » Sun May 26, 2013 5:31 am

I guess it came down to tradition...
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Re: Community Discussion

Post by Philster » Sun May 26, 2013 5:37 am

The reason I find gun combat more popular is the fact it's more effective. Anyone can spam or shoot missiles, but all your opponent has to do is pop one flare and keep turning. Before you know it, you've wasted all your missiles.

With guns, its a battle with your opponent over positioning and maneuvering. Whoever gets on the others sixth first or has sharp aim on the passes is the one who wins the fight.

Yes, missile are good weapons and they can be really effective when it comes to furballs or large fights, but whenever you get into a real right with players who know how to aim and maneuver the plane, it is usually the gun that comes out dominate.
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Re: Community Discussion

Post by VNAF ONE » Sun May 26, 2013 5:58 am

There's no denying that. However, when you're going into the fight with just guns and the other guys have missiles, you're already at a disadvantage. Also, yes, in many cases it will come down to gun fighting. The problem is, we can't just focus on that and leave everything else out like we do now.
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Re: Community Discussion

Post by Shiny Rice » Mon May 27, 2013 3:42 pm

They need to be balanced.
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