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Posted: Sat Apr 18, 2015 11:04 pm
OK we all know this feature is completely useless and (IMO) very irritating. It's been a downside to the game for who knows how long.
But here's an interesting idea by the infamous GT:
Galen Thurber wrote:Idea submitted
limit off runway speed with TIREFRIC 0.004 #TIRE FRICTION COEFFICIENT
could be made to go high when off the runway
this would limit high acceleration when off the runway
and you could reduce the bouncy roll effect
maybe even add dust trails
Which means we could limit the top speed or acceleration by a certain % when on an unpaved field. Should we have this implemented into the game?
Posted: Sun Apr 19, 2015 1:52 am
It never bothered me in the least.I just turned it off and left it there and the same for all the other limitation.
Posted: Sun Apr 19, 2015 2:03 am
Are you talking about the hitting potholes in unpaved fields over 20 knots and getting flung all over the place? Always hated that feature...
Posted: Sun Apr 19, 2015 2:54 am
Gunny wrote:I just turned it off and left it there and the same for all the other limitation.
You could turn it off???!!!!
I need to know how...
Posted: Sun Apr 19, 2015 3:25 am
There you go easy peasy.
Posted: Sun Apr 19, 2015 3:28 am
Posted: Sun Apr 19, 2015 3:41 am
Could have gone another decade without seeing it either DOOM.
Posted: Sun Apr 19, 2015 3:43 am
@Gunny... I dun get it... No Tail Strike Accident? That doesn't stop the unpaved field shaking...
Posted: Sun Apr 19, 2015 3:49 am
Paving the entire map takes care of the problem, but it would be better if there were three classes: Water, Unpaved Ground, Paved Ground. Then there could be a .dat entry like "LANDWAT TRUE/FALSE", "LANDUNP TRUE/FALSE", and "LANDPAV TRUE/FALSE".
Posted: Sun Apr 19, 2015 4:10 am
@Flake Check Can land anywhere [if slow enough.]But even in real life you will shimmy and shake on unpaved[Grass]landings hence the big tires on bushplanes to help absorb some of the shock on unimproved or no fields and bouncing once or twice is the price for to much speed on landings.But I agree that Ys limits need to be fine tuned for unexpected situations.Also I have long thought that it should be possible to keep gear up on a water ditch situation or for anphibs.
Posted: Sun Apr 19, 2015 6:02 am
There just needs to be roughness coefficient for maps and a landing gear suspension coefficient for aircraft that allows something between negligible vibration and flipping over aircraft. You could probably add a damage-per-distance factor (with an upper limit) into that as well, so if you're landing a Hornet in a soft paddock, you're going to damage your aircraft to a certain degree. Some areas
are just plain going to be impossible to land any aircraft on in real life, while others
are perfectly fine to take-off and land on.
Posted: Sat Apr 25, 2015 3:37 pm
the problem is when it throws you upside down/ 90 degrees, and 10ft off the ground, I am fine with the bouncy roll.