'floor detection' in YS

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Is this an issue

This really doesent bother me.
6
40%
Its small, and there are much bigger problems to be fixed.
4
27%
I NEED THIS TO BE FIXED SOON!
1
7%
Would you like some fries with that?
4
27%
 
Total votes: 15

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NeurAxaL
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'floor detection' in YS

Post by NeurAxaL » Sat Apr 25, 2015 9:28 pm

In light of a recent topic, in which we discussed the runway overrun tailstrike problem, i did a small experiment of my own, after flying an f-4U corsair too low, but noticing something, while by no means even bothering, a fault.

here are some shots taken at the moments of impact:
my F-4U
my F-4U
i then thought it may be because of the size of the plane, and so i tried it with an A330-200F:
Screenshot (63).png
and finally, i tried an F-16C:
this is angled slightly as the terrain makes the gap look smaller.
this is angled slightly as the terrain makes the gap look smaller.
again!

Please let me know through this poll, if you think this could be a legitimate fix in later versions of YSFlight!
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'floor detection' in YS

Post by Scarecrow » Sat Apr 25, 2015 9:56 pm

This has been a thing for years. There's about a foot or two of buffer there that if you touch it, you explode.

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'floor detection' in YS

Post by Stingx » Sat Apr 25, 2015 11:43 pm

It probably depends on the center (of origin) of the model. The margin is a bit questionable, but only once or twice did this really bother me.

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'floor detection' in YS

Post by Gunny » Sun Apr 26, 2015 12:37 am

Dependency on .dat = HTRADIUS ??.?m #OUTSIDE SPHERE RADIUS.Also dependent on scenery editors detection of 0 zero elevation.
I think it would require a new conformal HTRADIUS detection command as apposed to the sphere now used.But in real life ground effect would suck you down and kill you anyway.There's no reason to fly below 25' anyway other than landing or taking off.Even airshows require a 25' AGL on flybys over runways.
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Post by Scarecrow » Sun Apr 26, 2015 3:32 am

Gunny wrote:There's no reason to fly below 25' anyway other than landing or taking off.Even airshows require a 25' AGL on flybys over runways.
As an air show organizer, I've never seen a piece of legislature that ever said that. But, anyone with the right mind likely wouldn't get much lower. :D
But when they do...

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It's darn impressive!

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'floor detection' in YS

Post by Flake » Sun Apr 26, 2015 4:12 am

Guys - It's the GEAR height!

When the gear height is lower than terrain height, YSF detects a collision.
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Post by NeurAxaL » Sun Apr 26, 2015 4:30 pm

After a landslide vote on 'Would you like some fries with that' i have opted to work at McDonalds....

But seriously, thanks flake, but you are the one that seems to know the most about this, so can it be fixed?
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'floor detection' in YS

Post by Neocon » Sun Apr 26, 2015 7:13 pm

Just pretend you hit an imaginary bush. :lol:

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'floor detection' in YS

Post by ksh » Mon Apr 27, 2015 12:38 am

also if they do happen to fix this...i think they should add a more realistic explosion, instead of a simple, depressing "poff"! :lol:

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'floor detection' in YS

Post by Flake » Mon Apr 27, 2015 1:50 am

Sorta can be fixed... You'd have to set the gear to be at the exact bottom of the model...
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'floor detection' in YS

Post by Neocon » Mon Apr 27, 2015 1:53 am

Actually, the better fix would be to have the gear down position in the .dat as they are now, and then have a gear up position also in the .dat, which would actually be the bottom of the aircraft. This could also be used to allow amphibious aircraft to land with the gear up.

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'floor detection' in YS

Post by Flake » Mon Apr 27, 2015 2:49 am

It's even easier than that bro.

Terrain collision detection based of Coll.srf ;)
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'floor detection' in YS

Post by Neocon » Mon Apr 27, 2015 3:46 am

Whatever leads us to working, amphibious aircraft. ;)

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'floor detection' in YS

Post by waspe414 » Fri May 08, 2015 5:49 pm

OfficerFlake wrote:It's even easier than that bro.

Terrain collision detection based of Coll.srf ;)
You'd have to add a 0,0,0 check, or else you could set a coll to NULL and just fly to the center of the earth.
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'floor detection' in YS

Post by Flake » Fri May 08, 2015 11:22 pm

Uh... glitch how? That would be AWESOME!

Never have a 0,0,0 check!
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