As you remember, last version was near year ago - http://ysflight.com/#20150523
And now we can get new version: http://ysflight.com/#20160401
(Soji say that main site now in migration to new CMS, that also used on ysflight.org, so you can get an errors if try links in this moment)
Soji Yamakawa wrote:2016/04/01
YS FLIGHT SIMULATOR 20160401 Ready for Download!
Actually, the files not yet available on site, but will be uploaded in few days. So, be wait little.
As always, I thank all users who sent me bug reports and comments for the test version. I really appreciate your help!
The major update (other than bug fixes) are as follows:
- Scenery and mission can have changeable weather settings.
- No more special DAT files for ground object ships or cars. Now DAT file structure include variables for all types of vehicles (older addons steal work well, but try rewrite them to new specification)
- Now any vehicle can be carrier and have decks if yo add string with path to ACP-file (also possible more than one deck).
- Added sun in the sky at day and stars with moon at night
- Added for helicopter autopilot all functions presented in aircraft autopilot
- Added many new CLA, for example now you can make separate doors on aircraft: carrier door, bomb bay door, etc.
- Added "pilot.dnm" for LST structure, that can be used for pilot eject from aircraft. For details I will say later.
- Added partly damaging using step-by-step disabling SRF parts from DNM
- Added new category in DAT-files for special purpose:
- Add new GNDCLASS according to new category variables:
- ONGROUND - use it for creating all types of non-flying vehicles
- ONWATER - use it for creating all types of boats, that can move only on water area, and will explose if touch sea border
- BUILDING - use it for all types mostly not movable ground objects
- Add new AIRCLASS types:
- ILS, VASI, NDB, PAPI_LEFT, PAPI_RIGHT, TOWER, TRACKER - use it only with CATEGORY BUILDING for special navigational objects
- WINDSOCK, WINDMILL - use it only with CATEGORY BUILDING specially for wind controlled objects
- SUBMARINE - use it only with CATEGORY ONWATER for underwater vehicles. It can dive under "zero" level of scenery, and while be under water its impossible shoot them from air.
- FUEL_TANKER - use it with CATEGORY ONWATER for make ship tanker
- FUEL_TRACK - use it only with CATEGORY ONGROUND for make car tanker
- TANK, GEPARD, AAM, SAM - use it only with CATEGORY ONGROUND for artillery
- HUMAN - special for human
- Added new wariables in DAT:
- AMPHIBIAN - aircraft that can land on water area with or without extracted landing gear, but for landing on land area extracted gears needed.
- FUEL_TANKER - aircraft for make refueling in the air
- Add new weapon:
- WEIGHTPT - centre mass point position
- TURRETRK - rotated rocket pod (alternative for TURRETAM used only for guns)
- Fixed: Aerodynamic calculation improved
- TORP - torpedo, that used like bomb, but can move on water surface or under water after dropping from aircraft or ship and explode if touch other object. Also it will explode if gone to land area.
- BSUB - special bomb for submarines, that will explose under "zero" level of water and if closer than 15feet(5m) to submarine.
- some other weapons, that will be described soon
- Fixed: Now only vehicles with AIRCLASS AMPHIBIAN, GNDCLASS SHIP and GNDCLASS SUBMARINE can move on water area.
- Fixed: Propeller animations controlled by REALPROP variables if presented
- Fixed: Autopilot improved for helicopters hovering and landing
- Fixed: Replays now can be near 100000 seconds
- Fixed: Now no problems with transparency on propellers and glasses
- Fixed: Objects and elevation grids far from user now shown without bugs
- Fixed: Key assigns, like F6/F9 and F7/F8 can be easely fixed or remapped
- Fixed: Internal system fonts include full Unicode characters and improved
There are many other major and minor changes. Full changelog I will publish on the end of April.