Shutter's PRACTICAL, EASY guide to ys gunfighting

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Shutter

Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by Shutter » Mon Jan 16, 2012 2:21 am

This guide will tell you how to dogfight with the common setup and a good deal of modern aircraft, without all the theory behind the methods. It won't be entirely successful against a pilot who understands everything better than you, but it will make most of the people who read it a LOT better. I don't see a lot of good fighters on the servers, and if you guys learn to apply these simple things you will at least be able to hold your own. You will probably also be able to murder most people who don't know these things.

This guide will not describe advanced techniques and theory, it will only tell you things that work most of the time in practice, and in practical terms. It will not describe all alternative methods and styles either, just one method that works pretty well. It also assumes you are fairly new at this. It won't make you unbeatable, but it will make you a hell of a lot better.

The setup:
First things first, you need the right hardware configuration. I will list two configurations I find ideal, but they might not be perfect for you.
Mouse and keyboard:
mouse wheel up = throttle up
mouse wheel down = throttle down
right mouse button = flare
w key = look up
e key = spoiler on when pressed
f key = flaps
everything else is up to you

Joystick+keyboard:
POV hat assigned to view
trigger assigned to fire selected
easily accessible button assigned to flaps
easily accessible button assigned to spoiler on when pressed
button assigned to flares

For your plane:
Something agile, keep the fuel long enough to get to where you're going and be light, often 50% or even less. Less fuel makes you lighter+turn tighter. Don't carry a lot of weapons because they also reduce turn performance (they add lots of weight). Don't get in a dogfight against an f-16 when you're in like a mig-25 with a fuckton of weps and fuel, you'll die in four seconds.

While in flight:
1.I strongly recommend you fly using full afterburner. This gives you more speed. You always want to be as fast as possible, because it makes you turn faster, which is better.
2.Next thing is to turn first at the merge. The merge is the first time you turn into your enemy. For example, if you and your enemy are flying straight at each other, the point where both of you pass each other is the merge. After this point you are both turning. Turn before the other guy turns, this gives you a better spot in the turn circle. And when you do turn, make it so that your wings are perpendicular to the horizon, then point your nose just a little above the horizon or a little below the horizon then pull up as hard as possible.
3. Deploy flaps after the merge turn. It makes you turn tighter (gives you more lift)
4.Never lose sight of the other guy or you will die, so use your look up button as much as needed.
5.The turn circle is a circle in the sky you are both turning along. Avoid leaving this circle as much as possible, because that is a break in your "geometry" which any opponent will exploit. In short, any time you are not turning as hard as possible into your opponent, you are running away. Running away means you just lost the fight.
6.Shoot whenever you get a chance. Sure, sometimes it's a little wasteful, but wasting a little ammo is better than being dead.
7.Imagine a vertical red line in the center of your screen. This is more or less your "lift vector" but we won't get into that. Continue to imagine that line on your screen when you look up. If you always keep your enemy on this line, you will have many chances to kill them. Here is a visual:
Image
you don't need them on there 100% of the time, but at least about 80% of the time to close the distance. As you get better, you'll come to see that at times it is better to keep it in front of them, and at times behind them. This is alternating between the ys iterations of lag, lead and pure pursuits.
8. You turn tighter when you're going up, and you turn wider when you're going down. However, you also gain speed when you go down. Whenever you have enough speed to pull it off, you should turn up to gain the positional advantage. Whenever you need to speed up, turn down.
9. Anticipate where your enemy is going and cut their turn, while also doing all those other things.
10. If you are above your enemy and turning into them, don't be afraid to use the spoiler when pressed key you assigned to "perch" on top of them and get some shots in.

Anyways, the goal was to keep this simple, short and non technical, so that's it. Follow those 10 rules well enough and you can kill most people. Don't use them to be a dick.

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Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by Everett777 » Mon Jan 16, 2012 2:30 am

Thank you very much!
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Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by bernholm » Mon Jan 16, 2012 3:53 am

Thanks a lot. Midnight Rambler said he would give me a lesson but all he did was shoot me down.
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Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by GimiGlider » Mon Jan 16, 2012 3:58 am

Wait wait wait. Do weapons and fuel actually make the plane heavier/lighter in ysflight? Other than that, thanks. I need to practice my gunning skills, they're not very good in mordern aircraft. :?
一寸光陰一寸金,寸金難買寸光陰。-Chinese Proverb
English Translation: One Inch of time and one inch of gold, the inch of gold cannot buy the inch of time.
Pretty wise proverb, eh?

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Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by Midnight Rambler » Mon Jan 16, 2012 4:00 am

bernholm wrote:Thanks a lot. Midnight Rambler said he would give me a lesson but all he did was shoot me down.
That was a lesson for us all I think...

GimiGlider wrote:Wait wait wait. Do weapons and fuel actually make the plane heavier/lighter in ysflight? Other than that, thanks. I need to practice my gunning skills, they're not very good in mordern aircraft. :?
Weapons and fuel drastically affect the weight of aircraft. Ever flown a plane with 100% fuel and tried turning sharply? Try it with only 30% fuel and see the difference.
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Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by GimiGlider » Mon Jan 16, 2012 4:03 am

Midnight Rambler wrote:
bernholm wrote:Thanks a lot. Midnight Rambler said he would give me a lesson but all he did was shoot me down.
That was a lesson for us all I think...

GimiGlider wrote:Wait wait wait. Do weapons and fuel actually make the plane heavier/lighter in ysflight? Other than that, thanks. I need to practice my gunning skills, they're not very good in mordern aircraft. :?
Weapons and fuel drastically affect the weight of aircraft. Ever flown a plane with 100% fuel and tried turning sharply? Try it with only 30% fuel and see the difference.
Right, but how do you set the fuel levels in dogfights? (I don't know where to set the default fuel). (Also, sorry for rapid response.)
一寸光陰一寸金,寸金難買寸光陰。-Chinese Proverb
English Translation: One Inch of time and one inch of gold, the inch of gold cannot buy the inch of time.
Pretty wise proverb, eh?

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Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by Midnight Rambler » Mon Jan 16, 2012 4:06 am

Online it is through the normal fuel setting. Offline can be changed through a mission file being modified through notepad.
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Shutter

Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by Shutter » Mon Jan 16, 2012 4:34 am

...or far more simply, at the select aircraft screen.

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Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by Seagull » Mon Jan 16, 2012 2:56 pm

Very Nice Tips Shutter!
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Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by Raven » Mon Jan 16, 2012 6:36 pm

As seen in my combat manual, lol looks legit.
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Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by sukhoifan » Sun Feb 12, 2012 3:08 pm

Tahnks for the post shutter... learned a few additional things.. I bet its not that easy with WW2 aircrafts because I always run out of power while turning. I have made it a habit to fly high then and stall and recover.
Flying is not about leaving the ground, it is about touching the skies...

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Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by drahon45 » Tue Jan 15, 2013 3:50 am

Another good tip is to do away with those old joysticks, and buy a PS3 gamepad! Fuck yeah!
Ret. VFA-131 Flight Leader

Shutter

Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by Shutter » Tue Jan 15, 2013 4:27 am

holy fuck, you're still alive. OHAI

Hijacking my own thread because I can.

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Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by SkyEye MCCIX » Mon Nov 09, 2015 8:50 am

...and use afterburners a lot, too. It wastes fuel FAST, and less fuel: less weight.

Remember; If you ain't turnin', you gotta be climbin'!

Also, different planes handle differently. I HIGHLY suggest looking at historical records and/or Wikipedia. You'll learn all the advantages and drawbacks of your "planefu" (Japanese slang for "favorite plane".)

Example:

A6M Zero;
Pros: Very agile at low speeds.
light weight.
quick response.
fast takeoff and climb.

Cons: Agility drastically reduces at higher speeds.
very fragile.
can't go fast, even in a dive.

How to use: Flaps down, lower throttle, keep speed below 150-200mph, keep turning, don't get hit, and keep climbing. Remember to stay light, and don't pack too many bombs or too much fuel.

How to fight: Stay fast, dive attack them at low altitudes, never get into a turning dogfight, maintain your energy, and dive if you need to disengage. Sometimes, a heavy plane (for fast diving speeds and high momentum) will give you that speed advantage you need; you won't really need to turn much if you go "boom-and-zoom".
Someone explain to me why the full double-deck 747 doesn't exist yet...

Or better yet, the Boeirbus A380-747-8. Y they no make it yet?

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Re: Shutter's PRACTICAL, EASY guide to ys gunfighting

Post by Flake » Mon Nov 09, 2015 11:27 am

Pros: Does enough research
Cons: Completely irrelevant to YSF.

Sadly a lot of "real world" stuff isn't usable in YSF as the physics are entirely unrealistic.

I appreciate the effort you are putting in though lately Sky, keep it up.

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