CLA tables

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CLA tables

Post by Gunny » Sun Jul 17, 2011 1:13 am

I was wondering if any one has made reference tables for the CLA codes for aircraft and ground objects?
And if so where they are available?Thanx.

Shutter

Re: CLA tables

Post by Shutter » Sun Jul 17, 2011 1:28 am

Check out recon fighter's tutorial, 99% sure there's one in there. :)

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Re: CLA tables

Post by waspe414 » Sun Jul 17, 2011 2:07 am

What's funny is I just did this two days ago. Reconfighter's is incomplete, if not wrong (outdated). This is what I found looking around YSP, here, and tutorials.

Aircraft:

CLA 0 - Gear
CLA 1 - Variable Geometry Wing
CLA 2 - Burner
CLA 3 - Spinner
CLA 4 - Airbrake
CLA 5 - Flaps
CLA 6 - Elevator
CLA 7 - Ailerons
CLA 8 - Rudder
CLA 9 - Bomb bay
CLA 10 - VTOL nozzle
CLA 11 - Thrust reverse
CLA 12 - Thrust vector animation long time delay (a.k.a. TV-interlock)
CLA 13 - Thrust vector animation short time delay (a.k.a. High-speed TV-interlock)
CLA 14 - Gear doors (open only for transition, close when gear down)
CLA 15 - Inside gear bay (shows only when gear is down) Animal Edit: Also useful for slower opening gear, or gear that have a left right delay.
CLA 16 - Brake (arrester)
CLA 17 - Gear doors (open when down)
CLA 18 - Low throttle static object

CLA 20 - High throttle static object
CLA 21 - Turret
CLA 22 - Rotating wheels
CLA 23 - Steering wheels

CLA 30 - Nav lights
CLA 31 - Strobe lights
CLA 32 - Anti collision lights
CLA 33 - Landing lights
CLA 34 - Landing gear lights (off with gear up)


Ground objects:
Taskforce58 wrote:CLA 0 - default
CLA 1 - Anti aircraft gun horizontal tracking (i.e. the turret)
CLA 2 - Anti aircraft gun vertical tracking (i.e. the barrel)
CLA 3 - SAM launcher horizontal tracking
CLA 4 - SAM launcher vertical tracking
CLA 5 - Anti ground object horizontal tracking (e.g. those default ground object tanks will shoot at other objects, this is the turret)
CLA 6 - Anti ground object vertical tracking
CLA 10 - spinning radar (slow: 3 seconds per revolution)
CLA 11 - spinning radar (fast: 2 seconds per revolution)
CLA 12 - Unknown
CLA 16 - Brake
CLA 22 - Rotating wheels
CLA 23 - Steering wheels
CLA 33 - Lights
[Updated Dec 2015]
Last edited by waspe414 on Sun Dec 20, 2015 1:12 am, edited 1 time in total.
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Re: CLA tables

Post by Gunny » Sun Jul 17, 2011 2:24 am

Thank you waspe414. :)

Shutter

Re: CLA tables

Post by Shutter » Sun Jul 17, 2011 3:15 am

Nice. Moved and stickied.

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Re: CLA tables

Post by Taskforce 58 » Sun Jul 17, 2011 12:45 pm

Good list, the only thing missing is CLA 21 - turret objects

Also, ground objects CLA has different meanings:

CLA 0 - default
CLA 1 - Anti aircraft gun horizontal tracking (i.e. the turret)
CLA 2 - Anti aircraft gun vertical tracking (i.e. the barrel)
CLA 3 - SAM launcher horizontal tracking
CLA 4 - SAM launcher vertical tracking
CLA 5 - Anti ground object horizontal tracking (e.g. those default ground object tanks will shoot at other objects, this is the turret)
CLA 6 - Anti ground object vertical tracking
CLA 10 - spinning radar (slow: 3 seconds per revolution)
CLA 11 - spinning radar (fast: 2 seconds per revolution)
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Re: CLA tables

Post by Shiny Rice » Sun Jul 17, 2011 2:26 pm

What are the TV-interlocks?
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Re: CLA tables

Post by Flake » Mon Jul 18, 2011 2:53 am

I concur with Rise and Shine... what is TV interlock? Thrust Vector Interlock? What does it acheive?

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Re: CLA tables

Post by waspe414 » Mon Jul 18, 2011 6:12 pm

I honestly don't believe anyone knows... Nothing I've ever seen explains it. There is a control for it in DNMViewer.

Looking into the stock .dnms, the Concorde is the only one I found that uses it. The part assigned to it is the nosecone, specifically:
SRF "NOSECONE"
FIL 00000130.srf
CLA 12
NST 3
...
REL DEP
NCH 1
CLD "NOSECONE_INSIDE"
END

SRF "VISOR"
FIL 00000174.srf
CLA 13
NST 3
...
REL DEP
NCH 1
CLD "VISOR_INVERT"
END
It's evidently linked to the thrust vector, but I'm still not 100% sure what it does.

EDIT: Haha... It's a time delay. See here: http://i942.photobucket.com/albums/ad26 ... 1311013908
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Re: CLA tables

Post by Midnight Rambler » Sat Jul 23, 2011 10:05 pm

Time delay as in?... I didn't really understand the picture :oops:
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Re: CLA tables

Post by waspe414 » Sat Jul 23, 2011 10:15 pm

I suppose it's not a time delay, but an animation delay. Thrust vector moves proportionally to the axis (if you move it one quarter, the animation moves one quarter). Low and high speed interlock move more toward one end of the axis, so if you move the axis one quarter you get a full half the animation (just making up numbers here). "Low speed" applies to one end of the axis, "high speed" to the other.
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Re: CLA tables

Post by DavideV » Fri Sep 09, 2011 10:03 am

Is there a predefined frames slot for any animation?

I made a gear animation that starts from 1 to 45, but in the correspondent imported DNM the animation goes from 21 to 51, and YSF shows the animation from 1 to 30... :|

Thanks for any help!
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Re: CLA tables

Post by Martin-Dutchie » Fri Sep 09, 2011 5:56 pm

In blender you use a 10 frame timeframe starting at 1, 11, 21, 31... In this you record your animation, which should not be too complicated though, I encountered some weird issues at a 180 degrees rotation for example...

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Re: CLA tables

Post by vincent » Fri Sep 09, 2011 10:10 pm

Blender uses arbitrary frames for the animations
You can start your animation at frame 1 and stop it at frame 42, the export script will manage this case, but your animation will be slow.

You can also modify the frames at which the animations are started/stopped in the file libysfs.py

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Re: CLA tables

Post by Animal » Mon Mar 05, 2012 5:25 am

CLA 22 rolling wheels
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Re: CLA tables

Post by DD-Destroyer » Wed May 08, 2013 1:29 am

Add

CLA 40: Left Door Open/Close
CLA 41: Right Door Open/Close
CLA 42: Rear Door Open/Close
CLA 43: Cargo Door Open/Close

I tried to activate it by modifying DNM(F-16) through "Nopepad", but it doesn't work.(Entered CLA 42) Maybe its only for ground object.

By the way, I cannot find of any key that operate CLA 43 in "Key/Joystick Assignment"

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Re: CLA tables

Post by Flake » Wed May 08, 2013 1:43 am

Might not be utilised yet? :?

Who knows.

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CLA tables

Post by Gunny » Thu Aug 20, 2015 7:46 pm

Anybody got a handle on the CLAs for Prop RPMs yet?As well as the DAT entrys for them?Going to try to set my 6 lever throttle quadrent for it. ;)
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CLA tables

Post by Nodoka Hanamura » Thu Aug 20, 2015 9:22 pm

DD-Destroyer wrote:Add

CLA 40: Left Door Open/Close
CLA 41: Right Door Open/Close
CLA 42: Rear Door Open/Close
CLA 43: Cargo Door Open/Close

I tried to activate it by modifying DNM(F-16) through "Nopepad", but it doesn't work.(Entered CLA 42) Maybe its only for ground object.

By the way, I cannot find of any key that operate CLA 43 in "Key/Joystick Assignment"
I believe these CLAs are for the Jeep drivable vehicle at Aomori.
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Re: CLA tables

Post by waspe414 » Thu Dec 17, 2015 1:22 am

The stock Gepard driveable ground object has a radar dish on CLA 12, which doesn't currently appear to be activated.
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