CLA tables

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Re: CLA tables

Post by u2fly » Thu Dec 17, 2015 3:03 pm

waspe414 wrote:The stock Gepard driveable ground object has a radar dish on CLA 12, which doesn't currently appear to be activated.
CLA 12 is aircraft "Nose Visor" animation (also called "TV-interlock"), but can also used in ground objects.
In current situation for GEPARD this only add beauty to visual model animation, and not any other futures.
Try it in latest PolygonCrest from Soji Yamakawa.
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Re: CLA tables

Post by waspe414 » Fri Dec 18, 2015 1:32 am

CLA 12 for aircraft is the low speed TV Interlock. Ground objects cannot currently use aircraft CLAs, nor can aircraft use ground CLAs.
For the same reason that aircraft cannot make use of the door animations, ground object CLA 12 is not controlled by thrust vector.

In the next few days I'll see if I can compile a more complete list of the new CLAs for both types.
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Re: CLA tables

Post by AdityaB » Fri Dec 18, 2015 9:08 am

Likely to be a dumb question from my side among you modders :)

But,
What are CLA tables??? :? :? :?: :?:

Thanks a lot....! :) :) :)
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Re: CLA tables

Post by Neocon » Fri Dec 18, 2015 3:36 pm

It is a graphic organizer (table) with the CLA numbers used in .dnm files in one column and the animation they create in YSF in a second column.

Basically, the CLA number for a particular part of an aircraft is listed in the .dnm file. YSF reads that CLA number and knows how to treat each part of the aircraft (Gear, flaps, ailerons, rudder, elevator, etc.).

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Re: CLA tables

Post by waspe414 » Sun Dec 20, 2015 1:12 am

Ground object CLAs:
12 - Unknown
16 - Brake
22 - Rotating wheels
23 - Wheel steering
33 - Lights

Aircraft have gained one CLA this version, 23, which is ground object wheel steering. I can't see any difference between it and rudder (they both actuate on rudder for aircraft).
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Re: CLA tables

Post by u2fly » Sun Dec 20, 2015 1:39 am

Here one more definition for ground object
CLA 16 - Brake lights (red light in stock JEEP when brake activated)

Also interesting is CLA 22 for aircraft - rotated wheels stop rotating when aircraft fully take off and will start rotating again when landing gear touchdown and back to ground.
/!\ READ YSFLIGHT HANDBOOK (.PDF) | updated 2017/05/03

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Re: CLA tables

Post by Deleted User 2704 » Sun Jan 03, 2016 1:38 pm

PolygonCrest/src/src/ysgebl/src/kernel/ysshelldnmident.h
is official table

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Re: CLA tables

Post by u2fly » Mon Feb 06, 2017 7:43 pm

decaff_42 wrote:Since the flare has a dnm model, can other weapons have an animated stationary or flying model?
Swift wrote:Animated, not exactly sure since it seems YS only plays specific animations for ground/air objects. anything else it seems to ignore, unless there's a CLA for weapons that has yet to be found
I currently try use main DNM-file of stock "ARCHER" for WPNSHAPE variables, and its look like in both cases (STATIC or FLYING) all animated parts of "archer.dnm" will be switched in STA2 position of each CLA's.
Here is code block that you can add in any aircraft DAT-file for testing

Code: Select all

HRDPOINT 1.0m 0.0m 0.0m AIM120*1
WPNSHAPE STATIC AIM120 aircraft/archer.dnm
WPNSHAPE FLYING AIM120 aircraft/archer.dnm
INITIAAM 1
LOADWEPN AIM120 1
Also, FLR and GUN could include only FLYING shapes!
Suddenly, there NO any special CLA for weapons (I already check it when read PolygonCrest sorcecode).
More info read in "YSFLIGHT HANDBOOK"
/!\ READ YSFLIGHT HANDBOOK (.PDF) | updated 2017/05/03

U.S. Senator John McCain wrote:
“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost - we stand w/ them in their fight against #Putin's aggression”
http://pic.twitter.com/vkz0gdozVV
(31 DEC 2016)

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