.DAT Variables: Aircraft
- Midnight Rambler
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Re: .Dat Variables
E
E
segments in the .srf file, where the 2nd E marks the end of the file after the end of the poly. Follows w/ Soji's apparent methodology.
Re: .Dat Variables
- Flake
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Re: .Dat Variables
- decaff_42
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Re: .Dat Variables
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- Midnight Rambler
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Re: .Dat Variables
2800 views isn't a bad effort
- decaff_42
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Re: .Dat Variables
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Re: .Dat Variables
- Flake
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Re: .Dat Variables
You've done exactly the right thing!
Thanks for your research, it's always good to have
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Re: .Dat Variables
AAMVISIB TRUE/FALSE
AGMVISIB TRUE/FALSE
BOMVISIB TRUE/FALSE
RKTVISIB TRUE/FALSE *(not sure if)
These variables make the air-to-air missiles, air-to-ground missiles, bombs and rockets (pods) visible in-flight or in the loading screen. For example...
Without the variable or set to FALSE.
Variable set to TRUE.
Leaving out the variable altogether makes the program assume that the weapon models are visible.
Dammit. Didn't you read the 2nd page, 1st post?Dtpilot247 wrote:Is there any way you can change the looks of the flares instead of just one little shiny red thing and make it look a little more realistic? I've seen it in some of the videos of YouTube and instead of a ball, it is a sleek, looking mini-me fireball that looks real.
Emphasis on the last sentence.Grigor wrote:I was just looking at www.heinkel.jp/next releases and everyone's raving about getting their hands on those FLARES. It never occurred to me (until a second ago) that the WPNSHAPE command can be used to CHANGE THE FLARE SHAPE AND COLOUR!! I've never liked the red whirly thing, but assumed it was something permanently built-in and set. Just use this command:
WPNSHAPE FLR FLYING miscflare.srf
...assuming you've made a nice looking flare.srf file and put it in the misc folder with the other weapons. This, I feel, needs to be shouted from the rooftops.
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Re: .Dat Variables
Never seemed to work on mine for some reason...Every it would go smthg like "Load error WPNSHP FLR ...." Then the plane would not take off from the runway, or start dropping out of the sky (same applies for tf58's Down In Flames pack). I use the 2011 version, FYI.NightRaven wrote:Emphasis on the last sentence.Grigor wrote:I was just looking at http://www.heinkel.jp/next releases and everyone's raving about getting their hands on those FLARES. It never occurred to me (until a second ago) that the WPNSHAPE command can be used to CHANGE THE FLARE SHAPE AND COLOUR!! I've never liked the red whirly thing, but assumed it was something permanently built-in and set. Just use this command:
WPNSHAPE FLR FLYING miscflare.srf
...assuming you've made a nice looking flare.srf file and put it in the misc folder with the other weapons. This, I feel, needs to be shouted from the rooftops.
- decaff_42
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Re: .Dat Variables
There's your problem. These updates are only in the new version, so dat files for newer versions won't be readable by your version.KetchupWarthog wrote: I use the 2011 version, FYI.
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- Shiny Rice
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Re: .Dat Variables
"We rip those clouds apart so you can see the sun!"
Now 100% more decomissioned!
- Flake
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Re: .Dat Variables
According to Netcode, the first 0 is meant to be alpha. It appears to have no effect.OfficerFlake wrote:SMOKECOL 0 R G B
Not sure what the first zero does, but the last part is the RGB values. This sets the default smoke color for an aircraft.
- Eric
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Re: .Dat Variables
Perhaps we can integrate the original post with this new format?
- Dragon029
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Re: .Dat Variables
>>> Dragon Addon Pack <<<
(PAK-FA, F/A-52, F/A-36, MQ-21)
- wingzfan99
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Re: .Dat Variables
Treasurer, YSFHQ
Founder and Admin of the site once known as YSUpload
- decaff_42
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Re: .Dat Variables
Code: Select all
AGMSLOT_ 0.0m -2.0m 1.6m
AGMSLOT_ 0.0m -2.0m 0.7m
AGMSLOT_ 0.0m -2.0m 3.1m
BOMBSLOT -0.6m -2.0m 1.6m
BOMBSLOT 0.6m -2.0m 1.6m
BOMBSLOT -0.6m -2.0m 0.7m
BOMBSLOT 0.6m -2.0m 0.7m
BOMBSLOT -0.6m -2.0m -3.1m
BOMBSLOT 0.6m -2.0m -3.1m
This appeared in the Tu-95 code and seems to happen in most of the bombers from what I can see.
This may be a minor bug on my end, but these bombers have an initial load out in the dat file of around 48 bombs. However in YSF I only can have at most 6...there are 6 bomb slots...I'm thinking that this is pretty much a hard point, but I'd like to get your guys opinion on it.
It seems to override any other loadout for that weapon.
for my Tu-95 I've replaced these with hardpoints because WTF, 6 bombs on a strategic bomber???
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- Flake
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Re: .Dat Variables
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