Why is 0 0 0 black a bad color choice?

Learn to make aircraft, maps and more with all of the tools. All the tutorials you will ever need are located here!
NOTE THAT HACKING THE MAIN YSFLIGHT .EXE IS FORBIDDEN
Post Reply
User avatar
Animal
Animal
Animal
Posts: 583
Joined: Thu Feb 03, 2011 3:27 pm
Favorite Aircraft: Unspecified
Has thanked: 3 times
Been thanked: 48 times

Why is 0 0 0 black a bad color choice?

Post by Animal » Fri Jul 22, 2011 2:07 pm

Okay, for the sake of spelling it out for new modders who have not yet a clue in the world what they are doing:

*puts on newb hat*
Why is 0 0 0 black a bad choice for a plane's color? Is it just ugly?
They say that he feeds upon the tears of newbs, and that he spent an entire day feeding an effigy of Ricm into a desk fan. All we know is, he's called Animal.

User avatar
Phoenix
Legend
Legend
Posts: 3153
Joined: Fri Feb 11, 2011 5:54 pm
Favorite Aircraft: Sr-71
Location: On that golden road to Samarkand.
Has thanked: 78 times
Been thanked: 41 times

Re: Why is 0 0 0 black a bad color choice?

Post by Phoenix » Fri Jul 22, 2011 2:16 pm

Its understandable.

A modder, going to try to paint for the first time or so, and wants a black plane. so he sets it to 0,0,0.

However 0,0,0 means that there is no colour at all, pitch black. It gives the appearance that there is a "hole" if you will. It will be darker than night!
Note Well: Real planes had the issue of being darker than night (not that dark though) so they were not painted one very very dark colour, but a lighter one.

If you look at most objects which are "black" you see they are not pitch black, and reflect some light, allowing you to see texture and shadows.

So I would recommend a low value of each colour, perhaps 20,20,20.

Actually this goes for ANY colour. don’t have a "pure" colour, have low values of other colours as well. this will make it look more real.

I hope this helps.

User avatar
Animal
Animal
Animal
Posts: 583
Joined: Thu Feb 03, 2011 3:27 pm
Favorite Aircraft: Unspecified
Has thanked: 3 times
Been thanked: 48 times

Re: Why is 0 0 0 black a bad color choice?

Post by Animal » Fri Jul 22, 2011 2:53 pm

*newb hat*
Is there a proper place to use 0 0 0 black?
They say that he feeds upon the tears of newbs, and that he spent an entire day feeding an effigy of Ricm into a desk fan. All we know is, he's called Animal.

User avatar
Phoenix
Legend
Legend
Posts: 3153
Joined: Fri Feb 11, 2011 5:54 pm
Favorite Aircraft: Sr-71
Location: On that golden road to Samarkand.
Has thanked: 78 times
Been thanked: 41 times

Re: Why is 0 0 0 black a bad color choice?

Post by Phoenix » Fri Jul 22, 2011 2:55 pm

well,

on a plane? perhaps not. Not even the inside of an engine is that black.

User avatar
Animal
Animal
Animal
Posts: 583
Joined: Thu Feb 03, 2011 3:27 pm
Favorite Aircraft: Unspecified
Has thanked: 3 times
Been thanked: 48 times

Re: Why is 0 0 0 black a bad color choice?

Post by Animal » Fri Jul 22, 2011 3:11 pm

what about using it to HIDE details?
They say that he feeds upon the tears of newbs, and that he spent an entire day feeding an effigy of Ricm into a desk fan. All we know is, he's called Animal.

User avatar
Taskforce 58
Veteran
Veteran
Posts: 678
Joined: Thu Feb 10, 2011 9:06 pm
Favorite Aircraft: F-104, Tu-95, Piaggio Avanti
Location: YYZ VOR 062 radial, 17.5 DME
Has thanked: 52 times
Been thanked: 228 times
Contact:

Re: Why is 0 0 0 black a bad color choice?

Post by Taskforce 58 » Fri Jul 22, 2011 3:48 pm

Animal wrote:Why is 0 0 0 black a bad choice for a plane's color?
Because 0 0 0 is as dark a color as you can get. YSflight renders shading of a polygon by making it darker, and if the polygon is already at 0 0 0 then it cannot be made any darker. That means a model with multiple polygons at 0 0 0 can have no shading rendered on it, and without proper shading it will just appears as a black hole instead of a 3D object with contours that you can observe.

I found that in real life glossy black surface tends to appear darker than a flat or satin black surface, so I usually use 8 8 8 for glossy black, 16 16 16 or even 24 24 24 for flat black. BTW rubber tires are not black, not even in real life. They are more like a very dark grey. I usually use 32 32 32 or even 40 40 40 for them.

I use 0 0 0 to simulate an opening where the inside is not modeled, such as the tail pipe or landing gear bays on a GAC level model, or the muzzle of a gun barrel.
Image

Shutter

Re: Why is 0 0 0 black a bad color choice?

Post by Shutter » Fri Jul 22, 2011 9:18 pm

Haha, you know, I've had to say the 0 0 0 thing a few times myself, and I'm glad this was made. Stickied.

A note: tf58 knows EXACTLY what he's talking about. Keep it in mind.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest