The lines of a TerrainMesh (ElevationGrid) file are structured like so:
TerrMesh * 1
- Initialise. Just like a Surf line initaliser.
NBL (X) (Y) * 1
- NumberOfNodesOn...
- XAxis
- YAxis
TMS (X) (Y) * 1
- TerrainLengthInMetersFor...
- XAxis
- YAxis
BLO 0 R 1 64 128 0 1 64 128 0 * TotalNumberOfNodes
- Block(Node?)...
- HeightInMeters
- R|N(R=Triangles Flipped, N=Triangles Normal)
- 0|1(0=Invisible Face, 1=Visible Face) Red Green Blue [PrimaryColor?]
- 0|1(0=Invisible Face, 1=Visible Face) Red Green Blue [SecondaryColor?]
Looks to me this is where the color gradation takes place, meaning one could do some nifty color gradation tricks with some notepad manipulation. I'm very sure a stock map (CRESCENT_ISLAND or MATSUSHIMA?) has some snow on the peaks of the grid and this should be how it is done.
END * 1
- Declare the terrain file closed and complete.
Forgive me if there is already a write up on this (did decaff do one?)
I plan to replace grigors grid tool over the coming week by adapting Png2Srf/LifesABeach, So I've written this up to help!
People are struggling with this programs compatability so it would be nice to have another option.
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!