As of August19th, 2022, we're pleased to share the news that our friend CaptainYS has released the source code of YSFlight! After a small group of the community approached him about the possibility of growing the simulator we've all grown to love, CaptainYS has graciously opted to ultimately release the source-code of YSFlight 2018! On behalf of the YSFHQ Staff and the YSFlight community at large, we'd like to extend our thanks to CaptainYS for his devotion to the project for over 23 years. We're also forever thankful that he's allowed the general public a chance to see into the inner-workings of the simulator and opened the gates for new, community-driven editions of the YSFlight platform.
With source-code now available and CaptainYS allowing further community releases, a team of community members plan to address known bugs implement suggestions from the community. Expect updates as work begins.
U.S. Senator John McCain wrote:“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost
- we stand w/ them in their fight against #Putin's aggression” pic.twitter.com/vkz0gdozVV [archived]
(31 DEC 2016)
Successfully compiled under Win10 and under Linux.
Everything looks normal except that there are white lines at the edges of a joystick-throttle-rudder model.Lines appear in any compiled exe win32 win64 linux64.Any ideas why this happened?
git clone https://github.com/captainys/public.git
git clone https://github.com/captain/YSFLIGHT.git
cd YSFFLIGHT
mkdir build
cd build
cmake ../src
cmake --build . --config Release --parallel
Backup old game data stored in `~/Documents/YSFLIGHT.COM/` (from previous YSFlight installs).
Empty `~/Documents/YSFLIGHT.COM/` directory (to prevent conflicts with latest version).
Copy contents of `./YSFLIGHT/build/main/` to `~/Documents/YSFLIGHT.COM/` — and run `ysglight64_gl1` (OpenGL1.x) or `ysflight64_gl2` (OpenGL2). NOTE: If you need CLI-server executable (`ysflight64_nownd`), copy it from `/YSFLIGHT/build/main/build/main_consvr/` to `~/Documents/YSFLIGHT.COM/`.
U.S. Senator John McCain wrote:“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost
- we stand w/ them in their fight against #Putin's aggression” pic.twitter.com/vkz0gdozVV [archived]
(31 DEC 2016)
U.S. Senator John McCain wrote:“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost
- we stand w/ them in their fight against #Putin's aggression” pic.twitter.com/vkz0gdozVV [archived]
(31 DEC 2016)
Before leaving here, I developed ExportSRF( https://github.com/pasutisu/ExportSRF ) but I retired development for some reason.
But my local friends are wished add some functions long time so I forked Captain's code and add it.
Now I'm proceeding to develop new weapons and refined dogfight ai, and other functional are scheduled.
Sadly I don't have enough time to receive feature request publicly and maitainance and support pre-build binary.
But if you are C/C++ developer, it will be bit help for development.
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!
U.S. Senator John McCain wrote:“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost
- we stand w/ them in their fight against #Putin's aggression” pic.twitter.com/vkz0gdozVV [archived]
(31 DEC 2016)
After many years of being MIA and having a hunch to visit the forum I can honestly say best news I've heard for 10 years, now I can't wait to see how far this platform goes with dev and ofcourse capability
Gonna share a little bug that I found out awhile back on the 2015 version if you open up obs the frames per second shoot up to 64fps don't know why but that's just my 2 cents.
Also optimization so we can have better in sim performance would be fantastical lol
Thanks Captain YS for your donation and contribution to these many years
NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore [align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]
This is a source code kind of request I guess but I was wondering if its possible (for a creator) to be able to modify the default solid/flat clouds so that anyone could adjust said clouds to any height, in a similar way to the overcast layers when specifying flight environment.
You could then have more possible weather scenarios. E.g. you could have solid clouds with base height at 3000 ft, to represent low cumulus clouds scudding along! Would be pretty cool.
''Ebony & ivory, live together in perfect harmony, side
by side on my piano keyboard, oh lord, why don't we''