New things from Soji

News, announcements, updates, & more regarding YSFlight & YSFHQ
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Post by Neocon » Mon May 25, 2015 8:06 pm

Thanks, Varren and Eric. I've confirmed that YS works. It's just the self extractor/installer that doesn't work on my computer.

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Post by Swift » Mon May 25, 2015 9:01 pm

Eric wrote: May also contain spyware/bloatware.
bloatware? :lol:
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Post by Stingx » Mon May 25, 2015 10:45 pm

waspe414 wrote:[post]86706[/post] I'm not sure if F7/F8 zooming out is supported any more now that holding the key cycles between the views.
Yeah. It's messed up now. :(

On the buggy side of things, what's this?

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Post by Varren » Mon May 25, 2015 11:01 pm

Patrick31337 wrote:Thanks, Varren and Eric. I've confirmed that YS works. It's just the self extractor/installer that doesn't work on my computer.

Soji got back to me, here's the reply I got -
"Hi Calum, Thank you for the error report! Looks like it is another Microsoft's crap (they just did away with whole point of DLL). Probably installing Visual C++ 2012 redistributable, which is available from Microsoft.com would remove the error. But, another workaround is not using the installer. You can rename setup.exe to something.7z and use 7Zip to extract all the files."

So if you could install Visual C++ 2012 Redistributable if you don't already have it and get back to me on whether or not that works that'd be great :)
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Post by Barr » Tue May 26, 2015 12:13 am

Stingx wrote:
waspe414 wrote:[post]86706[/post] I'm not sure if F7/F8 zooming out is supported any more now that holding the key cycles between the views.
Yeah. It's messed up now. :(

On the buggy side of things, what's this?

we might finally get a day night cycle...
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Post by Neocon » Tue May 26, 2015 12:19 am

I never noticed that before, but when I looked at the properties I saw that it is a 7zip file, so I didn't have to rename it. I have 7zip installed as my main compressed files program. I used the right-click context menu to extract it and it worked fine. The captain knows what he's doing. :)

OpenGL2 looks great from what I've seen so far. I'll try flying in a little while.

As for day/night cycle, I've already experimented with using OYS and the sky/fog color changes, but I ran into a problem with OYS.

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Post by Gunny » Wed Jun 03, 2015 1:00 pm

The opengl2 version crashes on me every time.
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Post by Neocon » Wed Jun 03, 2015 1:41 pm

OpenGL2 had some changes because it looks a lot better than the old version. Maybe you could try updating your graphics driver if you haven't already.

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Post by Barr » Fri Jun 19, 2015 1:38 am

The opengl version has black clouds on my machine.

Also has anyone checked this out? Soji implemented piston engine and prop variables for prop planes
Also that tire coefficient.
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Post by NightRaven » Fri Jun 19, 2015 2:40 am

I just checked it out. The Piper now has a RPM indicator in place of a throttle indicator, which is interesting. While there are controls to increase or decrease the RPM, it appears that they don't work. There are also no controls as yet to control propeller pitch.

The friction coefficient thing is to simulate ground friction, an improvement over the next to 0 friction on older versions. The aircraft stopped after a few seconds when I was travelling at 2kts and 0 engine power. That means that soon enough, one would no longer be able to coast from one end of a runway to the other with 0 engine power :lol: .

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Post by Barr » Fri Jun 19, 2015 11:23 am

I wonder if its possible to possible to pitch the blades to such an extreme that there could be some type of reverse thrust.

I can already see a modded pitts hovering nose first a few feet off the ground
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Post by Flake » Sat Jun 20, 2015 2:25 am

BARRACUZ wrote:[post]87698[/post]
I can already see a modded pitts hovering nose first a few feet off the ground
Actually Bro, if you set a thrust reverse just right, you can do that. I've done that with my Extra 300S Sharp Ninja. Fun times.
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Post by DD-Destroyer » Fri Aug 28, 2015 10:15 am

Answer from Soji about adding new features. What do you think about it?
Soji Yamakawa wrote:Many of the items in the list are in common with what I would love to implement. I'll try to implement as many as possible.

I am now making an overhaul of the DNM data structure in YSFLIGHT. I used to be using two different data structures for the editor and visualization. The SRF data structure has been used for my university projects, too, but it was of a different data structure (in fact three different structures). What was bad about this was when I made changes to .SRF data format, I had to go in to five different locations in my code and made modifications, which was preventing me from adding new features.

But, I am trying to unify the data structure to the same structure as Polygon Crest uses (open source). So, hopefully it will go well and make it easier for me to address many feature requests.

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Post by Barr » Fri Aug 28, 2015 11:20 am

DD-Destroyer wrote:Answer from Soji about adding new features. What do you think about it?
Soji Yamakawa wrote:Many of the items in the list are in common with what I would love to implement. I'll try to implement as many as possible.

I am now making an overhaul of the DNM data structure in YSFLIGHT. I used to be using two different data structures for the editor and visualization. The SRF data structure has been used for my university projects, too, but it was of a different data structure (in fact three different structures). What was bad about this was when I made changes to .SRF data format, I had to go in to five different locations in my code and made modifications, which was preventing me from adding new features.

But, I am trying to unify the data structure to the same structure as Polygon Crest uses (open source). So, hopefully it will go well and make it easier for me to address many feature requests.
What list is he referring to? The extensive email listing all the reasons to implement nukes?
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Post by Vic Viper » Fri Aug 28, 2015 11:51 am

Wasn't there someone who cherry picked the best requests from the wishlist thread and sent them to Soji? Or does he view the thread from time to time?

I hope his DNM changes won't brick our current pool of hundreds of thousands of addons. Not saying it will ( I'm no programmer ) but it does concern me. More features (more animations?) sounds amazing though.
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Post by decaff_42 » Fri Aug 28, 2015 12:17 pm

I think the bigger problem would be the scripts and software developed for the dnm files. I'm mostly talking about the blender dnm scripts, but dnmviewer is also important too!
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Post by Barr » Fri Aug 28, 2015 12:18 pm

I suggested before that someone who keeps an open line with soji to handle bug and feature requests.

I think he means by how ysflight reads srfs and dnms
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Post by Vic Viper » Fri Aug 28, 2015 12:41 pm

decaff_42 wrote:I think the bigger problem would be the scripts and software developed for the dnm files. I'm mostly talking about the blender dnm scripts, but dnmviewer is also important too!
Didn't even think of that! Is Vince still around?
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Post by DD-Destroyer » Sat Aug 29, 2015 3:19 am

BARRACUZ wrote:[post]90363[/post] What list is he referring to? The extensive email listing all the reasons to implement nukes?
I sent list that we commonly wants to enjoy. That is his answer
decaff_42 wrote:[post]90369[/post] I think the bigger problem would be the scripts and software developed for the dnm files. I'm mostly talking about the blender dnm scripts, but dnmviewer is also important too!
I think he will keep current massive things as DEFAULT features. Prof. Soji is specialist. He will do right

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Post by Flake » Sat Aug 29, 2015 5:16 am

Soji should be keeping the external data structure the same - he's merging his code classes together to extend YSFlight faster! ;)
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