[PACK] PMNV Ground Object Package - July-26-2017

Large packs consisting of more than one type of aircraft.
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[PACK] PMNV Ground Object Package - July-26-2017

Post by Neocon » Mon Oct 27, 2014 3:24 am

These are ground objects created by me for use in my maps, but anyone can include them in their own maps. Some of these reuse stock objects or modified GAC planes, but the pack is 99% original work. If you choose to include them with your map, please include a link to download the pack from this site. I update the pack with new objects with each map release.

What's new? The submarine and pirate boat now fire guns and missiles at longer ranges. No animation in either, though. The jetways now have a null srf file so you won't accidentally blow them up if you get too close. New to the pack is a set of stairs on a platform that allows them to extend up and down.



DOWNLOAD HERE

Yippee ki yay, folks!

[instmod]1. Download the compressed file from my site. It is at the very bottom of the page.
2. Unzip the .zip folder.
3. Move the ground and user folders into your main YSF folder.[/instmod]

-- Fri Jul 11, 2014 4:08 pm --

New update: The long-range VOR has been replaced because it was causing errors. Two new boats have also been added and will be used in future maps.

-- Fri Sep 12, 2014 12:38 am --

I just updated the pack. I turned the VOR box object into the new ILS box and created a new .srf for the long-range VOR. I also added DME entries to both, although I think it only works on the VOR.

-- Sun Oct 26, 2014 10:24 pm --

I just made an update with 100m and 50m trees; a halo, markers, and equipment for racing; and some repaired .dats for several moving ground objects. I also re-worked the playing field surface of the stadium ground object so it is above the ground enough that its shadow will no longer block it out.

-- Fri October 21, 2016 12:58 AM --

Many new objects have been added since 2014. See posts below for information.

-- Sun November 20, 2016 1:45 PM --

Added the Elite Carrier, a floating airport and resort hotel.

-- Sun July 2, 2017 9:40 PM --

Added new fire station, enlarged ambulance to correct size.
1.png
Vehicles
2.png
Service vehicles
3.png
Parked aircraft
4.png
Vehicles and buildings
Last edited by Neocon on Mon Feb 08, 2016 2:56 am, edited 1 time in total.

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[PACK] PMNV Ground Object Package - 2-25-2015

Post by Neocon » Thu Feb 26, 2015 4:02 am

The pack now includes the Airrier areal aircraft carrier.
airrier.png

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Re: [PACK] PMNV Ground Object Package - 2-7-2016

Post by Neocon » Mon Feb 08, 2016 3:12 am

I have just updated the pack. Since the last time I updated this thread I have added new buildings and trees. I updated the pack today with something that may be important. I have changed the .dat files of many ground objects to reduce the strength to a maximum of 9999. Most ground objects are now capable of being blown up.

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Re: [PACK] PMNV Ground Object Package - 2-7-2016

Post by u2fly » Mon Feb 08, 2016 5:06 am

Patrick31337 wrote:I have just updated the pack. Since the last time I updated this thread I have added new buildings and trees. I updated the pack today with something that may be important. I have changed the .dat files of many ground objects to reduce the strength to a maximum of 9999. Most ground objects are now capable of being blown up.
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Re: [PACK] PMNV Ground Object Package - 10-21-2016

Post by Neocon » Fri Oct 21, 2016 6:06 am

I never got around to it, and then other things got in the way. I may make one in the future, though.

-- New post --

I looked around for images of NDB antennas and found that not all of them look like the stock NDB tower. I based this one on a smaller unit, so it doesn't have as much range (Stock range is 60km, this one is 45km). I added it to my ground objects pack, along with a segmented circle/windsock that is half the size of the original. Those trees in the background are also part of a new object I added that is a smaller version of the stock tree grouping. The trees are the same size, but there aren't as many and they aren't spread over such a large area.
ndb.png
NDB Antenna

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Re: [PACK] PMNV Ground Object Package - 10-21-2016

Post by Neocon » Fri Nov 04, 2016 4:16 pm

Another update to the ground pack brings several new things. Here is a screenshot of examples:
update.png
New ground objects.

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Re: [PACK] PMNV Ground Object Package - 10-21-2016

Post by Lucas_OR » Fri Nov 04, 2016 4:20 pm

Love it! Awesome redemption on these ground objects Patrick :D Soon I will use them to my fictitious sceneries.

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Re: [PACK] PMNV Ground Object Package - Nov-20-2016

Post by Neocon » Sun Nov 20, 2016 7:46 pm

I have added a new update to the pack, the Elite Carrier, a floating airport and resort hotel.
elite carrier.png
PMNV Elite Carrier

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Re: [PACK] PMNV Ground Object Package - Nov-20-2016

Post by Lucas_OR » Sun Nov 20, 2016 8:36 pm

Who need an hotel near Copacabana? Move to the PMNV's Elite Carrier :lol:

PS: I will be able to refuel?

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Re: [PACK] PMNV Ground Object Package - Nov-20-2016

Post by Neocon » Sun Nov 20, 2016 8:43 pm

Lucas1997 wrote:Who need an hotel near Copacabana? Move to the PMNV's Elite Carrier :lol:

PS: I will be able to refuel?
Refuel and rearm. The military facilities at the front of the ship is for security, defense, and search and rescue operations. :)

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Re: [PACK] PMNV Ground Object Package - Nov-20-2016

Post by Granny Apple Smith » Sun Nov 20, 2016 11:13 pm

Patrick31337 wrote:I have added a new update to the pack, the Elite Carrier, a floating airport and resort hotel.

elite carrier.png
Needs lights though :(
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Re: [PACK] PMNV Ground Object Package - Nov-20-2016

Post by Neocon » Sun Nov 20, 2016 11:57 pm

Barracuz wrote:Needs lights though
The deck has integrated LED light panels down each side and for the touchdown markings. ;)

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Re: [PACK] PMNV Ground Object Package - Nov-20-2016

Post by Turbofan » Mon Nov 21, 2016 12:00 am

I'm thinking of adding this to the next CMI Extended update if it's fine with you Pat. I mean since there's the only one production unit right now ;) The Airrier is already in there, why not add this right?
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Re: [PACK] PMNV Ground Object Package - Nov-20-2016

Post by Neocon » Mon Nov 21, 2016 1:09 am

Turbofan wrote:I'm thinking of adding this to the next CMI Extended update if it's fine with you Pat.
I just got word from the PMNV shipyards in Rio de Janeiro and was informed that they are moving these things off the production line at a rate of five thousand per hour and a new line is opening tonight. They will be able to cover every ocean within a few days. Get one while there is still enough water to park it!

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Re: [PACK] PMNV Ground Object Package - Nov-20-2016

Post by Turbofan » Mon Nov 21, 2016 2:04 am

Patrick31337 wrote:
Turbofan wrote:I'm thinking of adding this to the next CMI Extended update if it's fine with you Pat.
I just got word from the PMNV shipyards in Rio de Janeiro and was informed that they are moving these things off the production line at a rate of five thousand per hour and a new line is opening tonight. They will be able to cover every ocean within a few days. Get one while there is still enough water to park it!
5,000 per hour?! Sweet! Man at that rate, they'll not just cover every ocean but every square mile of every ocean :lol:
Check out my YSFS videos on my Youtube channel!
-----------------------
ATRP: When used in my posts refers to "Air Traffic Replay Project"
-----------------------
Avatar: General Electric GEnx-2B
-----------------------
My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN OKC, I landed AT OKC. On the other hand, I did land in Oklahoma City.
-----------------------
New update to the "Terminal"! (as of Sep. 12, 2017) - new info on WIP page
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Re: [PACK] PMNV Ground Object Package - Nov-20-2016

Post by KM6BZH » Mon Nov 21, 2016 2:15 am

Is this carrier already in one of the maps?

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Re: [PACK] PMNV Ground Object Package - Nov-20-2016

Post by Neocon » Mon Jul 03, 2017 2:44 am

The carrier is now available in my California map, and will be showing up on my server in various places.

I just updated my ground objects pack again with a new, improved version of the carrier. I extended the military runway area and added a ramp to aid in takeoffs. I also added a few extra markings and raised the radar dish on top of the hotel by five feet. I raised the F9 viewpoint to get it above the radar dish on the tower. There is also a "bridge" near the military hangars.

If you don't want to download the entire ground pack, just download this .zip file with just the new carrier files:
elitecarrierupdate.zip
Just the carrier files, only install if you already have the November 20th pack but not the update from today.
(19.31 KiB) Downloaded 35 times
-- Sunday, July 2, 2017 9:40 PM --

I just updated the ground objects with an enlarged ambulance (realistic size) and a new fire station.

-- Wednesday, July 26, 2017 9:24 PM --

Another major update with a lot of new buildings including towers, hangars, and landmarks; and a lot of new ground vehicles like support vehicles, road vehicles, and improved emergency and public transport vehicles.

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Re: [PACK] PMNV Ground Object Package - July-26-2017

Post by Neocon » Wed Aug 02, 2017 4:13 am

I added another ground object, the TACAN unit, which operates as a VOR-DME with a range of about 200 miles. This is needed for the Waddington and Central Lincolnshire maps.
TACAN.png

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Re: [PACK] PMNV Ground Object Package - July-26-2017

Post by u2fly » Wed Aug 02, 2017 10:21 pm

Patrick31337 wrote:
Wed Aug 02, 2017 4:13 am
I added another ground object
Patrick, I tested your latest groundpack under Linux using YSFlight ver20150425 & ver20170517test.

I found that few objects (Tree Forest, etc.) use "splitted" DNM (with linked external SRF's), that not work on older versions of YSFlight under Linux. Support for "splitted" DNM was added only in ver20170517test!

Please, do not use "splitted" DNM in your pack, and fix this issue by merging external SRF's dirrectly with DNM's.

P.S.: I hope that in nearest future next stable release of YSFlight will could work with "splitted" DNM's on all supported platforms, but while it work only in test versions, its better do not use such feature in such majour things as PMNVGround Pack.
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Re: [PACK] PMNV Ground Object Package - July-26-2017

Post by Neocon » Wed Aug 02, 2017 10:27 pm

u2fly wrote:
Wed Aug 02, 2017 10:21 pm
found that few objects (Tree Forest, etc.) use "splitted" DNM (with linked external SRF's)
This is bad, because I thought I had fixed those. :oops: I will look at them and make the corrections as soon as possible.

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