Current Projects

YSFlight addon development, questions, tutorials, & more!
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Re: Current Projects

Post by waspe414 » Wed Oct 12, 2011 4:58 am

This is a working elevator. I am awesome.

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Re: Current Projects

Post by NavyGator » Wed Oct 12, 2011 5:40 am

Awesome, it allows travel to an actual lower deck?
How cool ...
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Re: Current Projects

Post by Dragon029 » Wed Oct 12, 2011 12:59 pm

But 1. how long does it stay at each end and 2. how easy is it to get on and off?

If you've made a decent one; awesome work.
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Re: Current Projects

Post by waspe414 » Wed Oct 12, 2011 6:21 pm

I've set it up as a replay tied to a map. The times can be changed to the nanosecond, if you so desire. Currently it's 10 second travel time, 30 second wait.
Because it stops at the same height as both decks, getting on and off is just the same as normal taxiing, though with stock there is a tendency to fall off the edge...

I'll probably build/modify a carrier to have a full size one at some point, though there really isn't a need for a second level in YS. (Perhaps the top would only supply fuel, and the bottom could do both.)
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Re: Current Projects

Post by Iceman » Wed Oct 12, 2011 10:58 pm

If you get it to work online, I'll suck your dick. No joke.
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Re: Current Projects

Post by Animal » Wed Oct 12, 2011 11:34 pm

Dammit, Ice...
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Re: Current Projects

Post by waspe414 » Thu Oct 13, 2011 2:32 am

It does work online, but it jumps so much, even running from a server on this computer, that it's totally unfeasable.

Just checked, and it breaks the 20 meter gap into 16 updates (1.25 meter jumps every 0.625 seconds). Meaning on the way down the platform literally drops out from under you, and you faceplant. Even with position set to update every 0.5 seconds. I'd expect it to only get worse with network lag.

So in short, no. Offline only.
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Re: Current Projects

Post by iqmal_97 » Thu Oct 13, 2011 9:52 am

Well, moving platforms aren't new in Ysflight, but they're sure pretty nifty though.

Here's a map called Resort Island made by CEP. It can be downloaded here

And here's how to use em.
Step 1, place yourself on the platform.
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Step 2, wait for the "cable car" to come by. Properly position yourself.
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Step 3, ride that thing! It'll travel at a steady 5 knots and will drop you at a station further down the mountain. Just watch where you're standing and try not to fall.
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Further instructions are on the info.
http://raptor.ddo.jp/ckpacks/map/resort/guid.htm
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Re: Current Projects

Post by Timmayx » Mon Oct 17, 2011 10:35 pm

Can you guess what it is yet?

I barely know how blender works, but I'm following THIS tutorial and it seems to be going ok so far. It's not going to be the most amazing model ever, but it is something that i don't think has been made in YS yet.

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Re: Current Projects

Post by NavyGator » Tue Oct 18, 2011 12:53 am

You've got me convinced; it looks somehow familiar, I'll send you my guess in a PM
re: http://forum.ysfhq.com/viewtopic.php?f= ... 240#p25734
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Re: Current Projects

Post by Timmayx » Tue Oct 18, 2011 3:51 pm

Been doing a bit more work on the fuselage, this time just a skeletal rendition, till I forgot about writing this post halfway through and decided to have a mess about with making a full mesh from the skeletal form. And it's pretty damn ugly so far, but never mind, can sort it out another time.

Also, with the video tutorial I posted previously, the maker talked about limiting changes to certain axis. Does anyone know how to do this, as without it, the fuselage floor ends up concave when I try and make the cockpit the right shape. Tried a search, but couldn't find anything about it.

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The ugly mesh I came up with. And yes, the skeleton is poking through a little in places.

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Re: Current Projects

Post by Neocon » Wed Oct 19, 2011 7:53 am

PROJECT: USA48 is back.
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As you can see, I have the water for coastlines drawn, along with the great lakes. I also added the mountains, and have areas within them for Las Vegas, Area 51, and KDEN, although I haven't added them to the map yet. If this works, you will be able to fly from LA to Syracuse and Miami to SeaTac.

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Re: Current Projects

Post by Gunny » Wed Oct 19, 2011 8:02 am

Oh yea. :D
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Re: Current Projects

Post by waspe414 » Sun Oct 23, 2011 1:58 am

For those of you wondering about the feasability of elevator replays on servers: the .ysf updates ground object positions roughly every three quarters of a second. If there is absolutely no lag, and if the elevator travels slow enough, it is perfectly workable.

Once lag gets introduced, however, the elevator will likely completely spaz out...
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Re: Current Projects

Post by iqmal_97 » Sun Oct 23, 2011 10:13 am

@Timmayx

And looks like the middle fuselage of the De Havilland Vampire.*
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*to me.

Zak has requested it though
Should make him feel happy. Right Zak? :lol:
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Re: Current Projects

Post by Timmayx » Sun Oct 23, 2011 1:08 pm

You're right, although it won't be the most 'OK' model ever, I'm aiming for mroe 'almost average' :lol:

Also didn't see Zak's request, I just quite like the Vampire.
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Re: Current Projects

Post by Gunny » Sun Oct 23, 2011 9:15 pm

Is it gonna have bumps (knobs). :D
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Re: Current Projects

Post by Timmayx » Sun Oct 23, 2011 11:01 pm

It'll definitely have bumps and knobs on, whether they are meant to be there or not is a different matter XD
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Re: Current Projects

Post by vandal » Wed Oct 26, 2011 2:03 am

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Re: Current Projects

Post by VNAF ONE » Wed Oct 26, 2011 2:12 am

I like it. Just like Megadodo but better. We should have maps like these on the servers all the time so people can better enjoy them. I of course prefer the nice detailed maps but they don't always work so well online.
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