[SCENERY] Kodiak

i.e. airports, maps, race courses, carrier fleets, etc.
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Re: Kodiak

Post by Philster » Fri Sep 23, 2011 10:20 pm

Wow, this map is absolutely huge. Good work Gunny. Always nice to have a new scenery to fly in.
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Re: Kodiak

Post by redcell » Sat Sep 24, 2011 12:11 am

Gunny... :')...

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Re: Kodiak

Post by Martin-Dutchie » Sat Sep 24, 2011 7:48 am

I would like to note that the files in the download must be placed in the SCENERY folder of your YSFlight installation. I did not edit this in the post though, I only fixed the post for you Gunny.

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Re: Kodiak

Post by soulchain247 » Sat Sep 24, 2011 5:52 pm

sexy
Et Tu, Brute?

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Re: Kodiak

Post by NavyGator » Sat Sep 24, 2011 10:05 pm

Great Guns Gunny! This is really HUGE It'll take awhile
to go all over this thing. Looks like fun.
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Re: Kodiak

Post by Phoenix » Sun Sep 25, 2011 4:42 pm

pardon me for this but

HOW BIG IS IT!

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Re: Kodiak

Post by Gunny » Sun Sep 25, 2011 4:56 pm

:lol: Thats what she said.And I will tell you what I told her Big enough to get the Job done.
But seriously guys I am sorry But I forgot to put in the readme file that since this has PNMV DNA it does not get along well with D3D so it is best to use it in open gl.I have a request though could one of you server owners try it on a server as a test to see if it will work or not.Thanx . :D

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Re: Kodiak

Post by Neil » Mon Sep 26, 2011 3:18 pm

Gunny wrote::lol: Thats what she said.And I will tell you what I told her Big enough to get the Job done.
But seriously guys I am sorry But I forgot to put in the readme file that since this has PNMV DNA it does not get along well with D3D so it is best to use it in open gl.I have a request though could one of you server owners try it on a server as a test to see if it will work or not.Thanx .
Lmfao :lol:
Also, great map, love the fact you can do USCG style missions and "rescue" people.

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Re: Kodiak

Post by Honey Badger » Mon Sep 26, 2011 4:33 pm

Whoa dude. Triple post like what happened to some else a few days ago. Internet speed related, if I remember correctly. Nice map Gunny!
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Re: Kodiak

Post by Neil » Mon Sep 26, 2011 6:11 pm

I have no idea what happened there, I swear I only posted once. Very odd. o.O

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Re: Kodiak

Post by Martin-Dutchie » Mon Sep 26, 2011 6:13 pm

I fixed it for ya lol, we discussed this through TS3, it was nothing, back to topic.

Great map Gunny, it looks awesome! Unfurtunately my video card vibrates so much flying is not looking good anymore.

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Re: Kodiak

Post by Gunny » Mon Sep 26, 2011 7:03 pm

Thats one of the unfortunate things about pushing the size envelope not all computers can handle it.
Thats why I didn't add anymore airports to the scenery after it started getting unstable when I added Elmendorf.
I wanted to add two more A/Ps Fairbanks and Nome but my comp just wouldn't handle it.
Btw Happy Birthday Martin. :D

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Re: Kodiak

Post by Martin-Dutchie » Mon Sep 26, 2011 9:25 pm

Thx man! Well, I am going to get a new computer in the future, so I will be fine.

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Re: Kodiak

Post by DavideV » Fri Sep 30, 2011 4:49 pm

great map! is there some rescueing mission already set?
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Re: Kodiak

Post by Gunny » Wed Jul 30, 2014 11:00 pm

Yep in the Bering sea between St.George and St.Paul islands.

-- Wed Jul 30, 2014 7:00 pm --
KODIAK.png
A Re-App to replace the none working link that I deleted to avoid confusion.
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