[SCENERY] USA48

i.e. airports, maps, race courses, carrier fleets, etc.
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Crazypilot
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Re: USA48

Post by Crazypilot » Thu Dec 29, 2011 11:14 am

I killed the statue too.My reaction?BOOMHEADSHOT HAHAHA!
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Re: USA48

Post by NoFear526 » Sat Dec 31, 2011 8:25 am

United Airlines virtual. Good VA for this map, even this map is little laggy

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Re: USA48

Post by Shiny Rice » Sat Dec 31, 2011 7:43 pm

¿¿¿¿¿LITTLE??????
CO of the 57th Cloud Rippers
"We rip those clouds apart so you can see the sun!"
Now 100% more decomissioned!

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Re: USA48

Post by bernholm » Sat Jan 07, 2012 8:45 am

I'm flying a UA 747. It's great.
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Re: USA48

Post by NoFear526 » Sat Jan 07, 2012 11:03 am

Im just having problem with this map. It feels like there is an earthquake.

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Re: USA48

Post by Neocon » Sat Jan 07, 2012 5:31 pm

Are you using openGL or DirectX? It is important that you use openGL with all of my maps.

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Re: USA48

Post by bernholm » Mon Jan 09, 2012 6:17 am

WHERE IS THE STATUE?
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Re: USA48

Post by Neocon » Mon Jan 09, 2012 7:10 am

bernholm wrote:WHERE IS THE STATUE?
Leave JFK and fly towards Manhattan (the large number of city buildings near the airport). It is east of Manhattan where you would expect to find the Statue of LIberty.

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Re: USA48

Post by NoFear526 » Wed Jan 11, 2012 3:20 am

I use directx

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Re: USA48

Post by Neocon » Wed Jan 11, 2012 6:37 am

Pinoycaptain2012 wrote:I use directx
DirectX and addon maps, especially large maps, don't get along.

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Re: USA48

Post by Hawkstar » Wed Jan 11, 2012 1:41 pm

Open General Liason....no not really.


OpenGL works for almost all PMNV style maps.
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Re: USA48

Post by Rome » Fri Jan 13, 2012 8:42 am

you've always made the best maps
I'd love to go back to when we played as kids, but things change...and that's the way it is

NoFear526

Re: USA48

Post by NoFear526 » Sat Jan 14, 2012 1:42 pm

Opengl is very laggy

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