[SCENERY] Philippine Islands Beta v1

i.e. airports, maps, race courses, carrier fleets, etc.
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decaff_42
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[SCENERY] Philippine Islands Beta v1

Post by decaff_42 » Tue Mar 13, 2012 11:57 pm

Philippine Islands Beta v1 Release!!!!!

Here's the map, featuring six airports from Uncle Gunny!
[previmg]http://img15.imageshack.us/img15/2933/s ... 2at715.png[/previmg]

The Concorde taking off from Ninoy Aquino International Airport Runway 06.
[previmg]http://img834.imageshack.us/img834/4518 ... 2at725.png[/previmg]


Check out the WIP:
http://ysfhq.com/phpbb3/viewtopic.php?f=17&t=2905

Full Credits in the Read Me file.

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Last edited by decaff_42 on Wed Mar 14, 2012 1:42 am, edited 1 time in total.
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Re: Philippine Islands Beta v1

Post by Flake » Wed Mar 14, 2012 1:21 am

First. :P

Fantastic, giving it a try now.
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

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Re: Philippine Islands Beta v1

Post by Philster » Wed Mar 14, 2012 1:45 am

Nice work!

The only thing I think that needs improvement are the colors you have set for the map. Also, Ninoy Aquino's runway is a bit too dark. It looked like a void when I took off from it. :lol:
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Re: Philippine Islands Beta v1

Post by decaff_42 » Wed Mar 14, 2012 2:29 am

Don't worry, the colors will get better, Gunny and I are working on that. But hey, for my first real go at making a map (With some big help) not to shabby eh? :D

After the colors get straightened out, I gotta get cracking on northern Luzon. (north of Ninoy Intrnational)
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Re: Philippine Islands Beta v1

Post by Gunny » Wed Mar 14, 2012 2:42 am

Hey kiddo for a first effort you put your heart and soul into its going vary well.You deserve an attaboy just for trying.I am only giving advise and a few R/Ws.
Its your project man. :D
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Re: Philippine Islands Beta v1

Post by Martin-Dutchie » Wed Mar 14, 2012 8:01 pm

I am impressed! This is going to be one hell of a map! I love this one badly, and the frame-rates are pretty good here! Definitely waiting for this!

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Re: Philippine Islands Beta v1

Post by decaff_42 » Wed Mar 14, 2012 9:15 pm

Thanks!
You guys running into any shaking?
Gunny has told me that he encountered no shaking on OpenGL, but my stupid mac version loves to shake it's tailpipe in my face. :x
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Re: Philippine Islands Beta v1

Post by Boom » Thu Mar 15, 2012 12:25 am

It crashes ysflight... for me, anyway. what are those extra files for?

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Re: Philippine Islands Beta v1

Post by decaff_42 » Thu Mar 15, 2012 12:28 am

What extra files? There's only the nuts and bolts in there.
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Re: Philippine Islands Beta v1

Post by Gunny » Thu Mar 15, 2012 12:58 am

:?: There ain't nothing in there but the readme and the .lst .fld &.stp files.

Edit: Wait I think he,s talking about you Mac files bud. ;)
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Re: Philippine Islands Beta v1

Post by decaff_42 » Thu Mar 15, 2012 1:24 am

Okay, I'm thoroughly confuzzled...

My mac files? Did something invisible to me get into the release, or is he talking about the mac version of YSF shaking on this map.
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Re: Philippine Islands Beta v1

Post by Shutter » Thu Mar 15, 2012 1:46 am

Awesome. Keep at it man, this is shaping up to be one of the best maps in YS.

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Re: Philippine Islands Beta v1

Post by Gunny » Thu Mar 15, 2012 2:53 am

Whether you know it or not there are Mac data files with the zip file.I think it is automatic if your on a Mac machine.
Windows users just ignore them and unzip as instructed ;)
I don't think Mac users even see them.
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Re: Philippine Islands Beta v1

Post by constantinople » Thu Mar 15, 2012 4:21 am

I used to fly around in Hawaii,but now transfer to Phillipines,nice work! :D

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Re: Philippine Islands Beta v1

Post by decaff_42 » Thu Mar 15, 2012 1:05 pm

Thanks guys, next time i release something, I'll make sure that i do it in me W/XP emulator to avoid the confusion. :)
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Re: Philippine Islands Beta v1

Post by Hawkstar » Sat Mar 17, 2012 12:42 am

Ladies and Gentlemen, We got a substitute for Hawaii after 6 years.

some stps are hard to read cause it goes pass the box try making it saller like ninoy aquino into NAIA

Nothern mindaro is *mindoro

vor or the l in edit, ninoy not nenoy.

Just a few wrongs
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Re: Philippine Islands Beta v1

Post by decaff_42 » Sat Mar 17, 2012 5:29 am

Thanks for the tip on shortening it up.
I realized the spelling mistake before I released it and changed the stp, but didn't want to boot up my windows side and edit it. Next time I'm over there working I'll change it, but I'm not going to re-release it. Don't need more confusion.
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Re: Philippine Islands Beta v1

Post by Lux » Fri Mar 23, 2012 7:59 pm

Holy Moly, I have To Try This! :D

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Re: Philippine Islands Beta v1

Post by Boom » Wed Mar 28, 2012 8:46 pm

found the problem, when i downloaded the file it had the decaff_42 in the user folder but didn't realize i had an incomplete download or something and that folder was empty. When adding the strike map i noticed this and fixed it. now I'll try it out.

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