Quantifying Lag / Shaking / Rendering Ability
- decaff_42
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Quantifying Lag / Shaking / Rendering Ability
What are the ways we can quantify how "bad" lag or shaking is or how hard YSFlight is working to render a map or airplane?
FPS seems like a highly relative measure as it can very widely between users and seems to largely depend on hardware.
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- waspe414
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Re: Quantifying Lag / Shaking / Rendering Ability
By my math, YS has 24 binary bits of floating point precision. This means just visible shaking (roughly 1cm precision) occurs beyond 80 miles from map center. See the following table:

For more information regarding the specifics of floating point precision, see viewtopic.php?f=285&t=8625&p=98882



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