Quantifying Lag / Shaking / Rendering Ability

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Quantifying Lag / Shaking / Rendering Ability

Post by decaff_42 » Fri Mar 01, 2019 11:01 pm

Title kinda says it all.

What are the ways we can quantify how "bad" lag or shaking is or how hard YSFlight is working to render a map or airplane?

FPS seems like a highly relative measure as it can very widely between users and seems to largely depend on hardware.
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Re: Quantifying Lag / Shaking / Rendering Ability

Post by waspe414 » Sat Mar 02, 2019 1:22 am

I can't speak to the others, but I just did some tests to quantify distance shaking:
By my math, YS has 24 binary bits of floating point precision. This means just visible shaking (roughly 1cm precision) occurs beyond 80 miles from map center. See the following table:

For more information regarding the specifics of floating point precision, see viewtopic.php?f=285&t=8625&p=98882
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