HQP:GAC Pack To-Do/About

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HQP:GAC Pack To-Do/About

Post by NightRaven » Sun Jun 19, 2011 2:21 am

Fellow modders, I present to you a pack that we can create a lot faster and more hassle free than the main HQP, the HQP:GAC pack.

Now, the objective here is not about speed, but more about artistry and detail. The idea is not to rush, but to make something simple, easily, and beautiful for everyone to fly. Therefore, to speed up canvas creation, this pack will only focus on Birdfarm style aircraft. Everyone is welcome to join in - if you start an aircraft, simply create a thread for it here in the modding subforum and post your WIPs. This pack will allow newbies to get an all-in-one pack of aircraft to fly that doesn't lag servers and gives them a greater variety in their choice of aircraft. It also includes blanks so that aspiring squadron leaders and new painters can get in on the action quickly.

Birdfarm Style Guidelines:
  • Birdfarm aircraft use Masa-AT's GAC pack style guidelines as a base. Because of this, you should use a GAC aircraft as a base whenever possible and build from there. Most Birdfarm blanks are heavy remodels of GAC aircraft.
  • Birdfarm models REQUIRE a silhouette model of a cockpit, a transparent canopy, and pilots also matching the silhouetted cockpit.
  • Birdfarm models REQUIRE a semi-high detail afterburner. While it doesn't need to be amazing, a simple 3 color gradient is the minimum.
  • Birdfarm models REQUIRE lights of some kind.
  • Current Birdfarm standard uses faux panel-line decals to represent control surfaces and any moving parts, as well as decals, insignia, and other ID marks.
  • Feel free to go crazy! The more detail the better - but watch the file size. Any aircraft in excess of 350kb will not be considered for the pack.
HQP:GAC Pack Guidelines:

All aircraft included must have:
  • Lights - CLA 30, 31, 32
  • The Birdfarm standard - transparent cockpit, low-poly base, cockpit silhouette and pilot in the main DNM, high-quality afterburner and tail hook.
  • Panel lines of some sort - the level of detail is up to you - even a few lines would be sufficient - but no more than just enough to simulate all moving surfaces of that aircraft.
  • A blank of the aircraft - no unnecessary decals or details. Think of it as a "blank slate" for a painter. No camo cuts, nothing.
  • A working inside cockpit DNM. Refer to the CVW-171 aircraft or current Birdfarm aircraft for reference.
Aircraft that are stock are the primary concern.
  • Any variant of that particular aircraft is graciously accepted. The more, the better!
  • The DAT will be the stock dat of that aircraft, unless it's a variant. If it's a variant, use that plane's stock DAT as a base and tweak it to reflect the performance changes in that variant - please research carefully. DATs will be checked by the modding team.
  • Paint! Paint as much as you like - the more paints you submit, the better.

The List:

A-4 Skyhawk - Taskforce 58/Decaff_42
A-6 Intruder - Taskforce 58 - FINISHED
A-10 Thunderbolt II - NightRaven
AH-1 - Decaff_42
AH-64 Apache
Airbus A300
Airbus A320
Alphajet
AMX - Dave J
AV-8 Harrier - Neil/Iceman - FINISHED
B-2 Spirit - NightRaven
B-29 Superfortress
B-52 Stratofortress
Boeing B737
Boeing B747
Boeing B767
Boeing B777
C-130 Hercules - Taskforce 58 - FINISHED
Jas-35 Draken
EA-6B Prowler - Taskforce 58 - FINISHED
Diamond Eclipse
Eurofighter - Iceman - FINISHED
E-2C Hawkeye - Decaff_42
Jas-39 Gripen - Decaff_42
Hawk/T-45 - Decaff_42
Mitsubishi F-1
Mitsubishi F-2
F-4 Phantom - Taskforce 58 - FINISHED
F-5 Tiger
F-14 Tomcat - Bombcat
F-15 Eagle - NightRaven - FINISHED
F-16 Fighting Falcon - Iceman - FINISHED
F/A-18E/F Super Hornet - Iceman - FINISHED
F-22 Raptor - Iceman - FINISHED

F-86 Sabres - Alpha Star - FINISHED
F-100D Super Sabre
F-104 Starfighter - Taskforce 58 - FINISHED
F-117 Nighthawk
FW-190
KFIR C7
Avro Lancaster
Mu-2
MiG-15 - NightRaven - FINISHED
MiG-21 - NightRaven - FINISHED
MiG-23 - NightRaven - FINISHED
MiG-29 - NightRaven - FINISHED

Mirage 2000
Piper Archer
Dassault Rafale - Decaff_42
S-3 Viking
Su-22 Fitter
Su-24 Fencer
Su-25 Frogfoot - ReverseFate
Su-27 Flanker - Iceman - FINISHED
Mitsubishi T-2
Mitsubishi T-4
T-400
Panavia Tornado - Vandal/Tigershark - FINISHED
Tupolev Tu-160
U-125
Uh-60
V-107 - Iceman - FINISHED
Jas-37 Viggen


Extras
F-35 - Decaff_42
EA-18G - Decaff_42
Douglas DC-3
Blackburn Buccaneer
F-8 Crusader - Decaff_42
F-111 - Decaff_42
TSR2 - Tigershark
OV-10 - Decaff_42
SU-33 - Decaff_42
V-22 Osprey - Decaff_42

MiG-35 - NightRaven - FINISHED

Next update shall be on: TBA

Moderator note: Originally posted by Iceman and Alpha Star.
Last edited by Alpha Star on Thu Dec 10, 2015 12:26 pm, edited 9 times in total.

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Re: HQP:GAC Pack To-Do/About

Post by Animal » Sun Jun 19, 2011 9:43 am

go ahead and roll the birdfarm packs into this. the community there has gone stale
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Re: HQP:GAC Pack To-Do/About

Post by Taskforce 58 » Mon Jun 20, 2011 2:20 pm

What's the Birdfarm policy on propellers? Standard GAC practice is to provide regular solid prop blades without the highspeed transparent "shades".
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Re: HQP:GAC Pack To-Do/About

Post by Iceman » Mon Jun 20, 2011 5:35 pm

that's up to you, my friend.
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Re: HQP:GAC Pack To-Do/About

Post by Animal » Sat Jun 25, 2011 8:01 am

theres prrcedent for the speed blur. go for it
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Re: HQP:GAC Pack To-Do/About

Post by Taskforce 58 » Sun Jun 26, 2011 3:02 am

BTW I'll take the F-104 (after I'm done with the Herc). You all know that's my turf.
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Re: HQP:GAC Pack To-Do/About

Post by Iceman » Sun Jun 26, 2011 3:22 am

Done.
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Re: HQP:GAC Pack To-Do/About

Post by Phoenix » Sun Jun 26, 2011 1:53 pm

A request:

I'm just starting modding, and trying to get blender scripts to work (linux issue), but when I'm done can I try my hand at a Kfir, and Mig 21?

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Re: HQP:GAC Pack To-Do/About

Post by Iceman » Sun Jun 26, 2011 3:19 pm

Sounds good.
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Re: HQP:GAC Pack To-Do/About

Post by Welshy » Fri Aug 12, 2011 4:57 pm

I would like to claim the AMX alongside Martin-D (He has done modding I will be doing the paints :P)

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Re: HQP:GAC Pack To-Do/About

Post by halberdier25 » Fri Aug 19, 2011 3:43 am

Curious: why do they need panel lines? You can barely see them on real planes, anyway.

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Re: HQP:GAC Pack To-Do/About

Post by Shutter » Fri Aug 19, 2011 3:58 am

They're more like "control surface and gear bay lines" than a full set of panel lines anyways.

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Re: HQP:GAC Pack To-Do/About

Post by Taskforce 58 » Fri Aug 19, 2011 6:18 pm

halberdier25 wrote:Curious: why do they need panel lines? You can barely see them on real planes, anyway.
Try asking that question at an IPMS gathering. The plastic model scene has been pretty keen on the idea of painting the engraved panel lines on airplane models for at least the past quarter of a century, to the point that I think it's a silly obsession.
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Re: HQP:GAC Pack To-Do/About

Post by tigershark » Fri Aug 19, 2011 7:56 pm

i am doing the f-4 aswell

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Re: HQP:GAC Pack To-Do/About

Post by halberdier25 » Sun Aug 21, 2011 12:17 am

Taskforce 58 wrote:
halberdier25 wrote:Curious: why do they need panel lines? You can barely see them on real planes, anyway.
Try asking that question at an IPMS gathering. The plastic model scene has been pretty keen on the idea of painting the engraved panel lines on airplane models for at least the past quarter of a century, to the point that I think it's a silly obsession.
This isn't an IPMS gathering.

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Re: HQP:GAC Pack To-Do/About

Post by Iceman » Sun Aug 21, 2011 5:37 pm

It's just a matter of style. The panel lines give the GAC birds the look of a high-quality addon without all the moving parts.
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Re: HQP:GAC Pack To-Do/About

Post by tigershark » Wed Oct 26, 2011 1:41 am

ok will do the tornado pls

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Re: HQP:GAC Pack To-Do/About

Post by DavideV » Wed Oct 26, 2011 7:39 am

halberdier25 wrote:This isn't an IPMS gathering.
No, but we are modelers and I think that taking inspiration from the plastic modelers is a good thing... ;)
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Re: HQP:GAC Pack To-Do/About

Post by Welshy » Wed Oct 26, 2011 9:52 am

Can I please call on the Apache, I will use the 171st one as my base and do the paints

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Re: HQP:GAC Pack To-Do/About

Post by Bombcat » Sun Dec 29, 2013 12:13 am

F-14 Tomcat update: I went to go see a local tomcat, in part to nail down some of the details. Hopefully the new reference photos will help me with he detail kit. After that, I expect about a day in combining paints with the three variants, and some dat work concerning improved gear positions.
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