time to start making things

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decaff_42
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Re: time to start making things

Post by decaff_42 » Mon Nov 14, 2022 12:08 am

I have a prototype script to take a DNM and make it into a scenery, but it is quite temperamental. Meant to work with the blender 2.49 exports. I'm in a very gradual process of making a full Philippines Island map with it.

I think one of the things that makes it hard for more recent blender versions is the massive UI and material changes from blender 2.49 and the inability to reuse a lot of the code and/or techniques. Part of me thinks I could write a DNM and SRF export/importer for newer blender versions, but I don't know how to use the new blender so strategizing on how to perform certain tasks is all but an insurmountable challenge on my own with the time I have available to dedicate to a project like that.
Check out my website YSDecaff for all my tutorials and addon releases.
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Captain_Ahab
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Re: time to start making things

Post by Captain_Ahab » Thu Nov 24, 2022 11:07 am

Here is the first real plane I've posted...
J35A Draken 'Adam Kort' blank (all gray except canopy, gear well areas, and tires... no details added)

modeled in blender 3.1, and used 3.1 to get rotations and locations for animating
.srf's exported with blender 2.79b

It is just a replacement for the stock Draken
cleaned up the mesh, redid canopy contours and overall proportions
added better landing gear and doors

the .zip includes files to use in-game, the blender 2.79b file and a painted sample picture from in-game
J35A_Draken.jpg
cc-0, as always
Saab_Draken_blank.zip
(262.56 KiB) Downloaded 10 times

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