time to start making things
- decaff_42
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Re: time to start making things
I think one of the things that makes it hard for more recent blender versions is the massive UI and material changes from blender 2.49 and the inability to reuse a lot of the code and/or techniques. Part of me thinks I could write a DNM and SRF export/importer for newer blender versions, but I don't know how to use the new blender so strategizing on how to perform certain tasks is all but an insurmountable challenge on my own with the time I have available to dedicate to a project like that.
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Re: time to start making things
J35A Draken 'Adam Kort' blank (all gray except canopy, gear well areas, and tires... no details added)
modeled in blender 3.1, and used 3.1 to get rotations and locations for animating
.srf's exported with blender 2.79b
It is just a replacement for the stock Draken
cleaned up the mesh, redid canopy contours and overall proportions
added better landing gear and doors
the .zip includes files to use in-game, the blender 2.79b file and a painted sample picture from in-game cc-0, as always
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Re: time to start making things
LZ 26 is a class 'N' Zeppelin but I ended up taking references from class 'P' as well
it is not an accurate model (slightly too large and some markings; top side not doped to allow leaking hydrogen to escape), though it is recognizable of the type.
I'll eventually get it into the game...
cc-0, as usual
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Re: time to start making things
just the files, use at your own risk
cc-0
I'll get the tanks and vehicles done before too long
No attention span means my output is erratic at times
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Re: time to start making things
I hope to replace all the basic planes with GAC models I like better
but, uhg.... landing gear
most are ~1000 faces or less, with the exception of the Tomcat and Whistling Hoover
.blend available on request
- plunderbird
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Re: time to start making things
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Re: time to start making things
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Re: time to start making things
FMA Pucara
EMB-314 Super Tucano
AT-6 Wolverine
AU-23 Peacemaker
Cavalier turbo Mustang III
GAC level models CC-0
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Re: time to start making things
I actually made all the files for the game and made sure they worked
I still need to get better at cockpits, though
it isn't packaged, really, but all the files and stuff are there for people who know what to do with them
the main blender file is also included in the .zip cc-0
- Skipper
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Re: time to start making things
I actually made all the files for the game and made sure they worked
very basic cockpit, but no instruments and a sketchy .dat and .dnm files
it isn't packaged, really, but all the files and stuff are there for people who know what to do with them
cc-0
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Re: time to start making things
very basic cockpit, but no instruments and a sketchy .dat and .dnm files
it isn't packaged, really, but all the files and stuff are there for people who know what to do with them
- Skipper
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Re: time to start making things
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