time to start making things

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decaff_42
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Re: time to start making things

Post by decaff_42 »

I have a prototype script to take a DNM and make it into a scenery, but it is quite temperamental. Meant to work with the blender 2.49 exports. I'm in a very gradual process of making a full Philippines Island map with it.

I think one of the things that makes it hard for more recent blender versions is the massive UI and material changes from blender 2.49 and the inability to reuse a lot of the code and/or techniques. Part of me thinks I could write a DNM and SRF export/importer for newer blender versions, but I don't know how to use the new blender so strategizing on how to perform certain tasks is all but an insurmountable challenge on my own with the time I have available to dedicate to a project like that.
Check out my website YSDecaff for all my tutorials and addon releases.
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Captain_Ahab
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Re: time to start making things

Post by Captain_Ahab »

Here is the first real plane I've posted...
J35A Draken 'Adam Kort' blank (all gray except canopy, gear well areas, and tires... no details added)

modeled in blender 3.1, and used 3.1 to get rotations and locations for animating
.srf's exported with blender 2.79b

It is just a replacement for the stock Draken
cleaned up the mesh, redid canopy contours and overall proportions
added better landing gear and doors

the .zip includes files to use in-game, the blender 2.79b file and a painted sample picture from in-game
J35A_Draken.jpg
cc-0, as always
Saab_Draken_blank.zip
(262.56 KiB) Downloaded 166 times
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Re: time to start making things

Post by Captain_Ahab »

finished LZ26 Zeppelin .blend file with bonus Halberstadt D.2

LZ 26 is a class 'N' Zeppelin but I ended up taking references from class 'P' as well
it is not an accurate model (slightly too large and some markings; top side not doped to allow leaking hydrogen to escape), though it is recognizable of the type.

I'll eventually get it into the game...
shot-2022-12-20_20-48-01.jpg
German_Zeppelin.blend.zip
(754.41 KiB) Downloaded 160 times
cc-0, as usual
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Re: time to start making things

Post by Captain_Ahab »

Here are the buildings I did but finally put into YSF
factory_buildings_lp.png
buildings_lp.png
just the files, use at your own risk
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Buildings.zip
(94.64 KiB) Downloaded 173 times
I'll get the tanks and vehicles done before too long
No attention span means my output is erratic at times
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Re: time to start making things

Post by Captain_Ahab »

Also, slowly adding to my hanger of low-poly aircraft
I hope to replace all the basic planes with GAC models I like better
but, uhg.... landing gear

most are ~1000 faces or less, with the exception of the Tomcat and Whistling Hoover
shot-2022-12-29_01-15-55.jpg
.blend available on request
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Re: time to start making things

Post by plunderbird »

Will all your aircraft be available as a pack of blanks, at some point?
Fliped out of the arena, again! :(
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Re: time to start making things

Post by Captain_Ahab »

yes, eventually
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Re: time to start making things

Post by Captain_Ahab »

here is the model file for jets I'm working on
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YSF_planes_blank.zip
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Re: time to start making things

Post by Captain_Ahab »

here is the model file for some adversaries for the previous jets
Adversaries.png
Adversaries.blend.zip
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Re: time to start making things

Post by Captain_Ahab »

Here is the model file for some COIN aircraft
COIN_aircraft.png
FMA Pucara
EMB-314 Super Tucano
AT-6 Wolverine
AU-23 Peacemaker
Cavalier turbo Mustang III

GAC level models
COIN_aircraft.blend.zip
(1.4 MiB) Downloaded 164 times
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Re: time to start making things

Post by Skipper »

They look excellent!
Image
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Re: time to start making things

Post by Captain_Ahab »

Piper PA-18 Super Cub
PA_18_SuperCub.png
Pablo Escobar's first plane used for drug running was this type.


I actually made all the files for the game and made sure they worked
I still need to get better at cockpits, though
it isn't packaged, really, but all the files and stuff are there for people who know what to do with them

the main blender file is also included in the .zip
PA18_SuperCub.zip
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Re: time to start making things

Post by Skipper »

That looks really nice
Image
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Re: time to start making things

Post by Captain_Ahab »

AN 2 Colt
shot-2023-04-14_21-50-53.jpg
I actually made all the files for the game and made sure they worked
very basic cockpit, but no instruments and a sketchy .dat and .dnm files
it isn't packaged, really, but all the files and stuff are there for people who know what to do with them
AN_2_Colt.blend.zip
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AN_2_Colt.zip
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Re: time to start making things

Post by Captain_Ahab »

Beechcraft A36 Bonanza
shot-2023-04-21_23-17-25.jpg
I actually made all the files for the game and made sure they worked
very basic cockpit, but no instruments and a sketchy .dat and .dnm files
it isn't packaged, really, but all the files and stuff are there for people who know what to do with them
Beechcraft_Bonanza.zip
(651.98 KiB) Downloaded 162 times
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Re: time to start making things

Post by Skipper »

These are looking really slick, going to have to get them into the YSRP smuggler set
Image
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