Flakes Construction Yard

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Flake
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Flakes Construction Yard

Post by Flake » Mon Jul 11, 2011 4:45 am

Hi there! Thought I might start my own thread.

So this is what's been happening with Williamtown Beta lately. (YSRAAF only. haha. :P)

I've broken the map down into "cells". I got the idea from TESIII - Morrowind actually. Why load everything at a time, when I can have just one thing at a time?
The cells dramaticly reduce the fog blur and map shaking glitches. Notice that I am doing the entire continent.
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I've also made a low level combat range to fly on, way out in the outback.
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Around Newcastle, I've put in a rail line from newcastle to central in sydney. Just a little easter egg. The trains are actually "trucks" and are driven via motion paths. There is going to be a LOT of easter eggs in this map.
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YWLM area has a coastal upgrade. A complex sequence involving polygons,areas, thick lines and co-ordinate "snatching".
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Sydney harbor is now very existant. I used and edited LBG's "Dark Bridge" from Louisville.
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Circular Quey:
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Night Time on the harbour. Lights on the bridge as well.
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Lights at Williamtown:
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More to come in future posts! ;)
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(At this stage, I get more enjoyment coding for this game then playing it. Weird right?)

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Re: Flakes Construction Yard

Post by Crazypilot » Mon Jul 11, 2011 4:50 am

There is not much lag is there?
And why not try making a line of 8 or 5trucks follow each other they will look like trains then.
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Re: Flakes Construction Yard

Post by Flake » Mon Jul 11, 2011 4:51 am

Nope. No lag on my PC at least anyway.
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Re: Flakes Construction Yard

Post by Hawkstar » Mon Jul 11, 2011 4:52 am

Whatis the emergency 767 crashed.

What ever that means it meant rescuing fun.
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Re: Flakes Construction Yard

Post by Shutter » Mon Jul 11, 2011 4:52 am

That's looking pretty nice flake. I like the bridge. :D

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Re: Flakes Construction Yard

Post by SvenPhantom » Mon Jul 11, 2011 4:55 am

Oh snap, that is sexy.
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Re: Flakes Construction Yard

Post by Midnight Rambler » Mon Jul 11, 2011 4:57 am

Wow mate, that water colouration is really nice
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Re: Flakes Construction Yard

Post by Philster » Mon Jul 11, 2011 5:05 am

Very impressive. Just amazing.
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Re: Flakes Construction Yard

Post by Gunny » Mon Jul 11, 2011 5:13 am

Oh yea I have been doing work on Australia for some time now.I am happy to see an Aussie doing it.I love the Sidney bridge is there the opera house as well
Whats Sidney without the opera house to greet you.
I officially hand over all work on Australia to you sir I forgo any further work and will not release. :D

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Re: Flakes Construction Yard

Post by Welshy » Mon Jul 11, 2011 7:42 am

Is it full scale?, if so this would be great for VAs as well :P

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Re: Flakes Construction Yard

Post by Phoenix » Mon Jul 11, 2011 10:08 am

ATVA approves! :D

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Re: Flakes Construction Yard

Post by Shiny Rice » Mon Jul 11, 2011 11:53 am

That is just DOUGH!
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Re: Flakes Construction Yard

Post by Crazypilot » Mon Jul 11, 2011 12:54 pm

Now there is some point in using supersonic aircraft.
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Re: Flakes Construction Yard

Post by vandal » Mon Jul 11, 2011 5:24 pm

Is this 1:1?
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Re: Flakes Construction Yard

Post by Welshy » Mon Jul 11, 2011 5:39 pm

Thats what I asked LOL

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Re: Flakes Construction Yard

Post by Crazypilot » Mon Jul 11, 2011 6:53 pm

A server combat on this map would require AWACS and Spy Planes.
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Re: Flakes Construction Yard

Post by Gunny » Mon Jul 11, 2011 6:57 pm

I ma thinkin this may be a restricted YSRAAF scenery? :(

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Re: Flakes Construction Yard

Post by Crazypilot » Mon Jul 11, 2011 7:09 pm

DROOL ALERT!

HMMMMMMMM AUSTRALIA.

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Re: Flakes Construction Yard

Post by Flake » Tue Jul 12, 2011 5:04 am

1:1 it sure is. YWLM is highly accurate for 1:1 but it goes out of detail the further away you get.

I'll be adding all the raaf bases first, followed by capital cities, then followed by some small stops, like alice springs and albury.

There is an opera house, KZS's in fact. ;)

Thank you all for your kind words. It's great inspiration to continue. :)

EDIT: And yes, Hawkstar, the B767 Rescue mission is quite fun! There is a 767, rotated on the z* axis and everything... flames around it (PatrickN for that), and people (BNI).

I have since exported the grounds and relevent scenery into a sperate mission file. Everything will come in packages to stop lag.

EDIT2: Oh yeah, and Tasminia isn't all reject either, M.R. Image

EDIT3: Only ti'l it's done Gunny.
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(At this stage, I get more enjoyment coding for this game then playing it. Weird right?)

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Re: Flakes Construction Yard

Post by Crazypilot » Tue Jul 12, 2011 12:47 pm

Can you add a fleet of the coast of sydney?
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