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Re: MB339 PAN

Posted: Thu Aug 25, 2011 9:21 pm
by Shutter
If you don't already have one, I suggest you use this as your 3-view/background


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Re: MB339 PAN

Posted: Fri Aug 26, 2011 7:01 am
by DavideV
I have it, but these are way better!!

I'm thinking to completely re-do the fusalage too...... :roll:

Re: MB339 PAN

Posted: Fri Aug 26, 2011 5:46 pm
by Shutter
naw some axis scaling will probably fix any issues, you've got TONS of polys to work with. Your model has enough detail that reshaping should actually be easier by a long shot.

Re: MB339 PAN

Posted: Fri Aug 26, 2011 6:44 pm
by DavideV
The new fuselage has even more polygons than the previous one... :roll: but that exhaust nozzle is a real pain, the shape on the top/bottom views on the 3d drawings doesn''t seem to match the real one, especially when looking at pictures/videos.

Still need some reshaping of the bottom part of the fuselage (too "fat") and, of course, rear part.

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Re: MB339 PAN

Posted: Fri Aug 26, 2011 7:47 pm
by Timmayx
This is some really nice work Davide.

Re: MB339 PAN

Posted: Fri Aug 26, 2011 8:09 pm
by DavideV
Thanks!

Re: MB339 PAN

Posted: Fri Aug 26, 2011 8:53 pm
by tigershark
E-P-I-C EPIC davide v

Re: MB339 PAN

Posted: Fri Aug 26, 2011 8:57 pm
by eject
eject wrote:davidev sei un grande ti adoro stavo pensando pure io di fare un mb339 pero non sono cosi esperimentato come te XD
i just wroter that i like that idea of making an mb339 pan and that i wanned to make one but im not so good like davidev

Mod Edit: Warned for this post, but he fixed it... Also, eject, don't double post: just edit your first post.

Re: MB339 PAN

Posted: Fri Aug 26, 2011 9:56 pm
by vandal
I don't mind you if you post in Italian but please also supply a translation?

Re: MB339 PAN

Posted: Sat Aug 27, 2011 2:48 pm
by eject
vandal wrote:I don't mind you if you post in Italian but please also supply a translation?
ok np

Re: MB339 PAN

Posted: Sat Aug 27, 2011 3:16 pm
by DavideV
eject wrote:
eject wrote:davidev sei un grande ti adoro stavo pensando pure io di fare un mb339 pero non sono cosi esperimentato come te
"Esperimentato"? You meant "esperto" (experienced)? Well, actually this is my first adventure ever in 3D model creation... I just followed Kurosaki's tutorial for basic repainting operations in blender and done a repainting for a project I have (not released yet) and after getting familiar with the software I thought "why not making this dream come true?" :)

Re: MB339 PAN

Posted: Sat Aug 27, 2011 4:02 pm
by dustydan1995
Looks great Davidev. can't wait for the release so I can try and do the drunken pilot with that plane

Re: MB339 PAN

Posted: Sat Aug 27, 2011 4:11 pm
by DavideV
Thanks! I'll release it in various versions (maybe even in the close air support version), it will take a while for it to be released even when finished... so stay tuned!! ;)

Re: MB339 PAN

Posted: Mon Aug 29, 2011 5:09 pm
by DavideV
I'm at a good point. Complete unpainted shape is almost done, but I have to fix some shadow problem as usual. I think this will be the basic version with no cockpit, no exterior details, no external fuel tanks, no moving parts and basic gears.

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Re: MB339 PAN

Posted: Mon Aug 29, 2011 5:23 pm
by Phoenix
Brilliant!

Re: MB339 PAN

Posted: Mon Aug 29, 2011 5:25 pm
by Honey Badger
Lookin' hot!

Re: MB339 PAN

Posted: Wed Aug 31, 2011 3:15 pm
by Neil
Wow. :shock:

Re: MB339 PAN

Posted: Wed Aug 31, 2011 3:24 pm
by Shutter
I still think you could get away with using a quarter of the polygons, but it's up to you. Looks pretty good so far.

Re: MB339 PAN

Posted: Wed Aug 31, 2011 4:43 pm
by DavideV
Shutter wrote:I still think you could get away with using a quarter of the polygons, but it's up to you. Looks pretty good so far.
Yeah, I know... actually, I was wondering how would be the rough kb limit of the .dnm file for a "lagless" flying on servers with full team formation (9+1). But, at this point, cutting down the number of polygons is almost impossible also because the decal is not a decal, I cut the fuselage.

Now, for the sake of simplicity (ah!) in this basic version, I'll do the canopy not transparent, so I just have the gears (a very simple version) and two more minor decals left. Obviously, I still need to check on the .dnm size that, as for now, is 403 kb.

Anyway, the wings' upper/lower parts are done
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Re: MB339 PAN

Posted: Wed Aug 31, 2011 5:46 pm
by Shutter
403 kb is not too bad at all, and if you don't add too many moving parts, you should be fine for relatively not too laggy. This is still insanely high poly, but if that's the file size then you should be okay.