MB339 PAN

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DavideV
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Re: MB339 PAN

Post by DavideV » Wed Aug 31, 2011 5:50 pm

Shutter wrote:403 kb is not too bad at all, and if you don't add too many moving parts, you should be fine for relatively not too laggy. This is still insanely high poly, but if that's the file size then you should be okay.
Ok, a huge thanks for this information... yeah, being a basic version, I won't add any moving parts (except gears). Then, there will be an high definition version with exterior details and moving parts... and maybe a super-high definition with detailed cockpit too :)
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Re: MB339 PAN

Post by Danny » Wed Aug 31, 2011 6:14 pm

That's looking fantastic - great job on the paint scheme, looks spot on!

Shutter

Re: MB339 PAN

Post by Shutter » Wed Aug 31, 2011 6:19 pm

DavideV wrote:
Shutter wrote:403 kb is not too bad at all, and if you don't add too many moving parts, you should be fine for relatively not too laggy. This is still insanely high poly, but if that's the file size then you should be okay.
Ok, a huge thanks for this information... yeah, being a basic version, I won't add any moving parts (except gears). Then, there will be an high definition version with exterior details and moving parts... and maybe a super-high definition with detailed cockpit too :)
I see. This might be useful to you, here are some bechmarks I think are fairly acceptable:
under 500 kb : fairly low lag
500 kb - 1.5 Mb : Mid to high level of detail
1.5 Mb + : Extremely detailed

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Re: MB339 PAN

Post by Honey Badger » Wed Aug 31, 2011 6:20 pm

Pink windows! Whoo-hoo! JK.
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Re: MB339 PAN

Post by DavideV » Wed Aug 31, 2011 6:44 pm

Danny wrote:That's looking fantastic - great job on the paint scheme, looks spot on!
Thanks! I made lot of researches and I'm very happy to see this appreciation. Of course, it isn't 100% accurate but I can say it's pretty close (for example, I have the RAL code for the colors). :)
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Re: MB339 PAN

Post by halberdier25 » Wed Aug 31, 2011 6:59 pm

Sexcellent.

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Re: MB339 PAN

Post by Shiny Rice » Thu Sep 01, 2011 10:18 am

Awesome.
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Re: MB339 PAN

Post by Honey Badger » Thu Sep 01, 2011 11:59 am

Rock on.
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Re: MB339 PAN

Post by Crazypilot » Thu Sep 01, 2011 9:59 pm

It's to sexy for the eyes to see.
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Re: MB339 PAN

Post by DavideV » Fri Sep 02, 2011 5:10 pm

Ok.. basic version was done so I began testing but I realized that, despite being under the 500 kb (just for a few bytes, actually!) it is laggy when the map is busy - eg. PMNV Hawaii or St. Maarten. So, I think I'll cut down the number of polygons even if I already know it will be an annoying work. A screenshot from a testing session:

http://forum.ysfhq.com/viewtopic.php?p=20704#p20704

Of course, I'll keep the work done until now for the high-detailed version.
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Re: MB339 PAN

Post by Phoenix » Tue Sep 06, 2011 2:04 pm

Fantastic work, you are really excelling Davide.

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Re: MB339 PAN

Post by DavideV » Tue Sep 06, 2011 5:02 pm

Thanks! Actually, I'm having a lot of troubles in splitting moving surfaces from wings and stabilizers, that shadows just don't want to get fixed... :(
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Re: MB339 PAN

Post by Shiny Rice » Wed Sep 07, 2011 9:04 am

Select the moving parts that you have cut and press P. They'll become another object.
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Re: MB339 PAN

Post by DavideV » Wed Sep 07, 2011 10:39 am

Rise and Shine wrote:Select the moving parts that you have cut and press P. They'll become another object.
I know that. The problem are the shadows that come when filling the holes created by separating the moving parts... I read the tutorials but I'm still going nowhere... Don't know why, but the solution provided by Martin-Dutchie doesn't work... well... it works, but adds a lot of vertices.
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Re: MB339 PAN

Post by Shiny Rice » Wed Sep 07, 2011 10:44 am

Selecting the verts and pressing F?
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Re: MB339 PAN

Post by DavideV » Wed Sep 07, 2011 11:32 am

Rise and Shine wrote:Selecting the verts and pressing F?
That is the key to create a face... it has nothing to do with the shadows
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Re: MB339 PAN

Post by Shiny Rice » Wed Sep 07, 2011 11:47 am

Or to get a smooth result and no weird shadows, try Ice's tut about colorsplit. http://ysfhq.com/phpbb3/viewtopic.php?f=38&t=87

Note: Instead of painting with geopoly, do it with Blender, it's much easier.
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Re: MB339 PAN

Post by DavideV » Wed Sep 07, 2011 12:40 pm

@ Shutter
I know and it works but this method create a lot of double vertices, causing the file size to grow... anyway, since I'm going to be really exhausted, I'll go with it.

@Rise and Shine
ehm... I do use Blender
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Re: MB339 PAN

Post by Shiny Rice » Wed Sep 07, 2011 1:13 pm

But color splitting doesn't create extra faces. And it's quite quick.
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