Your speciality

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Shutter

Your speciality

Post by Shutter » Mon Dec 19, 2011 11:54 pm

Tell people what you can do modding wise!

I am personally pretty fond of modeling and can do some good painting. I despise animation, detailing and dat work but I am reasonably good at handling those all the same.

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Re: Your specialty

Post by waspe414 » Tue Dec 20, 2011 1:07 am

I know Scenedit pretty well, and can hack around with Notepad with the best of them. I tend to favour more realistic .dats, and get most stuff by trial and error, but I can do almost anything with performance. Negligible mesh/painting experience.
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Re: Your specialty

Post by Dragon029 » Tue Dec 20, 2011 1:35 am

I like doing meshes, animation and .dat work really; I can paint and add decals, but it's just a pain in the ass for me as I'm still working out kinks before I start using 3D Max.

For meshes I use Sketchup to make the model, then split it up in there and export it into .srf's, filtering out double polys while I'm there (colordel works wonders for that).

For editing parts (to fix any normals I've overlooked, adding finer details, etc) I use gepolyx and gepolyo.

For animating I use the english dnmviewer and for .dats, obviously notepad with some good intuition.
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Re: Your specialty

Post by Honey Badger » Tue Dec 20, 2011 3:06 am

Typically painting. Currently only basic paints as I still need to practice with the knife tool in Blender. A little .dat work as well.
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Re: Your specialty

Post by Flake » Tue Dec 20, 2011 3:13 am

If you want a dat with surreal realism, I'm your man. ;)
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Re: Your specialty

Post by Bombcat » Tue Dec 20, 2011 3:42 am

I don't always mod, but when I do, I like to mash a bunch of stuff from different planes together and stitch it all together in geopolyo. I have no problems assembling things in dnmviewer, but there are some animations I do better than others. I rather like assembling dats, and the flight testing which follows to work out odd bugs and make something that feels reasonable. I do not much enjoy painting, or detailing models, and my decals are no better than ok.
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Re: Your speciality

Post by Crazypilot » Tue Dec 20, 2011 6:44 am

I'm currently experimenting with that trying to make a mixture of the F-22 and Harrier.I just love blender and I can get painting planes done real quick if I set my mind on it because I have too much freetime.
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Re: Your speciality

Post by Shiny Rice » Tue Dec 20, 2011 3:47 pm

I'm getting better at scratch modeling, and for now it's what I most like of modding.
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Re: Your speciality

Post by Honey Badger » Tue Dec 20, 2011 7:11 pm

Forgot to mention that I can be a plane breaker/tester. I can do that without even trying. Just PM me so I can put my "skills" to the test. :D
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Re: Your speciality

Post by Shutter » Tue Dec 20, 2011 7:40 pm

Good to know. :)

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Re: Your specialty

Post by Animal » Tue Dec 20, 2011 9:06 pm

Bombcat wrote:I don't always mod, but when I do, I like to mash a bunch of stuff from different planes together and stitch it all together in geopolyo. I have no problems assembling things in dnmviewer, but there are some animations I do better than others. I rather like assembling dats, and the flight testing which follows to work out odd bugs and make something that feels reasonable. I do not much enjoy painting, or detailing models, and my decals are no better than ok.
Pretty much the same, except i concentrate on research and math to come up with realistic numbers. Not necessarily accurate, but realistic. Sometimes I'll do a basic mockup and hand it off to be finished up nice and pretty.
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Re: Your speciality

Post by Welshy » Wed Dec 21, 2011 7:15 pm

DATS and basic painting
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Re: Your speciality

Post by decaff_42 » Sun Jan 15, 2012 4:30 am

I'm by no means an expert in anything, but I'm fairly comfortable with Scenery Editor, and I like working on airports.
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Re: Your speciality

Post by Philster » Sun Jan 15, 2012 4:33 am

I'm not the best, but I know my way around scenery editor and repainting.
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Re: Your speciality

Post by Shutter » Sun Jan 15, 2012 4:35 am

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Re: Your speciality

Post by VNAF ONE » Sun Jan 15, 2012 4:49 am

I'm a newbie to repainting and since I can't get blender to work properly on my computer, I use gepolyo and am only repainting polygons and crap right now. Still have to learn to make accurate designs and put things onto aircraft but I have an exceptional understanding of how all ys' files work and getting them in the right place and also know what they all mean from scenery to ground to aircraft files.

I'm much better than anything when it comes to scenery editing and am always learning new tricks to make my maps cleaner and more professional. I like to make big maps that you can actually fly from one place to another on (take my Vice Beach map for example). I'm currently making my hometown and I'm going to put together a list of places that interest me tremendously and am thinking of hitting up when I get a chance. When you want to make a large map of the real world as a project, I get highly interested.

I am very good at making precision airport runways and layouts. When it comes to other things besides that, I spend more time because I know I'm not the best but I will get it right. I am good at putting together references for places (I have an 8 picture reference for Nellis AFB saved up) so that detail of the upmost awesomeness can be achieved. So if anyone wants to make say a map of Manhattan, expect me to get an 8 picture reference for it that will let you trace every sidewalk (that's not covered by a building haha) and if needed, more.

I also like to go to other maps and edit them to be better (my first modding experience came from giving Talon/Scarecrow's Louisville map lights). I am always learning new stuff and that pretty much sums up my abilities.
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Re: Your speciality

Post by NavyGator » Sun Jan 15, 2012 10:50 am

I've done drafting, and surveying. So I am looking forward to being able to recreate
models of real-life areas. I still use CAD to draw a lot of stuff, but most of that is
not usable for YSFlight, however that being said, I can still use it to get some accuracy
in ScenEditor, I draw using meters to obtain needed coordinate points and/or distances,
as well as creating my own scale reference maps. PrintScreen works there too.
Since I like to draw I know that I will eventually learn to do .srf's, and then learn to use
them to create ground objects, and such. My limitation apparently is in recreating
halfway realistic-looking stuff. most of what I do is accurate but . . . I have trouble getting
it to look reasonably realistic, to myself anyway. .. Or does everyone get that?
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Re: Your speciality

Post by Philster » Sun Jan 15, 2012 4:59 pm

NavyGator wrote:most of what I do is accurate but . . . I have trouble getting
it to look reasonably realistic, to myself anyway. .. Or does everyone get that?
It's like that for everyone. It takes practice and persistence to achieve quality. Colors also play a major role in map making. A good color pallet for scenery editor can do wonders.
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Re: Your speciality

Post by decaff_42 » Sun Jan 15, 2012 5:07 pm

Looking for a recommendation on a color palate for the Philippines map project. Check out my modding team folder for the primitive selection we have now. Open to any suggestions.
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Re: Your speciality

Post by VNAF ONE » Sun Jan 15, 2012 5:11 pm

I suggest using the back reference to help you with that in some way. Try to match the colors by playing with it and select a color you think will work. Then draw a polygon inside the color on the reference and it should make it look as if you took it from the reference and drew it on the map. For example, if trying to match the color of a lake, pick a similar color and draw a triangle or whatever in the middle of the lake. The color should change from a dimmed out lake color to look like it were actually there just like the picture.
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