Your speciality
Your speciality
I am personally pretty fond of modeling and can do some good painting. I despise animation, detailing and dat work but I am reasonably good at handling those all the same.
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Re: Your specialty



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Re: Your specialty
For meshes I use Sketchup to make the model, then split it up in there and export it into .srf's, filtering out double polys while I'm there (colordel works wonders for that).
For editing parts (to fix any normals I've overlooked, adding finer details, etc) I use gepolyx and gepolyo.
For animating I use the english dnmviewer and for .dats, obviously notepad with some good intuition.
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Re: Your specialty
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Re: Your specialty
Pretty much the same, except i concentrate on research and math to come up with realistic numbers. Not necessarily accurate, but realistic. Sometimes I'll do a basic mockup and hand it off to be finished up nice and pretty.Bombcat wrote:I don't always mod, but when I do, I like to mash a bunch of stuff from different planes together and stitch it all together in geopolyo. I have no problems assembling things in dnmviewer, but there are some animations I do better than others. I rather like assembling dats, and the flight testing which follows to work out odd bugs and make something that feels reasonable. I do not much enjoy painting, or detailing models, and my decals are no better than ok.
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Re: Your speciality
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Re: Your speciality
I'm much better than anything when it comes to scenery editing and am always learning new tricks to make my maps cleaner and more professional. I like to make big maps that you can actually fly from one place to another on (take my Vice Beach map for example). I'm currently making my hometown and I'm going to put together a list of places that interest me tremendously and am thinking of hitting up when I get a chance. When you want to make a large map of the real world as a project, I get highly interested.
I am very good at making precision airport runways and layouts. When it comes to other things besides that, I spend more time because I know I'm not the best but I will get it right. I am good at putting together references for places (I have an 8 picture reference for Nellis AFB saved up) so that detail of the upmost awesomeness can be achieved. So if anyone wants to make say a map of Manhattan, expect me to get an 8 picture reference for it that will let you trace every sidewalk (that's not covered by a building haha) and if needed, more.
I also like to go to other maps and edit them to be better (my first modding experience came from giving Talon/Scarecrow's Louisville map lights). I am always learning new stuff and that pretty much sums up my abilities.
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Re: Your speciality
models of real-life areas. I still use CAD to draw a lot of stuff, but most of that is
not usable for YSFlight, however that being said, I can still use it to get some accuracy
in ScenEditor, I draw using meters to obtain needed coordinate points and/or distances,
as well as creating my own scale reference maps. PrintScreen works there too.
Since I like to draw I know that I will eventually learn to do .srf's, and then learn to use
them to create ground objects, and such. My limitation apparently is in recreating
halfway realistic-looking stuff. most of what I do is accurate but . . . I have trouble getting
it to look reasonably realistic, to myself anyway. .. Or does everyone get that?

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Re: Your speciality
It's like that for everyone. It takes practice and persistence to achieve quality. Colors also play a major role in map making. A good color pallet for scenery editor can do wonders.NavyGator wrote:most of what I do is accurate but . . . I have trouble getting
it to look reasonably realistic, to myself anyway. .. Or does everyone get that?

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Re: Your speciality
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