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Re: The Philippine Islands

Posted: Tue Jan 17, 2012 9:31 pm
by waspe414
I just used the section map off the website. Plenty large.

Re: The Philippine Islands

Posted: Tue Jan 17, 2012 9:43 pm
by decaff_42
I set the grid lines to 10km.

I had real trouble getting the image to go to the right corners of the grid. It seemed like there was an invisible section above the image that threw off the center point. I could see that the insert box was square while the image was rectangular and hugging the bottom of the outline of the reference frame.

Re: The Philippine Islands

Posted: Tue Jan 17, 2012 10:02 pm
by decaff_42
Okay, I just got a serious problem: When I open, the San Jose fld I made, it doesn't open anything, only blankness. What happened? It was working fine a minute ago when I saved and quit out of Editor.

I had an older copy of the san jose map backed up, but I've lost about 3 hours of work :cry:

EDIT:
Is there a vertices limit for a single .fld or section within a .fld? That maybe the cause for the failure...Oh well.
I've got maybe 40% of the lost work re-done.

@ Waspe
If there's a city in our section, would it be better to add the ground objects now, or when the final map is assembled. I plan on doing the roads and such, but not sure about buildings.

Re: The Philippine Islands

Posted: Wed Jan 18, 2012 12:01 am
by waspe414
May as well add the buildings, and the roads only to a certain point, that way we can fudge them together to be continuous. Same with rivers or anything that continues from one sector to another.

Not a clue why Scenedit doesn't recognize stuff. If you still have the broken file, open it in Notepad and see if anything's weird. Usually there's something messed up that can be fixed to give you a working map again.

Re: The Philippine Islands

Posted: Wed Jan 18, 2012 1:49 am
by decaff_42
There were some sections that had VER's orphaned like this:

Code: Select all

VER 35436 1234
VER 3323 8765
VER
VER 3456 15673
I was able to recreate the lost work and add in some details like a river and a few bogs. When I looked at what it is on google maps, It is just a bunch of farms! :D
The roads were even rectangles and I thought they were city blocks.

Image

Re: The Philippine Islands

Posted: Wed Jan 18, 2012 1:58 am
by Shutter
Hot damn.

Re: The Philippine Islands

Posted: Wed Jan 18, 2012 2:07 am
by decaff_42
Just got these two guys joined. It's nice when you have to do minimal editing to get them to like each other! :D

Image

Re: The Philippine Islands

Posted: Wed Jan 18, 2012 2:11 am
by Hawkstar
What part of Philippines is this?

Luzon, Visayas or Mindanao region?

Re: The Philippine Islands

Posted: Wed Jan 18, 2012 2:34 am
by decaff_42
The larger island in the middle is the bottom half of Mindoro Island. The islands on the right are Romblon. Pretty much at the center of the Philippines.

Re: The Philippine Islands

Posted: Wed Jan 18, 2012 2:48 am
by Hawkstar
Then its in Visayas.

Re: The Philippine Islands

Posted: Wed Jan 18, 2012 9:24 am
by bernholm
Metro Manila Region:
Image

A few notes:

The green outlined area is the same structure as Paranaque.

Calcoocan and Malabon are in the most densely packed region of the city, I have checked this on Wikipedia. the houses should be have little to no spacing between them and the streets should be EXTREMELY narrow, barely wide enough to fit a van down.

Muntinlupa should be in the green outlined zone.

Hawkstar lives, or lived, in Cavite, so he should know all about it.

Re: The Philippine Islands

Posted: Fri Jan 20, 2012 10:44 pm
by decaff_42
Thanks mate.

I have a slightly modified color scheme for the map, influenced by Navy Gator.

Copy-paste this into notepad and save as name.YPL

Code: Select all

S 5 93 211
C00 5 93 211
C01 0 128 255
C02 128 255 255
C03 0 64 0
C04 0 128 64
C05 164 143 0
C06 0 0 0
C07 0 0 0
C08 0 0 0
C09 0 0 0
C10 0 0 0
C11 0 0 0
C12 0 0 0
C13 0 0 0
C14 0 0 0
C15 0 0 0
The water color designations stay the same, but for land, and elevation, use the Green#2 for higher elevation gradiant for mountains/hills under 1000m or so. If the elevation grid is predominantly under 1000ish meters and only a few peeks higher by a few hundred meters, use Green#2, for elevation grids with predominantly higher elvations like 1500ish meters or more, use the brown as the higher gradiant. For VERY tall peaks (closer to 3000m) or ranges, you might want to consider two overlaping grids with the lower portions using the greens, and the higher elevations using the brown. For non elevation grid accents, use the second green and brown to help add a little bit more.

It is ultimatly up to you what to do for the elevation grids, use this as a guideline, but by no means is it an absolute rule. This map should bare the styles and influence of the different map makers, so be unique, but stick to the colors!

Re: The Philippine Islands

Posted: Fri Jan 20, 2012 10:49 pm
by Hawkstar
Aye i do its a bit like paranaque but malls are a bit bigger some stores subburbs here and there and just one big road to to the south it think.

Google earth it its much accurate than my exp.

Re: The Philippine Islands

Posted: Sat Jan 21, 2012 5:08 pm
by decaff_42
Looking for suggestions about which ground pack(s) to use for this project. It can't be super-high detail like some of Airbourne's stuff because of the huge size of the map and the number of objects to be used in the cities.

FYI this map is going to cover aprox. 200,000 square miles when all is said and done.

EDIT:

Here's a pic with the new colors:
The light blue is a little less green and lighter now.

Image

ND 51-9 Batangas:
Image

Re: The Philippine Islands

Posted: Sat Jan 21, 2012 9:25 pm
by Hawkstar
On the small towns and stuff in like um provinces and faraway from cities you could put major's huts the one on vietnam but on iff1.

Re: The Philippine Islands

Posted: Sat Jan 21, 2012 11:51 pm
by bernholm
in manila use the mh3w houses i gave u

Re: The Philippine Islands

Posted: Sun Jan 22, 2012 5:09 am
by NoFear526
NICEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEST

Re: The Philippine Islands

Posted: Sun Jan 22, 2012 7:24 am
by NavyGator
decaff_42 wrote:Looking for suggestions about which ground pack(s) to use for this project.
Most everything will more than likely have to be stock, I would like to be
able to get away from using that silly looking red stock bridge though. I just
don't have any suggestions as to what to use otherwise. The only other
decent looking bridge I've seen (besides Airborne's) is on one of the Japan
maps, and something like that would be too much.
Hawkstar wrote:On the small towns and stuff in like um provinces and faraway from cities you could put major's huts the one on vietnam but on iff1.
Would those palm trees from the Vietnam map look alright too?
Too many might produce too much lag, but just one or two would indicate
the type of area being depicted by each polygon.

Re: The Philippine Islands

Posted: Sun Jan 22, 2012 2:33 pm
by NoFear526
In Basilan, located @ southwestern Mindanao, please add ground targets as iff4. Only uses guns

Re: The Philippine Islands

Posted: Sun Jan 22, 2012 3:50 pm
by Hawkstar
Nao, nao i dont want abu sayyaf ambushing me in my roadtrip in mindanao.