Choosing Colors for Scenery Editors?

YSFlight addon development, questions, tutorials, & more!
Post Reply
User avatar
Philster
Veteran
Veteran
Posts: 558
Joined: Fri Jul 01, 2011 11:57 pm
Favorite Aircraft: Boeing 747
Location: California
Has thanked: 44 times
Been thanked: 59 times

Choosing Colors for Scenery Editors?

Post by Philster » Mon Jun 24, 2013 6:51 pm

How do you map makers decide on choosing proper colors for your maps? To me, one of the most important aspects of any map is the color pallet, I find this one of the hardest things to achieve with ysflight.

This question came mostly after I saw VNAF's work, shown here.
SpoilerShow
Image
The colors are pretty much spot on and I want to able to do the same thing. :P
Image
241st Shadow Hunter
Team Awesome # 241
Soji wrote:They were the last birds who could have been arrested for the criminal negligence.

User avatar
VNAF ONE
Senior Veteran
Senior Veteran
Posts: 2146
Joined: Fri Feb 11, 2011 2:16 am
Favorite Aircraft: A-10C Thunderbolt II
Location: Indiana/Florida
OS: Windows 10
Has thanked: 230 times
Been thanked: 404 times

Re: Choosing Colors for Scenery Editors?

Post by VNAF ONE » Mon Jun 24, 2013 7:34 pm

Well honestly, I always save a new color when I make one. It's pretty important. It takes a lot of playing around with the color palette. What you could try is use a satellite image overlay.

Cool trick I've learned. When you use a satellite overlay, it is a bit dim. First, get a good ground color working, one that will be good for the whole map. I can spend 10-15 minutes trying to get that right alone. Once you've figured that, find the colors for a runway or something. Usually, some shade of grey is fine. When you put a polygon, such as a runway, down on the overlay, if the color is right, it will look just like it should. I hope my explanation is understandable. If not, observe:
Image

Notice the darker green areas are where I've input a polygon with a dark green representing trees. You can also see the areas where I have not put anything down yet besides the ground color. When you have the correct color, it should highlight the area and make it come to life. The colors aren't perfect, but as you can see, they get down to the point. You will always have to adjust colors when you have a different scenery. If I go to Nellis and try the same color for trees, it may not work there because of the environment.

I have a huge collection of colors at my disposal and I tend to recycle them a lot, which when I release some new maps, you might notice the same colors. These colors are like my fingerprint, my signature. I would like to share them, but I feel that it is better when someone can make their own colors. It's like artwork and everyone will have their personal touch.

All in all, what you should do is develop your own colors and most importantly, SAVE THEM. Back them up, do not lose them because they will save you hours of time and effort. Always expand your collection. If you get stumped, you can go to a similar map, pick up color, and then save it, modify it, and use it. The internet can also provide you RGB and HEX codes that you can use. Scenery editor does not translate HEX codes so use something like paint to get your RGB values.

Hope this helps ;)
VNAF Aerobatics Commanding Officer and Founder - - - YSAS Member - - - YS Aerobatic Pilot
YS ACC A-10 East Coast Demo Team pilot - - - B-1B Razor Demo Team pilot
VFA-49 GhostHawks Commanding Officer
Image

User avatar
Gunny
Business Class Membership
Business Class Membership
Posts: 3224
Joined: Sun Feb 06, 2011 6:17 pm
Favorite Aircraft: Any thing with a prop.
Location: New Iberia.LA.
OS: Windows XP SP3
Has thanked: 577 times
Been thanked: 731 times

Re: Choosing Colors for Scenery Editors?

Post by Gunny » Mon Jun 24, 2013 7:41 pm

Since the majority of my maps are of actual place on the earth I us the google maps as a guide to ground colors.Taking into account the seasons of course.But the one season I have not tackle yet is early fall.All the bright changing leaf colors has are difficult to reproduce with out looking like the Ginza at midnight due to the color reproduction of my graphics card.But I keep to muted earth tones most of the time and keep my building elevation grids to low impact colors of shades of grey except for reflective surfaces like glass and chrome or if a particular airport has distinctive colors for hangars or offices.Oh and another point save your color palates in scenery editor for future use so as not to keep trying to match colors all the time.Save them for summer,spring and winter or for any specialized areas you will be repeating.
Image[/align=centre]

User avatar
waspe414
Staff
Staff
Posts: 1258
Joined: Thu Feb 10, 2011 9:35 pm
Favorite Aircraft: CH-136 Kiowa, Yak-130 Mitten
Location: Canada
Has thanked: 117 times
Been thanked: 227 times

Re: Choosing Colors for Scenery Editors?

Post by waspe414 » Mon Jun 24, 2013 8:49 pm

I generally have Google Earth, or screenshots of it, open in an image editor so it's not transparent and I can grab colours. Sometimes I'll look at actual photos from the air or on the ground (which are particularly useful for getting water right), and I'll grab an area I want and average the colour to one pixel to give me a good starting point for that particular grass or forest. Then I mess around with it in Scenedit and YS so it looks good and captures the essence of the place I'm making.
Actual UltraViolet
Image Image
Image
I stole your turnip. Now you must come and defend your honour. ~ Hank Green

User avatar
VNAF ONE
Senior Veteran
Senior Veteran
Posts: 2146
Joined: Fri Feb 11, 2011 2:16 am
Favorite Aircraft: A-10C Thunderbolt II
Location: Indiana/Florida
OS: Windows 10
Has thanked: 230 times
Been thanked: 404 times

Re: Choosing Colors for Scenery Editors?

Post by VNAF ONE » Mon Jun 24, 2013 9:05 pm

Forgot to mention, but keep in mind that sometimes ys can make your organic colors look weird so you might have to mess around with them in flight to see what they'll look like in YS. It usually tends to make them look brighter so you may have to take some contrast and brightness out of them to get a more organic color.
VNAF Aerobatics Commanding Officer and Founder - - - YSAS Member - - - YS Aerobatic Pilot
YS ACC A-10 East Coast Demo Team pilot - - - B-1B Razor Demo Team pilot
VFA-49 GhostHawks Commanding Officer
Image

User avatar
Gunny
Business Class Membership
Business Class Membership
Posts: 3224
Joined: Sun Feb 06, 2011 6:17 pm
Favorite Aircraft: Any thing with a prop.
Location: New Iberia.LA.
OS: Windows XP SP3
Has thanked: 577 times
Been thanked: 731 times

Re: Choosing Colors for Scenery Editors?

Post by Gunny » Mon Jun 24, 2013 11:40 pm

Speaking of looking different the colors of D3D will look different than opengl so if the user uses both platforms they will notice a difference in tones.But unfortunately there is nothing to be done for it.And one more suggestion.If you are not conversant with RGB codes as I am not experimentation is the way to go to match colors.And I can attest as wasp414 noted that having a photo open out of scenery editor is a big help in matching colors as the reference photo will be faded when imported into scenery editor.
Image[/align=centre]

User avatar
Turbofan
Senior Veteran
Senior Veteran
Posts: 1898
Joined: Thu Feb 03, 2011 4:22 pm
Favorite Aircraft: Boeing 747, all variants
Location: Central OK
Has thanked: 1010 times
Been thanked: 692 times
Contact:

Re: Choosing Colors for Scenery Editors?

Post by Turbofan » Tue Jul 09, 2013 12:14 am

^What everyone above said. And I basically started experimenting with colours using the colour palette, but when I first started out map making, I used PatrickN's "Treatise on the Creation of Maps" as a guide for different colours, like concrete, green spaces (parks, forests, etc) and oceans/seas and adapted them to my own liking. Nowadays, even though all my sceneries are fictional, I still place them alongside real-world places, so I use Google maps to pick the best-match coour for oceans, green areas etc. Experimenting is the best way to getting comfortable with RGB values.
Check out my YSFS videos on my Youtube channel!
-----------------------
ATRP: When used in my posts refers to "Air Traffic Replay Project"
-----------------------
Avatar: Pratt and Whitney JT8D-219
-----------------------
My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
-----------------------
Website GRID updated for 2019. New stuff in the works!
Turbofan's Terminal

Hi! I make average, undesirable, boring grey maps for YS Flight!

User avatar
decaff_42
Staff
Staff
Posts: 3557
Joined: Sat Oct 29, 2011 7:23 pm
Favorite Aircraft: SR-71 Blackbird
Location: Eastern United States
OS: Mac OSX
Has thanked: 622 times
Been thanked: 1351 times
Contact:

Re: Choosing Colors for Scenery Editors?

Post by decaff_42 » Tue Jul 09, 2013 12:53 am

I have a program (It Comes with my Mac!!!! WOOO MAC~~~!) that allows you to pick up on-screen colors. It has a variable size aperature that averages the colors out inside of it, allowing me to really get good average colors of what I'm targeting.

It's called DigitalColor Meter, and it works like a charm. a lot of my blender colors comes from this handy tool!
Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

Server Flight Log
Addon Database

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests