NightRaven's Shed

YSFlight addon development, questions, tutorials, & more!
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NightRaven
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NightRaven's Shed

Post by NightRaven » Fri Aug 16, 2013 12:44 pm

One day I decided to stop spamming the "Current Projects" page and decided to make updates to my projects here.

So here's what I made so far... it's not a lot, really...
A repaint of a MiG-29K and an E-3.
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And a scratch model, the GAF-1 Varcolac. Wanted to mod from the dawn of time.
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Currently I'm working on the GAF-1, and after consulting Decaff's tutorials here, I have made it somewhat better.
Transparent cockpit added.
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Double cannons, anyone?
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And better burners.
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Re: NightRaven's Shed

Post by VNAF ONE » Fri Aug 16, 2013 7:07 pm

Very nice but how are you spamming a topic that's solely created for this stuff? lol
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NightRaven
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Re: NightRaven's Shed

Post by NightRaven » Sat Aug 17, 2013 6:52 am

It's just a bit weird seeing myself as the only one spamming updates on my stuff and the rest only posting once or twice. A bit awkward for me...

Well...
After failing to put the gears in Blender (I gave up on gears then), I put them in the right place with dnmviewer.
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And made the burners glow in le dark.
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Next to do...
1)Make gears disappear as soon as it enters the fuselage (or make it twist another way), it's weird to see the gear suddenly appear in the cockpit.
2)Add landing lights.
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Re: NightRaven's Shed

Post by decaff_42 » Sat Aug 17, 2013 8:38 pm

Making the gear go the other way is probably going to be a better bet. Without playing with the model I can't say for sure, but that is probably a safer route than trying to fiddle with the animations, but i encourage you to try both ways to see what happens. Experimenting like this is always going to improve the comunity and modding knowledge.
Check out my website YSDecaff for all my tutorials and addon releases.

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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Re: NightRaven's Shed

Post by NightRaven » Sat Aug 24, 2013 9:34 am

Couldn't post for the past week due to exams. Well, I'm back. :lol:

Added flares. This was made by myself.
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That is all.

However, for some reason, the gear animation screwed up. Gonna try and fix it soon.
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NightRaven
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Re: NightRaven's Shed

Post by NightRaven » Fri Aug 30, 2013 1:40 pm

Fixing of animations on the way! :)
I've only managed to fix the nose gear. The main gears will follow soon.
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And now it's got a better cockpit.
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Re: NightRaven's Shed

Post by iqmal_97 » Sun Sep 01, 2013 10:47 am

The control panel could use a little size increase, though. Looks too tiny IMO. Other than that, keep it up!
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NightRaven
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Re: NightRaven's Shed

Post by NightRaven » Mon Sep 02, 2013 1:21 pm

Damn, you broke the combo.
Anyway,
Fixed them main gears.
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And shifted the cockpit a bit back.
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A bit.
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Re: NightRaven's Shed

Post by tigershark » Mon Sep 02, 2013 2:03 pm

i can help with the gears if you want to

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NightRaven
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Re: NightRaven's Shed

Post by NightRaven » Wed Sep 04, 2013 6:45 am

Nah, they're fine.

After I add the landing lights, this low-poly model will be complete, and I will move on to another model. I may make another, higher definition model in the future, but I need more experience.

EDIT #1:
DNMViewer ain't working, and I can't put the lights in. Apparently the srf is like the Contrailer dnm, where it is, well, nothing.
Help.

EDIT #2:
Gave up on DNMViewer and positioned the srf in Blender. Now the only problem left is to make it have the landing lights animation (default key 'i'), but DNMViewer doesn't have that CLA.
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Re: NightRaven's Shed

Post by decaff_42 » Thu Sep 05, 2013 4:18 pm

THe CLA you want is for navgation lights, Look at the 30's for CLAs on the YS Wiki. I agree that lighting is not easy, but it should work for one of those guys.
Check out my website YSDecaff for all my tutorials and addon releases.

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Re: NightRaven's Shed

Post by Gunny » Thu Sep 05, 2013 7:31 pm

NightRaven you only insert and position the lights in the viewer.The CLA's are added in notepad.
NOTE: Do not close out DNMviewr after saving as or you will lose your data.Save and minimize it and then open the .DNM file in notepad then add your CLA's to the appropriate entry's.When you are done doing that then save in notepad.
Then close notepad and maximize The DNMviwer to confirm you changes have taken effect.If yes than your done.If not try again.
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NightRaven
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Re: NightRaven's Shed

Post by NightRaven » Fri Sep 06, 2013 8:49 am

Ah yes, thank you. It worked.
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Now on to say, a car? :lol:
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Re: NightRaven's Shed

Post by Lord Flasheart » Fri Sep 06, 2013 4:03 pm

I predict great things to come in the future from you. Nice work man :)
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NightRaven
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Re: NightRaven's Shed

Post by NightRaven » Mon Sep 09, 2013 3:29 am

I don't know whether this looks like an R34 to you...
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Re: NightRaven's Shed

Post by Flake » Mon Sep 09, 2013 3:32 am

Looks like a wrx/r34 hybrid.
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(At this stage, I get more enjoyment coding for this game then playing it. Weird right?)

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NightRaven
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Re: NightRaven's Shed

Post by NightRaven » Mon Sep 09, 2013 3:35 am

OfficerFlake wrote:Looks like a wrx/r34 hybrid.
That's what I've been thinking as well.
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NightRaven
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Re: NightRaven's Shed

Post by NightRaven » Fri Sep 13, 2013 10:01 am

Restarting the meshes for the R34 to make them more high detailed. The current mesh that I have is too boxy.

Will post screenshots when I make it more R34-body-like. It's gonna take a while.
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NightRaven
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Re: NightRaven's Shed

Post by NightRaven » Sat Sep 14, 2013 6:47 am

Little update...
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Halfway there.

[offtopic]Triple post! :mrgreen:[/offtopic]
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NightRaven
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Re: NightRaven's Shed

Post by NightRaven » Sun Sep 15, 2013 7:05 am

Finished the nose and windows, animating doors (for fun) before I move on to lights, logo and wheels.
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