NightRaven's Shed

YSFlight addon development, questions, tutorials, & more!
Blackhawk11223344
Rookie
Rookie
Posts: 62
Joined: Tue Sep 02, 2014 9:11 pm
Favorite Aircraft: AH-64
Has thanked: 4 times
Been thanked: 8 times

Re: NightRaven's Shed

Post by Blackhawk11223344 » Mon May 15, 2017 1:23 am

wowww loving the DC-10
Always go by all rumors are false, rather than true. As if you take them as if they are true you can end up worse than what you started.

User avatar
NightRaven
Staff
Staff
Posts: 1821
Joined: Tue Feb 07, 2012 10:00 am
Favorite Aircraft: soviet and (nazi) german aircraft
Location: singapore
OS: windoze 10 64-bit
Has thanked: 459 times
Been thanked: 562 times

Re: NightRaven's Shed

Post by NightRaven » Mon Jul 10, 2017 1:24 pm

Good news: The flight engineer panels are nearing completion.
Bad news: The entire cockpit now comes in at 40k vertices (compared to 10k before I started on the flight engineer panel). I still have yet to start work on the circuit breakers and the top panel.
Image
Image
I am still considering whether to reduce the number of vertices as most of it comes from the rounded switches of which the meshes can be simplified and linked.
Image

User avatar
NajmiCreative
Modding Team
Modding Team
Posts: 760
Joined: Thu Sep 04, 2014 9:14 am
Favorite Aircraft: MiG-29N,SU-30 MKM
Location: Shah Alam,Selangor,Malaysia
OS: Windows 7 Pro
Has thanked: 461 times
Been thanked: 470 times
Contact:

Re: NightRaven's Shed

Post by NajmiCreative » Mon Jul 10, 2017 2:22 pm

dayum,that's a lot of vertices on the FE panel (Flight Engineer,not Flat Earth hehe)
can't imagine how will it be on the overhead panels :o
My official website
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)
[/size]

User avatar
Granny Apple Smith
Veteran
Veteran
Posts: 992
Joined: Wed Mar 28, 2012 8:49 pm
Favorite Aircraft: The Boeing 757
Location: Providence, Rhode Island
OS: Windows 10/Gentoo
Has thanked: 251 times
Been thanked: 194 times

Re: NightRaven's Shed

Post by Granny Apple Smith » Mon Jul 10, 2017 6:28 pm

NightRaven wrote:
Mon Jul 10, 2017 1:24 pm
the meshes can be simplified and linked.
Could you please explain?
Image
Beginner ATC for hire!
Current Projects:
-Pilatus PC12
-Mooney M20
-New England Scenery
Fine Print:
**Word of Caution**
My knowledge is limited. Anything I write in my posts may or may not be accurate. To be honest I think its all crap.

User avatar
NightRaven
Staff
Staff
Posts: 1821
Joined: Tue Feb 07, 2012 10:00 am
Favorite Aircraft: soviet and (nazi) german aircraft
Location: singapore
OS: windoze 10 64-bit
Has thanked: 459 times
Been thanked: 562 times

Re: NightRaven's Shed

Post by NightRaven » Wed Jul 12, 2017 2:32 pm

Barracuz wrote:
Mon Jul 10, 2017 6:28 pm
Could you please explain?
The rounded switches that were previously used were defined with 16 vertex circles. However, I soon decided that using 8 vertices would suffice, given the exploding vertex count and that with such small switches the difference in definition would be insignificant.
Linking the meshes would mean that in the dnm file, the srf is defined once, then at the end of the dnm file, the srf is referenced more than once to create more than one object. This is done through Alt-D in Blender. While this does not decrease vertex count, it can create massive savings in the dnm file, as identical parts can be referenced from a single srf. Look here for decaff's explanation (point 2).

I spent 1.5-2 hours doing this mesh cleanup and saved about 6-7k vertices, and this will be even more significant in the eventual dnm.
Image

User avatar
NightRaven
Staff
Staff
Posts: 1821
Joined: Tue Feb 07, 2012 10:00 am
Favorite Aircraft: soviet and (nazi) german aircraft
Location: singapore
OS: windoze 10 64-bit
Has thanked: 459 times
Been thanked: 562 times

Re: NightRaven's Shed

Post by NightRaven » Sat Aug 05, 2017 7:57 am

More progress.
Image
Image
Finished up the flight engineer panel, some minor switches beside the glareshield I skipped on my Boneyard models and the main pedestal behind the throttle quadrant. More importantly, so have the yoke and rudder pedals. The yoke has the McDD logo as well (if you zoom in). I've also made the trim knobs decently detailed. Once I'm done with the throttle quadrant itself I will move on to the top panel, and subsequently will be imported into the main dnm for final touches before repaints (finally).
A small note: the cockpit as it is stands at 45k vertices, almost as much as the main DC-10 dnm (57k vertices). I wasn't really expecting a 100k vertex model but
SpoilerShow
Image
Image

User avatar
iqmal_97
Senior Veteran
Senior Veteran
Posts: 1759
Joined: Fri Mar 11, 2011 8:47 am
Favorite Aircraft: Sukhoi Su-30MKM
Location: Somewhere in Asia
OS: Windows 10
Has thanked: 742 times
Been thanked: 190 times
Contact:

Re: NightRaven's Shed

Post by iqmal_97 » Mon Aug 07, 2017 3:31 am

I remember the time when I was cautious about installing the O.C.P pack because the F/A-18C Hornet made by S.C contained a "detailed" cockpit. Fearing my sis's 2008 lappy couldn't run em I went with the low detailed alternative provided in the addon files.

Well, after acquiring a much better rig and finding out I can run anything made by Lordflash at a reasonable framerate my fears were finally put to rest.

Or so I thought.

I-is that a cup holder I see?
Image
[N007HA]Nynaiqmal_97 <= My usual online callsign
Mein Imgur gallery. Feel free to use any of my screenshots (Crediting me is optional, but greatly appreciated)

User avatar
NightRaven
Staff
Staff
Posts: 1821
Joined: Tue Feb 07, 2012 10:00 am
Favorite Aircraft: soviet and (nazi) german aircraft
Location: singapore
OS: windoze 10 64-bit
Has thanked: 459 times
Been thanked: 562 times

Re: NightRaven's Shed

Post by NightRaven » Fri Sep 08, 2017 8:47 am

Apart from some minor cosmetic tweaks, the cockpit is finally done.
Image
Image
Image
The quadrant and top panel have a decent level of detail, and the controls are fully animated, though I have skipped out on the actual circuit breakers. You can open the original image of the 1st image in its 6000x3375 resolution and zoom in on individual dials and switches. However, this also means that the whole thing is hideously vertex-heavy, and now stands at a whopping 60k vertices. On its own, the dnm is 3.2MB large, and when combined with the main DC-10 dnm, the whole thing stands at 110k vertices and around 6MB. To be frank if I didn't know the vertex count beforehand I wouldn't have known that it would even hit 50k because honestly it doesn't look as detailed as I want it to be... am I just looking at it wrong guys?
Image

User avatar
NightRaven
Staff
Staff
Posts: 1821
Joined: Tue Feb 07, 2012 10:00 am
Favorite Aircraft: soviet and (nazi) german aircraft
Location: singapore
OS: windoze 10 64-bit
Has thanked: 459 times
Been thanked: 562 times

Re: NightRaven's Shed

Post by NightRaven » Sat Nov 18, 2017 8:06 am

Coming soon to a YSF cockpit near you!
Image
Image

User avatar
Flake
Staff
Staff
Posts: 4121
Joined: Thu Feb 10, 2011 8:47 pm
Favorite Aircraft: Honda CBR600RR. Shit I mean Boeing F/A-18A.
Location: Newcastle, Australia
OS: Windows 10 (x64)
Has thanked: 752 times
Been thanked: 1022 times

Re: NightRaven's Shed

Post by Flake » Sat Nov 18, 2017 11:27 pm

Mate... :shock:
Image
(At this stage, I get more enjoyment coding for this game then playing it. Weird right?)

User avatar
u2fly
Banned
Banned
Posts: 1156
Joined: Fri Oct 02, 2015 9:27 am
Favorite Aircraft: Antonov An-225 Mriya
Location: Ukraine
OS: Linux
Has thanked: 645 times
Been thanked: 258 times
Contact:

Re: NightRaven's Shed

Post by u2fly » Sat Nov 18, 2017 11:57 pm

NightRaven wrote:
Sat Nov 18, 2017 8:06 am
Coming soon to a YSF cockpit near you!
Image
Hope, all this panels are animated, yes?
/!\ READ YSFLIGHT HANDBOOK (.PDF) | updated 2017/05/03

“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost - we stand w/ them in their fight against #Putin's aggression”
http://pic.twitter.com/vkz0gdozVV
- John McCain, U.S. Senator for Arizona, Republican party
(31 DEC 2016)

User avatar
Doomsday
Staff
Staff
Posts: 826
Joined: Mon Feb 07, 2011 2:01 am
Favorite Aircraft: PEW PEW PEW PEW
Location: PEW PEW PEW
OS: PEW PEW PEW PEW PEW
Has thanked: 1 time
Been thanked: 99 times

Re: NightRaven's Shed

Post by Doomsday » Sun Nov 19, 2017 2:16 am

Image
Image
PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW

Team Awesome# 131

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 1 guest