Page 1 of 1

Values of Weapon System

Posted: Thu Jan 02, 2014 7:46 am
by DD-Destroyer

Gun - User definded(Default: 1)
Fuel Tank - User defined(1+n*80kg = 1+n)
Flare - 0
AAM(Short) - 12
A-AAM(Short) - 12
AAM(Middle) - 12
AGM - 12
Bomb 250lbs - 35
Bomb 500lbs - 50
Bomb 500lbs(HD) - 35
Rocket - 10
CRASH - 12

Flying Range / Damage Range / Speed / Weight

Gun - 500m / Direct hit only / 6000km/h(Little less than Mach 6) / 0
Flare- - / - / User Defined & G speed(9.8m/s) / 150kg(Flare Pod)
Fuel Tank - - / (5 + n*80kg = 5(n+1)m / - / User Defined
AAM(Short) - 5000m / 40m / Mach 3 / 90kg
A-AAM(Short) - 5000m/ 40m / Mach 3 / 90kg
AAM(Middle) - 30000m / 40m / Mack 4 / 150kg
AGM - 5000m / Direct hit only / Mach 1 / 300kg
Bomb 250lbs - Height & Speed Defined / 175m / 9.8m/s(G speed) / 120kg
Bomb 500lbs - Height & Speed Defined / 250m / 9.8m/s(G speed) / 250kg
Bomb 500lbs(HD) - Height & Speed Defined / 175m / Unknown / 250kg
Rocket - 10000m / 100m / 800m/s / 10kg
CRASH - User Defined(?) / Direct hit only(?) / User Defined(?) / User Defined(?)

Data from: 2ch ysflight

Re: Values of Weapon System

Posted: Thu Jan 02, 2014 4:02 pm
by Shiny Rice
There's something really odd in this data. If AIM-120s can fly for 30 km, why can we only obtain a lock 10 km away, well into BVR? Same with the AIM-9s, you can only lock with them nearly at gun range.

Re: Values of Weapon System

Posted: Thu Jan 02, 2014 4:54 pm
by Doomsday
No, you can lock on further than 10km with the AIM-120s. The flashing diamond that shows you are locking on to someone only appears when you are 10km or closer.

They discovered this process by opening a sub-window and selecting the locked Target View [O (Sub-window) > 1 or 2 (Left Sub-window or Right Sub-Window) > 5 (Locked Target View)]
With this method, they were able to discover that you can lock on to users that are further than 10km. The process still works without opening a sub-window, you just won't be able to see who you are locking on to.

Re: Values of Weapon System

Posted: Thu Jan 02, 2014 7:03 pm
by Shiny Rice
Oh. I get it. But why did Soji did this whole flashing/yellow lock, and what it's purpose?

Re: Values of Weapon System

Posted: Thu Jan 02, 2014 7:53 pm
by Flake
^^ That. what is "yellow" lock.

Re: Values of Weapon System

Posted: Thu Jan 02, 2014 10:26 pm
by decaff_42
I think part of it has to do with the RCS of the aircraft. I've noticed during the base defense missions, that the F-22s stock and otherwise take longer to get the radar lock (closer in). I'd have to go back and try again, but I believe that both the yellow and red locks took longer to appear.

Re: Values of Weapon System

Posted: Mon Feb 12, 2018 6:27 pm
by waspe414
Pulling data from the .yfs BULRECOR gives confirmation of most of those numbers, and specific velocities for missiles:
Range is in m, velocity in m/s. FUEL damage is units/80, rounded to the nearest 1. Empty tank is 1.
Gun: ID 0, velocity 1700m/s, range 3000m (can specify for turrets), damage 1 (can specify for fixed guns)

Damage dealt to an object is a function of the distance to the explosion:
The 49 damage rather than 50 is likely due to the F-16's center being 2m off the ground.

B500: 249.5kg (550.0lb)
B500HD: 249.5kg (550.0lb)
B250: 120.0kg (264.5lb)
AIM9: 90.0kg (198.4lb)
AIM9X: 0.0kg (0.0lb) (yes, this missile is weightless in 2015 version)
AIM120: 150.0kg (330.7lb)
AGM65: 300.0kg (661.4lb)
Rocket: 10.0kg (22.0lb) per rocket, empty pod is weightless
Flare pod: 150.0kg (330.7lb) full or empty
Fuel: 150.0kg (330.7lb) empty, 1.0kg per unit fuel
Smoke: 100.0kg (220.5lb)