【S.A.R.F.】's Industries

YSFlight addon development, questions, tutorials, & more!
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Dision
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Post by Dision » Wed Mar 25, 2015 4:30 pm

AC:Assault Horizon based engine, i think it will look pretty good in combination with DOE's Afterburner
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Post by iqmal_97 » Wed Mar 25, 2015 11:30 pm

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[N007HA]Nynaiqmal_97 <= My usual online callsign
Mein Imgur gallery. Feel free to use any of my screenshots (Crediting me is optional, but greatly appreciated)

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Post by Dision » Tue Apr 28, 2015 9:33 am

I'm taking a break from modeling, i'm running out of idea's.
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Post by iqmal_97 » Wed Apr 29, 2015 4:57 am

Take your time, buddy. I am feeling a little burnt out too from this week's long list of work I had to do. :?
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Post by Dision » Mon Jun 01, 2015 6:46 pm

«Alternative Project»
These are WIP, Phoenix emblem has to be added.
Nostalgia, for the old fans. (Model Credit goes to 2ch's GAC pack)
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Post by Swift » Mon Jun 01, 2015 6:59 pm

nice. i love Ace Combat 2!
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Post by Dision » Mon Jun 01, 2015 7:16 pm

AC2 Pack will include:
-Player Model
-Wingman Model
-Enemy Models
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Post by Swift » Mon Jun 01, 2015 7:18 pm

wow. good luck sir!
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Post by Monoceros » Sun Jun 07, 2015 1:32 am

I guess we have a similar interest.
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Post by Dision » Sun Jun 07, 2015 1:57 am

Wow that's looking great! :D
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Post by Monoceros » Mon Jun 15, 2015 7:09 am

How do you convert the models from blend to DNM again? I tried to do it but it mangled up the models to the point where they needed pretty heavy fixing.
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Post by Vic Viper » Mon Jun 15, 2015 12:52 pm

Are you using the correct scripts from Vincent? In blender you hit File>export>dnm. If you're having problems using that method it may be the model itself is messed up. Try cleaning up the model by joining meshes when you can. Are you having shading issues? Or something else?

These may help
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Post by Monoceros » Mon Jun 15, 2015 5:33 pm

Ah, OK. I'm missing the scripts. I was using the export to OBJ then converting it so it was mangling up the models. Do the scripts exist still?
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Post by Vic Viper » Mon Jun 15, 2015 5:41 pm

Oh man have you been missing out. I'll link them for you, makes modding SO much easier. Here's the topic:

http://forum.ysfhq.com/viewtopic.php?f=147&t=2709

Just follow the directions and you should be good to go, just make sure you're using Blender 2.49
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Post by decaff_42 » Tue Jun 16, 2015 1:36 am

Actually Eric made an all-in-one download that you simply download and run. Has all scripts python and stuff included.
http://ysflightsim.wikia.com/wiki/Insta ... FS_Blender
Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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Post by Monoceros » Tue Jun 16, 2015 3:23 am

Boo. I got a 404.
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Post by NightRaven » Tue Jun 16, 2015 3:29 am

Just follow Vic's linked post. The scripts are still online with that link.
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Post by decaff_42 » Tue Jun 16, 2015 11:02 am

You got a 404 on the YSFSwiki link???? :o

Works just fine for me.
Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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Dision
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Post by Dision » Tue Jul 14, 2015 2:27 pm

Camo cutting was a pain, but managed to finish these 2 versions...

General Resources LTD.
XFA-36A Game

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Ouroboros
XFA-36A Game

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Post by Kujo » Tue Jul 14, 2015 2:46 pm

Now so much a fan of futuristic aircraft, but that detail and model looks awesome. Great job :)

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