Current Projects
- NavyGator
- Veteran
- Posts: 637
- Joined: Fri Jul 15, 2011 6:34 am
- Favorite Aircraft: Prop-Driven civil
- Location: near Airport HXD
- Has thanked: 25 times
- Been thanked: 57 times
Re: Current Projects
trick yet..., good suggestion; I'll let you know how it works. Thanks Danny.
Edit: Good Call Danny! I finally had it work; did a .fld; and a .stp.
I was not able to take off from the map though, contact with the scenery
is currently killing planes. Time to learn the next step, making the scenery
touchable. But, I is underway.

- Philster
- Veteran
- Posts: 558
- Joined: Fri Jul 01, 2011 11:57 pm
- Favorite Aircraft: Boeing 747
- Location: California
- Has thanked: 44 times
- Been thanked: 60 times
Re: Current Projects
Did you pave a part of the map so you could take off?NavyGator wrote:"Run it As Admin..." Mmm, You could be right, I might not've tried that
trick yet..., good suggestion; I'll let you know how it works. Thanks Danny.
Edit: Good Call Danny! I finally had it work; did a .fld; and a .stp.
I was not able to take off from the map though, contact with the scenery
is currently killing planes. Time to learn the next step, making the scenery
touchable. But, I is underway.

241st Shadow Hunter
Team Awesome # 241
Soji wrote:They were the last birds who could have been arrested for the criminal negligence.
- Flake
- VFA-49
- Posts: 4358
- Joined: Thu Feb 10, 2011 8:47 pm
- Favorite Aircraft: Boeing F/A-18A
- Location: Australia
- OS: Windows 10 (x64)
- Has thanked: 838 times
- Been thanked: 1248 times
- Contact:
Re: Current Projects
What is the altitude of the start position? Nothing higher then 1m off the ground? Leave the y value at it's default in the dialouge.
- Neocon
- First Class Membership
- Posts: 3896
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1686 times
- Been thanked: 1772 times
- Contact:
Re: Current Projects
- NavyGator
- Veteran
- Posts: 637
- Joined: Fri Jul 15, 2011 6:34 am
- Favorite Aircraft: Prop-Driven civil
- Location: near Airport HXD
- Has thanked: 25 times
- Been thanked: 57 times
Re: Current Projects
Rectangle, with a Rectangle, with a Center Line. I might have a difficult
time with taxiway placement though, I was attempting to re-create
French Frigate Shoals' Tern Island, so almost the entire Island would be
paved in someway (save for the water-land transition, danger should still
exist somewhere) and I'd like to include a few smallish out-buildings/
quansuts along the Southerly side. This view is from the Eastern end.


- Airbourne
- Frame Rate Serial Killer
- Posts: 475
- Joined: Thu Feb 10, 2011 9:51 pm
- Favorite Aircraft: F-16 Fighting Falcon
- Location: Chicago, Illinois
- OS: Windows 10
- Has thanked: 107 times
- Been thanked: 349 times
Re: Current Projects

- Neocon
- First Class Membership
- Posts: 3896
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1686 times
- Been thanked: 1772 times
- Contact:
Re: Current Projects
Gator, I encourage people to make maps similar to mine. Maybe yours will be better.

Still working on Guam. Got Apra Harbor done. I think all the airports are close to realistic elevations, and I have two more to add before I'm done.
Apra Harbor:

- Airbourne
- Frame Rate Serial Killer
- Posts: 475
- Joined: Thu Feb 10, 2011 9:51 pm
- Favorite Aircraft: F-16 Fighting Falcon
- Location: Chicago, Illinois
- OS: Windows 10
- Has thanked: 107 times
- Been thanked: 349 times
Re: Current Projects
I have about 20 on my map plus an ass-load of elevation-grid trees and some other ground objects, but still get 64fpsPatrick31337 wrote:Electric lines might cut down on some of the low-flyers' fun.
edit: here is an update to my Columbia map. I felt like making it look better with the frame.



- Flake
- VFA-49
- Posts: 4358
- Joined: Thu Feb 10, 2011 8:47 pm
- Favorite Aircraft: Boeing F/A-18A
- Location: Australia
- OS: Windows 10 (x64)
- Has thanked: 838 times
- Been thanked: 1248 times
- Contact:
Re: Current Projects
Elevation grids?
I don't get how it's any different to poloygons, really. Theoreticly they should use the same processing power right?

Elevation trees for all!
Hay. Have you exported the trees as terrain/sceneries for easy re-import and placing? I was thinking of making a "elevation grid" ground object pack.
Advantages:
- Don't need any other addons but the map to enjoy the map to it's best.
Textured Ground objects at no expense to frame rate? HELL YEAH!
Huge map files that can crash easy... (Unless you're a smart guy whom uses external refferences like a bawsse.)
LOOOOOOOnNNNNNggggg Load time?
Re: Current Projects
Airbourne wrote:I have about 20 on my map plus an ass-load of elevation-grid trees and some other ground objects, but still get 64fpsPatrick31337 wrote:Electric lines might cut down on some of the low-flyers' fun.
edit: here is an update to my Columbia map. I felt like making it look better with the frame.![]()

- Philster
- Veteran
- Posts: 558
- Joined: Fri Jul 01, 2011 11:57 pm
- Favorite Aircraft: Boeing 747
- Location: California
- Has thanked: 44 times
- Been thanked: 60 times
Re: Current Projects
I don't think you have to export and re-import trees. You can just lay a huge elevation grid down, select the nodes you want as trees, raise then to a certain height, and clear zero elevation grids without smoothing. However, I agree on your idea with an elevation grid pack. That would be amazing.Flake wrote:
Hay. Have you exported the trees as terrain/sceneries for easy re-import and placing?

241st Shadow Hunter
Team Awesome # 241
Soji wrote:They were the last birds who could have been arrested for the criminal negligence.
- Raven
- Contributor
- Posts: 344
- Joined: Mon Nov 28, 2011 11:35 pm
- Favorite Aircraft: F-16
- Location: Eastern, USA
- Has thanked: 19 times
- Been thanked: 44 times
Re: Current Projects
This has got to be finished and released, total eye candy.Airbourne wrote:I have about 20 on my map plus an ass-load of elevation-grid trees and some other ground objects, but still get 64fpsPatrick31337 wrote:Electric lines might cut down on some of the low-flyers' fun.
edit: here is an update to my Columbia map. I felt like making it look better with the frame.![]()
- waspe414
- Staff
- Posts: 1362
- Joined: Thu Feb 10, 2011 9:35 pm
- Favorite Aircraft: Kiowa, Mitten, Hornet
- Location: Canada
- Has thanked: 135 times
- Been thanked: 334 times
Re: Current Projects



I stole your turnip. Now you must come and defend your honour. ~ Hank Green
- Airbourne
- Frame Rate Serial Killer
- Posts: 475
- Joined: Thu Feb 10, 2011 9:51 pm
- Favorite Aircraft: F-16 Fighting Falcon
- Location: Chicago, Illinois
- OS: Windows 10
- Has thanked: 107 times
- Been thanked: 349 times
Re: Current Projects
Yes Flake I did import/export the .pc2 file and it has no lag issues that I know of.Flake wrote:So that's the answer to awesome scenerys without lag...
Elevation grids?
I don't get how it's any different to poloygons, really. Theoreticly they should use the same processing power right?![]()
Elevation trees for all!
Hay. Have you exported the trees as terrain/sceneries for easy re-import and placing? I was thinking of making a "elevation grid" ground object pack.
Advantages:Disadvantages:
- Don't need any other addons but the map to enjoy the map to it's best.
Textured Ground objects at no expense to frame rate? HELL YEAH!
Huge map files that can crash easy... (Unless you're a smart guy whom uses external refferences like a bawsse.)
LOOOOOOOnNNNNNggggg Load time?
I made a 300m x 300m square with 10 "blocks" in 100m.Philster wrote:I don't think you have to export and re-import trees. You can just lay a huge elevation grid down, select the nodes you want as trees, raise then to a certain height, and clear zero elevation grids without smoothing. However, I agree on your idea with an elevation grid pack. That would be amazing.
Soon, and I hope to edit a "Lite" version as well.Raven wrote:This has got to be finished and released, total eye candy.
Thank you, and yes the same Columbia map. (also thank you too Shutterwaspe414 wrote:Can't wait till this is finished. There was one a while back that was looking pretty good as well. Same map?

EDIT: Some more eye candy, and new airshow scenery.



- Neocon
- First Class Membership
- Posts: 3896
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1686 times
- Been thanked: 1772 times
- Contact:
Re: Current Projects
I just finished Guam, which means the map is complete. I'm going to test it out a little and maybe release it tomorrow.

The view from the north end of Guam looking south:

The map:

- Flake
- VFA-49
- Posts: 4358
- Joined: Thu Feb 10, 2011 8:47 pm
- Favorite Aircraft: Boeing F/A-18A
- Location: Australia
- OS: Windows 10 (x64)
- Has thanked: 838 times
- Been thanked: 1248 times
- Contact:
Re: Current Projects

I'm also kidding, but not really. Please?
- Airbourne
- Frame Rate Serial Killer
- Posts: 475
- Joined: Thu Feb 10, 2011 9:51 pm
- Favorite Aircraft: F-16 Fighting Falcon
- Location: Chicago, Illinois
- OS: Windows 10
- Has thanked: 107 times
- Been thanked: 349 times
Re: Current Projects
Luke(Scarecrow) is gone, he left a couple of days ago for some reasons in which we can discuss over PM.Flake wrote:Airbourne, If the frame rate is still decent enough, I demand YSAS Hosts a show there. That's a DEMAND Luke.
I'm also kidding, but not really. Please?
Maybe on the Lite map, also if I can I will make a ground object pack and release it. Got a lot of useful every-day-seen objects Like telephone poles/towers, cars, fences, houses........now that im thinking about it, most of it is elevation grids


Who is online
Users browsing this forum: Google Adsense [Bot] and 13 guests