Current Projects

YSFlight addon development, questions, tutorials, & more!
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Re: Current Projects

Post by Flake » Mon Jan 16, 2012 7:47 am

no.
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

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Re: Current Projects

Post by Shutter » Mon Jan 16, 2012 9:37 am

Yeah ys doesn't really have much commercial potential lol

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Re: Current Projects

Post by NavyGator » Mon Jan 16, 2012 11:03 am

Right, but trade-wise would they be willing to help "Blow-Up" YS.
Sell/Purchase ad space with ad space?
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Re: Current Projects

Post by Flake » Mon Jan 16, 2012 11:15 am

Probably not. They'll give that space to someone whom pays for it. Money made is better then money implied.
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Re: Current Projects

Post by NavyGator » Thu Jan 19, 2012 8:04 am

Well, its been a while since I showed anything about Tern Island, Ya know,
doing details takes a lot of time and I'm cutting myself short a lot, but here
are some pics to date: Pardon for the size if the images...

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coming from the South-West.
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Took me a while to figure how to do those Cisterns.
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After turning around
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I know its not a big map, but I'm just getting started,... I hope.
I'll release after a few more details, but in the mean time, The Phillippines!

Edit: F-10 isn't always on my mind is all. I'll look into doing that.
Last edited by NavyGator on Sat Jan 21, 2012 4:32 am, edited 1 time in total.
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Re: Current Projects

Post by Flake » Thu Jan 19, 2012 10:08 am

Uhm... y u no f10?
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Re: Current Projects

Post by Philster » Sat Jan 21, 2012 9:07 am

So I've been working on a project lately and decided to make a hangar out of elevation grids.
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After I finished it, I found out it had a glass ceiling.
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I inverted a polygon via notepad, but it ended up being semi transparent. I'm curious about what else this can lead too.

Also, does anyone know if it is possible to invert elevation grids? Polygons don't seem to work, so I may as well try those.
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Re: Current Projects

Post by NavyGator » Sat Jan 21, 2012 9:38 am

Do that with a flat surface, it would be a different kind of helo-pad.
Or make a tunnel with an inverted polygon and see if it stays dark
in the tunnel.
If placed perpenticular, would it become a window?
And would it work both ways?
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Re: Current Projects

Post by Honey Badger » Sat Jan 21, 2012 3:59 pm

At the very least, save it as a .fld. I could use something like this. BTW, I think elevation grids do that automatically. It seems like some weird normal set up in scenedit but I'm not sure if you can fix it or not.
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Re: Current Projects

Post by waspe414 » Sat Jan 21, 2012 5:39 pm

http://forum.ysfhq.com/viewtopic.php?f=40&t=815#p8366

Mind you when an elevation grid is flipped you'll fly right through it.
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Re: Current Projects

Post by Philster » Sat Jan 21, 2012 7:06 pm

Ah, so elevation grids go through the same process. BTW, the picture is an elevation grid with a normal polygon on the bottom of it. That light grey bit that you are seeing isn't the elevation grid itself.

Edit:
Was able to finish it, but like Waspe said, you can fly through the roof.
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Re: Current Projects

Post by Ysflightphil » Sun Jan 22, 2012 9:27 am

My Current Project Is Airphil Express Airbus A320


Sorry no Picture :D
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Re: Current Projects

Post by aeTIos » Sun Jan 22, 2012 12:55 pm

At the moment, I am working on the Dutch F-16 Demo Team plane. That orange one. No picture yet.

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Re: Current Projects

Post by vincent » Sun Jan 22, 2012 1:51 pm

I've always dreamed of the map where you fly trough objects which look solid and crash into invisible objects...

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Re: Current Projects

Post by aeTIos » Sun Jan 22, 2012 2:22 pm

Lol, that would actually be a little uh, frustrating (imagine hidden objects on the runway)

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Re: Current Projects

Post by Philster » Sun Jan 22, 2012 7:28 pm

vincent wrote:I've always dreamed of the map where you fly trough objects which look solid and crash into invisible objects...
I'm actually having that issue right now. You can fly through the roof, but you can't drive through the actual hangar.
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Re: Current Projects

Post by Flake » Sun Jan 22, 2012 9:51 pm

That would be very possible... use polygons for the visibile but harmless, and null grounds with a collision file for the invisible but harmful.
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Re: Current Projects

Post by Dragon029 » Fri Jan 27, 2012 1:29 pm

Image

Got back into work on the Tu-160.

To do:
afterburners
leading edges
cockpit
inlet details
decals

The gears are borderline excessively detailed, but there's no going back now :lol:
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Re: Current Projects

Post by Phoenix » Sun Jan 29, 2012 4:50 pm

I'm gonna be mad, and say we need more planes which are, as dragon says, excessively detailed, to show off YS potential

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Re: Current Projects

Post by Airbourne » Sat Feb 04, 2012 10:13 pm

I was bored...

edit:
Same picture, but I added the red line.

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Should I make a set of these with the Superliner cars and release them as ground objects?
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