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Kujo
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Post by Kujo » Sat Jan 31, 2015 4:13 am

Working on really improving the BNI Thunderbirds F-16. So far, I've redone the stripes, nose cone, tail decals and curves, cockpit, and bird on the bottom, and now working on names on the side of the cockpits. I'll be working on the F-16D (All three, #4, #7, and #8) and trying to make the fueltank able to equip on the aircraft with actual fuel. I'll also be working on the animations for the afterburner and ailerons/elevators in the back.

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So this mod will have a total of 9 aircraft in it, 6 of them as the regular single seat F-16Cs, and the other 3 the F-16Ds. Still thinking about adding vapor streaks when you hit afterburner and pull hard, making them pop out of the side of the fuselage giving it that cool effect. Just looks better to me. :P
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Post by iqmal_97 » Sun Feb 01, 2015 2:53 pm

A new TB plane with vapor streaks? Sure! Why not?
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Post by lorDuckFeet » Mon Feb 02, 2015 7:52 pm

Gibraltar Project

Terminal upgrade, and the increase of buildings :)

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Kujo
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Post by Kujo » Mon Feb 02, 2015 8:40 pm

I can't stop staring at that detail! :D

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Post by Dision » Mon Feb 02, 2015 9:02 pm

OMG just look at that @[email protected]
The detail is hypnotising!
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Post by Kujo » Tue Feb 03, 2015 3:27 am

(Small update on Tbirds, yw crow) Travel Pods!

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Page down will make them appear (with the pylons) and page up will make them dissapear. ;)

-another update- Thunderbird 8 is now done! :)

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Post by tigershark » Thu Feb 05, 2015 6:49 am

just for gunny
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Post by Neocon » Mon Feb 16, 2015 9:08 pm

This is something I've wanted to do for a few years, and finally had a reason for it. I call it the Airrier, an aerial aircraft carrier. It's obviously based on the stock carrier. It's just starting to take shape. I plan to add a number of turbines to keep it in the air. The speed is 250 kts, which is quite interesting when trying to land.
airrier1.png
Airrier

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Post by ysmajor » Tue Feb 17, 2015 12:12 am

Awesome. Love the name.

Reminds me of the thing they use in Captain America. Though that one got turbines mounted on the sides.

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Post by Neocon » Tue Feb 17, 2015 4:53 am

I've got to figure out some way to get the turbines attached to the craft.
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Post by ysmajor » Tue Feb 17, 2015 5:41 am

just make a dnm?
with CLA 10 you can make the blades turn as well.
Just need the SRF's to point up (y axis in YS) and be centered.

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Post by Neocon » Tue Feb 17, 2015 5:45 am

I know how to attach it, I just don't know what sort of device I should create to not make it look like a weird turbine glued to the edge of the deck. ;)

I'm also not sure how many of them to use. I suppose I could put a line of six on each side using some sort of lattice on the port side to make it even with the straighter, starboard side. I also need some navigation lights.

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Post by Flake » Tue Feb 17, 2015 6:38 am

Carve a few "Wheel arches" into the frame and attach with brackets. Keep it nice and flush and conformal and not like a carrier with engines attached, noimsaiyan?
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Post by Neocon » Tue Feb 17, 2015 7:12 am

I'm going to split the thing down the center, discard the entire port side of the ship, and expand the starboard edge around the cowlings. Then I'll mirror it to make a symmetrical ship.
airrier2.png
I went ahead and changed the ship up to make it more symmetrical. I want to keep the aircraft carrier look. Instead of trying to cut out the ship, I'm going to build decking onto the cowling .srf so that I can just attach each one to the ship. There will be one more on each side at the back and three or four on each side at the front. I'm really happy with the fan blades.
airrier3.png

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Post by Dision » Tue Feb 17, 2015 1:00 pm

Looking good! :D
I love the concept
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Post by Neocon » Tue Feb 17, 2015 5:22 pm

After taking this picture, I took off in the A380 from about the center area of the deck, so most aircraft should have no problem operating on the Airrier.
airrier4.png

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Post by ForeverYMonster » Tue Feb 17, 2015 9:16 pm

You could always add an extra deck and go like a SHIELD Helicarrier that way there are two levels, the top for fighters and the bottom for cargo/civilian
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Post by decaff_42 » Tue Feb 17, 2015 9:42 pm

Not sure if the YSFlight carrier would allow for two decks.
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Post by Neocon » Tue Feb 17, 2015 10:10 pm

I'm not sure, either. I tried two deck lines in the .acp, but it failed. Plus, it would make it too difficult to land in a hurry.

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Post by Mobiyus » Wed Feb 18, 2015 12:11 am

looking good :) loving the progress so far, keep it up!
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