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VNAF ONE
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Post by VNAF ONE » Mon May 04, 2015 7:23 pm

Hauo too doo! Must lurn.
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NajmiCreative
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Post by NajmiCreative » Tue May 05, 2015 1:44 pm

Detailed Rafale B?
coming soon...
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Neocon
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Post by Neocon » Wed May 06, 2015 11:42 pm

I'm trying something I've failed at miserably several times before: Creating a model from scratch. I fired up the mozo build test version of Gepoly, opened a background image, and got started. This is going to be an Air Tractor AT-500. There is, of course, a lot of work left to do.
AT-500 body
AT-500 body
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ksh
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Post by ksh » Thu May 07, 2015 12:08 am

please dont give up i want a air tractor! it would be fun to have!

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Post by Neocon » Thu May 07, 2015 2:03 am

I'm not giving up. I'm pushing forward. Who needs blender?*
Progress
Progress
*Anybody who knows what they are doing, of course. I don't have a clue!

EDIT: I reshaped the nose and added some lights. I need some landing gear, a prop, exhaust pipes, a simple cockpit, and the sprayers off my Piper Cub sprayer. Then there is the .dat...
More progress
More progress

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Post by Flake » Thu May 07, 2015 5:15 am

Not bad for a gepoly job buddy. Better than I ever did.

Thinking of remaking the Absolute Zero (A6M5) that I made nearly 10 years ago now... 2006!
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

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Post by ksh » Thu May 07, 2015 10:34 am

[quote="Patrick31337"]I'm not giving up. I'm pushing forward. Who needs blender?*
Me! LOL :lol:
is looking very good! are we going to be able to fly it in the server?

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Post by Flake » Thu May 07, 2015 12:15 pm

Don't see why anyone wouldn't be able too. :)

Just need it installed on the server.
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Post by Kujo » Sun May 10, 2015 4:25 am

Just a quick question to all modders, on the BNI F-16 I've had a problem where the burner can has not moved. This has started right when I was repainting the regular BNI F-16. Is there a way I can set it to move to narrow at about 170 knots? Is it something in the .dat file? VG Wing?

Also, how do I change the burner glow from low speed to high speed blade?
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Post by NightRaven » Sun May 10, 2015 4:55 am

Kujo wrote:Just a quick question to all modders, on the BNI F-16 I've had a problem where the burner can has not moved. This has started right when I was repainting the regular BNI F-16. Is there a way I can set it to move to narrow at about 170 knots? Is it something in the .dat file? VG Wing?

Also, how do I change the burner glow from low speed to high speed blade?
Do you mean the nozzles? If so, then you have to create a few of the nozzle petals rotated accordingly and assign them the VGW CLA.
Burner glow can be changed from CLA 18 to 20.

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Post by Kujo » Sun May 10, 2015 5:14 am

I've got the nozzle fixed, but the glow seems to be propeller. I can't change it from 18 to 20 and if I change it from 3 to 20 it doesn't do anything. What do? :oops:
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Post by NightRaven » Sun May 10, 2015 5:37 am

Do you mean that the glow is meant to be spinning? If so, take note of the orientations of the object, then make it have a CLA 20. This change will not show up in Blender, best to do with DNMViewer. After that, create a null.srf and make that null have the orientations of the glowing object. Make that null the parent of the glowing object.

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Post by Kujo » Sun May 10, 2015 6:10 am

I'll work on that tomorrow. Tonight I've gotten the animation fixed, I've deleted more shading issues and had the time to actually install a smoke pipe on the nozzle (The dark grey line that runs from the start of the nozzle to the end) Yeah it moves with it, too. :)

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Post by ksh » Sun May 10, 2015 9:58 am

I thought that the F-16 when it has its afterburners on that the exhaust nozzle opens... :geek:

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Post by Flake » Sun May 10, 2015 10:04 am

Give him time, He know's that more than anybody.
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

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Post by ksh » Sun May 10, 2015 10:11 am

once again!
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NajmiCreative
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Post by NajmiCreative » Mon May 11, 2015 10:19 am

MiG-29K takeoff from INS Vikramaditya.....made it from KZS's Admiral Gorshkov and convert it to ground object...the ramp didn't add the catapult extension and it works....thanks for it's long launch position....
did you like it,Raavan?
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My official website
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iqmal_97
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Post by iqmal_97 » Tue May 12, 2015 5:52 am

So what map will all of your carriers appear on?
Question from a curious bystander.
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NajmiCreative
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Post by NajmiCreative » Tue May 12, 2015 7:48 am

absolutely the Peninsular of Malaysia map.....
it will be added with my non-American Aircraft Carrier Pack......
now,I already made Kuznetsov,new HMS Ark Royal (test using stock Invincible a/c) and Vikramaditya....
next would be Liaoning and Charles De Gaulle...
My official website
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[align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]

jthomas105
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Post by jthomas105 » Wed May 13, 2015 8:35 pm

Hey all, working on this. A Sonex hombuilt plane. Still needs a propeller, gears, and moving parts.
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As is, 626 tris. To scale by wikipedia specs (It's a little guy).

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