Current Projects

YSFlight addon development, questions, tutorials, & more!
Kilo 11
Veteran
Veteran
Posts: 721
Joined: Wed Aug 31, 2011 5:42 pm
Favorite Aircraft: Supermarine Spitfire
Location: Punta Cana, DR
Has thanked: 53 times
Been thanked: 88 times
Contact:

Re: Current Projects

Post by Kilo 11 »

Seriously,...No flight sim has ever been this awesome...
User avatar
VNAF ONE
Senior Veteran
Senior Veteran
Posts: 2147
Joined: Fri Feb 11, 2011 2:16 am
Favorite Aircraft: A-10C Thunderbolt II
Location: Indiana/Florida
OS: Windows 10
Has thanked: 230 times
Been thanked: 406 times

Re: Current Projects

Post by VNAF ONE »

I think for organization's sake, one pack would be best, but maybe include a ReadMe or pictures of each different engine so that people know what they look like or whatever. It would also be a hell of a lot easier to download one pack than 10 or however many you have.
VNAF Aerobatics Commanding Officer and Founder - - - YSAS Member - - - YS Aerobatic Pilot
YS ACC A-10 East Coast Demo Team pilot - - - B-1B Razor Demo Team pilot
VFA-49 GhostHawks Commanding Officer
Image
Cobalt09
Contributor
Contributor
Posts: 346
Joined: Thu Dec 22, 2011 11:53 pm
Favorite Aircraft: SR-71 Blackbird
Location: Michigan, USA
Has thanked: 10 times
Been thanked: 17 times

Re: Current Projects

Post by Cobalt09 »

Airbourne wrote:
Cobalt09 wrote: For curiosity's sake, will these trains be repaintable, so we can have some variety instead of just the Burlington Northern paint scheme, or are there already a variety of paints?
Do you guys want me to release each set of trains separately? (Meaning SD40-2's are one pack, Spine cars are one pack,.................)
I would think to have all of them in one pack, and then all of the SD40-2's in one folder, SD60's in another, boxcars in another, etc. etc. But I think it would be nice to possibly have a document in the pack saying what railroads are for certain regions. Being a railfan, I'l be a tad annoyed looking at CSX trains while flying in California, and UP trains in Florida. My two cents.
Am I back? Probably not.
User avatar
NavyGator
Veteran
Veteran
Posts: 637
Joined: Fri Jul 15, 2011 6:34 am
Favorite Aircraft: Prop-Driven civil
Location: near Airport HXD
Has thanked: 25 times
Been thanked: 58 times

Re: Current Projects

Post by NavyGator »

Good point. Maybe a map, or a series of them, depicting where each would be reigning over their piece of the landscape, and/or sharing it. Not to forget about Amtrack. Sounds like something I'll want to DL.
Image
User avatar
Turbofan
Senior Veteran
Senior Veteran
Posts: 2072
Joined: Thu Feb 03, 2011 4:22 pm
Favorite Aircraft: Boeing 747, all variants
Location: Southern Plains
Has thanked: 1172 times
Been thanked: 843 times
Contact:

Re: Current Projects

Post by Turbofan »

I made a second variation of the Dreamliner colours on the Super Kingair (my previous one is still kept). Darkened the fuselage blue, added the turquiose blue to the prop spinners, added one of the greyish whites to the wings and one of the shades of blue to the horizontal stabilisers. There are a total of six different shades of blue and white in the actual BCA house colours.

Image

I know, this is not the exact rendition of the Dreamliner colourscheme, I just did the best I could with the default coloringbase.dnm file (which btw, is awesome). I'll try Blender at some point, right now, I just don't have the time or the patience haha.
User avatar
Skyline
Contributor
Contributor
Posts: 311
Joined: Mon Oct 22, 2012 4:39 am
Favorite Aircraft: Velocity XL-RG
Location: Ontario
Has thanked: 8 times
Been thanked: 26 times

Re: Current Projects

Post by Skyline »

That's really quite nice.
Image
User avatar
Airbourne
Frame Rate Serial Killer
Posts: 477
Joined: Thu Feb 10, 2011 9:51 pm
Favorite Aircraft: F-16 Fighting Falcon
Location: Chicago, Illinois
OS: Windows 10
Has thanked: 107 times
Been thanked: 369 times

Re: Current Projects

Post by Airbourne »

Columbia Released!

Cobalt09 wrote:I would think to have all of them in one pack, and then all of the SD40-2's in one folder, SD60's in another, boxcars in another, etc. etc. But I think it would be nice to possibly have a document in the pack saying what railroads are for certain regions. Being a railfan, I'l be a tad annoyed looking at CSX trains while flying in California, and UP trains in Florida. My two cents.
That is exactly what I am doing. I will put everything in the .lst and make separate folders for each train (like you said SD40-2s in one, Boxcars in one, etc.... The second part can happen possibly.
Image
User avatar
Turbofan
Senior Veteran
Senior Veteran
Posts: 2072
Joined: Thu Feb 03, 2011 4:22 pm
Favorite Aircraft: Boeing 747, all variants
Location: Southern Plains
Has thanked: 1172 times
Been thanked: 843 times
Contact:

Re: Current Projects

Post by Turbofan »

If possible I would also suggest that you include some identifier for the engines and cars in the .dat file, like [train] or [engine] as the case maybe, it would make it easier to pick out in the ground object list in the Scenery Editor for sure.
User avatar
lorDuckFeet
Modding Team
Modding Team
Posts: 1085
Joined: Fri Dec 16, 2011 12:42 am
Favorite Aircraft: McDonnell Douglas
Has thanked: 1320 times
Been thanked: 515 times

Re: Current Projects

Post by lorDuckFeet »

Completes the painting of Boeing 737-400 Jettime.

http://farm5.staticflickr.com/4152/4952 ... 0557_z.jpg

Image

Still missing update the colors, and paint the turbine :)
User avatar
Airbourne
Frame Rate Serial Killer
Posts: 477
Joined: Thu Feb 10, 2011 9:51 pm
Favorite Aircraft: F-16 Fighting Falcon
Location: Chicago, Illinois
OS: Windows 10
Has thanked: 107 times
Been thanked: 369 times

Re: Current Projects

Post by Airbourne »

Turbofan wrote:If possible I would also suggest that you include some identifier for the engines and cars in the .dat file, like [train] or [engine] as the case maybe, it would make it easier to pick out in the ground object list in the Scenery Editor for sure.
That is what I did. Here are some examples:

Code: Select all

[Train]SD40-2_009
[Train]SD45_001r
[Train]Boxcar_002
[Train]Centerbeam_005
[Train][A]Spine_Cars_004
[Train][2][B]Maxistack_I_001
The "r" stands for reverse so you can have engines that can be traveling the same direction as the lead engine, but backwards. Also when you have to place the train at its original position or it wont look right. It travels at 60km/hr with the use of a motion path. I will go more into detail when I release the pack.

I will be posting some pictures with the names underneath the trains as well. But don't expect it this weekend because It's a busy one.
Image
User avatar
vandal
Veteran
Veteran
Posts: 1178
Joined: Thu Feb 03, 2011 3:16 pm
Favorite Aircraft: Tornado GR4
Location: Great Britain
Has thanked: 23 times
Been thanked: 148 times

Re: Current Projects

Post by vandal »

Image
Image
Awesome 171st pilot
A member from yesteryear!
Also known as Princess Vandel
User avatar
decaff_42
Staff
Staff
Posts: 3838
Joined: Sat Oct 29, 2011 7:23 pm
Favorite Aircraft: SR-71 Blackbird
Location: Eastern United States
OS: Mac OSX
Has thanked: 844 times
Been thanked: 1726 times
Contact:

Re: Current Projects

Post by decaff_42 »

Dang that looks snazzy!
Check out my website YSDecaff for all my tutorials and addon releases.
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories

YSFlight Addon Database - Find links to nearly every addon made for YSFlight!
Submit Addon To Database
User avatar
Skyline
Contributor
Contributor
Posts: 311
Joined: Mon Oct 22, 2012 4:39 am
Favorite Aircraft: Velocity XL-RG
Location: Ontario
Has thanked: 8 times
Been thanked: 26 times

Re: Current Projects

Post by Skyline »

Oh, hey, I like that! Nice contrasts. My only reservation is that we don't tend to see painted wings. However, this is a game and its all up to artistic license. Looks really good.
Image
User avatar
lorDuckFeet
Modding Team
Modding Team
Posts: 1085
Joined: Fri Dec 16, 2011 12:42 am
Favorite Aircraft: McDonnell Douglas
Has thanked: 1320 times
Been thanked: 515 times

Re: Current Projects

Post by lorDuckFeet »

The best paint Airbus A320 I've seen so far :D
User avatar
Turbofan
Senior Veteran
Senior Veteran
Posts: 2072
Joined: Thu Feb 03, 2011 4:22 pm
Favorite Aircraft: Boeing 747, all variants
Location: Southern Plains
Has thanked: 1172 times
Been thanked: 843 times
Contact:

Re: Current Projects

Post by Turbofan »

Airbourne wrote:That is what I did. Here are some examples:

Code: Select all

[Train]SD40-2_009
[Train]SD45_001r
[Train]Boxcar_002
[Train]Centerbeam_005
[Train][A]Spine_Cars_004
[Train][2][B]Maxistack_I_001
The "r" stands for reverse so you can have engines that can be traveling the same direction as the lead engine, but backwards. Also when you have to place the train at its original position or it wont look right. It travels at 60km/hr with the use of a motion path. I will go more into detail when I release the pack.

I will be posting some pictures with the names underneath the trains as well. But don't expect it this weekend because It's a busy one.
Yes, that will do nicely. Es muy bueno amigo! Also a quick question before I forget: when you made the movable trains, I'm guessing you made one motion path and assigned it to all cars in that train yes? Because on help page for the editor, Soji explains in the motion path section that if you have a motion path and you assign it to several ground objects, all ground obejcts will first move to the starting point of the motion path then continue on. But of course you have to leave the check box unmarked on the dialoague box for the motion path proerties otherwise weird things happen haha.
---------------------------------------------------
vandal: That livery reminds me of Royal Jordanian for some reason. Looks good!
User avatar
vandal
Veteran
Veteran
Posts: 1178
Joined: Thu Feb 03, 2011 3:16 pm
Favorite Aircraft: Tornado GR4
Location: Great Britain
Has thanked: 23 times
Been thanked: 148 times

Re: Current Projects

Post by vandal »

Skyline wrote:Oh, hey, I like that! Nice contrasts. My only reservation is that we don't tend to see painted wings. However, this is a game and its all up to artistic license. Looks really good.
I did take a look see on the internet and the only reason I can fund that painted wings is not common place is due to cost. There are some airlines that have painted the wings so I guess there is no regulation against it.

Inspiration for it came from Colin Chapman's private aircraft.
Image

I was thinking of doing a whole bunch of them if someone was willing to run them as a VA the drop me a PM.
Image
Awesome 171st pilot
A member from yesteryear!
Also known as Princess Vandel
User avatar
Skyline
Contributor
Contributor
Posts: 311
Joined: Mon Oct 22, 2012 4:39 am
Favorite Aircraft: Velocity XL-RG
Location: Ontario
Has thanked: 8 times
Been thanked: 26 times

Re: Current Projects

Post by Skyline »

That's exceptional. I had in mind airliners that don't tend to have painted wings, but I also said that I was quite impressed with the job you did anyway.
Image
User avatar
Airbourne
Frame Rate Serial Killer
Posts: 477
Joined: Thu Feb 10, 2011 9:51 pm
Favorite Aircraft: F-16 Fighting Falcon
Location: Chicago, Illinois
OS: Windows 10
Has thanked: 107 times
Been thanked: 369 times

Re: Current Projects

Post by Airbourne »

Turbofan wrote: Yes, that will do nicely. Es muy bueno amigo! Also a quick question before I forget: when you made the movable trains, I'm guessing you made one motion path and assigned it to all cars in that train yes? Because on help page for the editor, Soji explains in the motion path section that if you have a motion path and you assign it to several ground objects, all ground obejcts will first move to the starting point of the motion path then continue on. But of course you have to leave the check box unmarked on the dialoague box for the motion path proerties otherwise weird things happen haha.
Yes, this is how to do it:
Image

I have the start of the motion path about 1m in front of the leading engine. Also you need to leave the "Loop" button unchecked for the obvious reason....... You don't want a train going off course. :P Even on turns they maintain their position, It's pretty cool if done right!

Update for Geneva AFB:
Image

Image

Image
(Still have to fix it)

Image

There are thousands of trees.......and I still get 64.08fps! That is only because the entire map is mainly elevation grids. Everything on my map is perfectly curved(I'll tell you tomorrow how, which a handful of you probably know by now).
Image
User avatar
Doomsday
Staff
Staff
Posts: 880
Joined: Mon Feb 07, 2011 2:01 am
Favorite Aircraft: PEW PEW PEW PEW
Location: PEW PEW PEW
OS: PEW PEW PEW PEW PEW
Has thanked: 1 time
Been thanked: 130 times

Re: Current Projects

Post by Doomsday »

very impressive, can't wait to fly it.
Image
PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW

Team Awesome# 131
User avatar
decaff_42
Staff
Staff
Posts: 3838
Joined: Sat Oct 29, 2011 7:23 pm
Favorite Aircraft: SR-71 Blackbird
Location: Eastern United States
OS: Mac OSX
Has thanked: 844 times
Been thanked: 1726 times
Contact:

Re: Current Projects

Post by decaff_42 »

words cannot describe how much i have to clean up now...
Check out my website YSDecaff for all my tutorials and addon releases.
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories

YSFlight Addon Database - Find links to nearly every addon made for YSFlight!
Submit Addon To Database
Post Reply

Who is online

Users browsing this forum: No registered users and 12 guests