Current Projects

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NajmiCreative
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Re: Current Projects

Post by NajmiCreative »

clearance already gived by umaibow for further development on the Flankers
.blend file for -MKM already gived to Heartbreak One (after his PC repaired recently)
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and final paint for RuAF's Su-30SM camo paint ongoing before we move to Algeria and KnAAPO variants of Su-30
My official website
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
[align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]
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AdityaB
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Re: Current Projects

Post by AdityaB »

NajmiCreative wrote:-an update about su-30-
i have always wondered...........what is that scar type feel on the right side of all the Su-30's, in the real world ????

Thanks a lot :)
Please note that I do not mean any kind of offence in any of my posts
My Website:
YS Flight South Asia
Get full list of
my releases at:
AdityaB's Facility
:) :) :)
*temporarily unavailable further details
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u2fly
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Re: Current Projects

Post by u2fly »

NajmiCreative wrote:clearance already gived by umaibow for further development on the Flankers
.blend file for -MKM already gived to Heartbreak One (after his PC repaired recently)
Image
Image
and final paint for RuAF's Su-30SM camo paint ongoing before we move to Algeria and KnAAPO variants of Su-30
Where get it? I would like to have it in Ukrainian AirForce paint.

U.S. Senator John McCain wrote:“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost
- we stand w/ them in their fight against #Putin's aggression”

pic.twitter.com/vkz0gdozVV [archived]
(31 DEC 2016)
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Re: Current Projects

Post by NightRaven »

AdityaB wrote:
NajmiCreative wrote:-an update about su-30-
i have always wondered...........what is that scar type feel on the right side of all the Su-30's, in the real world ????

Thanks a lot :)
It's the gun port.
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NajmiCreative
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Re: Current Projects

Post by NajmiCreative »

u2fly wrote:Where get it? I would like to have it in Ukrainian AirForce paint.
Just like I mentioned earlier, Ukraine will have Su-27S and -UB (and no digital camo)
My official website
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
[align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]
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lorDuckFeet
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Re: Current Projects

Post by lorDuckFeet »

@ AdityaB
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Thank you for this opportunity by delivering a super A/C to YSFlight skies.
Good Luck with this L-188 project. :D
Deleted User 1872

Re: Current Projects

Post by Deleted User 1872 »

Small update on map (Not all is shown. Only a small part of the scenery):

Image

Image
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Airbourne
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Re: Current Projects

Post by Airbourne »

Kujo wrote:Small update on map (Not all is shown. Only a small part of the scenery):

Image

Image
Evansville, IN?
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Heartbreak one
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Re: Current Projects

Post by Heartbreak one »

quite long I didn't post here
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repaint work for -MKM also begin made with my brother(after @NajmiCreative gives us the Flanker blend file)..
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Re: Current Projects

Post by Airbourne »

Finally got time to get to YSF. Here is what I've been working on the past few weeks. Just making a bunch of ground objects within a ground object :P It really does help reduce lag and maintain FPS!
001.png
002.png
003.png
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Re: Current Projects

Post by Airbourne »

(con't)
004.png
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decaff_42
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Re: Current Projects

Post by decaff_42 »

Ground Objects withing Ground objects? Can you elaborate more on how you did that? Is that like all the ground objects are merged together into one?
Check out my website YSDecaff for all my tutorials and addon releases.
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories

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Re: Current Projects

Post by Airbourne »

decaff_42 wrote:Ground Objects withing Ground objects? Can you elaborate more on how you did that? Is that like all the ground objects are merged together into one?
Basically, yes. It all depends on how much work you put into one file. For instance:

1 ground object:
014.png
014.png (11.65 KiB) Viewed 8762 times
1 ground object:
015.png
Even though there are a ton of mobile homes and trees in this file, YSF only identifies it as 1 ground object in the YSF scenery editor. Of course, you can make each individual mobile home and tree and place it in the scenery editor where needed. But in that case you would have way too many objects placed in the editor which would cause lag and decrease the FPS. If you put it all in 1 file/object, then YSF draws it as 1 file (instead of 200) and the FPS will be as high as the international space station. I hope this helps!
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Re: Current Projects

Post by decaff_42 »

That is a great explanation. This obviously takes more work to edit and customize the ground objects, but you get a better map as a result! :D
Check out my website YSDecaff for all my tutorials and addon releases.
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Gunny
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Re: Current Projects

Post by Gunny »

That sounds to me like the Autocad 3d nested objects application.Vary effective in reducing memory usage for architectural rendering illustrations;)
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Re: Current Projects

Post by Neocon »

That's what I did with a .dnm ground object using my trees.
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Re: Current Projects

Post by dbd000 »

Any updates on Florida Pat?
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Re: Current Projects

Post by Neocon »

dbd000 wrote:Any updates on Florida Pat?
"Stay tuned."
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Re: Current Projects

Post by Deleted User 1872 »

Another smol update. I have taken a look at how the map looks inside YS, and I'm comfortable with the detail. Area is still being worked on ;)

Image
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Zack
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Re: Current Projects

Post by Zack »

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Made in Blender
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