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Re: Current Projects

Posted: Thu Dec 12, 2013 4:24 pm
by ForeverYMonster
Hey Ace Combat Colonel, is the CFA/QFA currently in the works. or is it already released? It looks amazing

Re: Current Projects

Posted: Thu Dec 12, 2013 5:17 pm
by Skipper
I've managed to convert a Ordnance Survey ASCII DEM into a .ter.. Problem being is that it is a 5mb file... And only covers a little area... Hmph...
But still, this is actual terrain data for OS grid square NZ62, Image
Which is quite cool technologically.. but in practice.. Its gonna be a while until there is a digitally accurate (to under 90m) terrain map of the whole of the UK.... The data is just too massive for YSFlight...
The area, NZ62 is the area of Saltburn on Sea and the surrounding coastland

Re: Current Projects

Posted: Thu Dec 12, 2013 5:50 pm
by Gunny
When I was making the UK scenery I played with the idea of using GIS info system Terran mapping but discarded it as being way to memory intense for Ysflight not to mention I just could not afford the software required.

Re: Current Projects

Posted: Thu Dec 12, 2013 6:46 pm
by Skipper
I did a write up of the method
Method
But it is far too big a file. This is a tiny area, like 10km square, 401x401 cells, and the file is 5mb. I've got the SRTM data at 90m resolution, but for the whole of the UK, its 7000x13000 cells, which would be a huge file! For some reason it is also flipped North/South as well...
Future plans: try with the uk dem and increase the cell size, this will reduce the file size, then maybe split it up into smaller bands, so its not trying to draw the whole thing all the time... I dunno, we'll see...

Re: Current Projects

Posted: Fri Dec 13, 2013 5:13 am
by MrFunnybone
Alright NightRaven you win.

SET SMOOTH BUTTON I USE YOU!

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i have some normals to fix however

Re: Current Projects

Posted: Fri Dec 13, 2013 5:23 am
by NightRaven
Normals to fix? Use the textured mode instead of solid mode, so you can see where the normals are to be flipped. I only use the solid mode to find odd shadowing and fix it.

Re: Current Projects

Posted: Fri Dec 13, 2013 5:40 am
by MrFunnybone
oops I meant shadows, I got pretty lucky and didn't need to recalculate normals that much as the model came out pretty much perfect normal wise

Re: Current Projects

Posted: Fri Dec 13, 2013 2:54 pm
by vandal
Skipper what about just doing the major terrain detail?

Re: Current Projects

Posted: Fri Dec 13, 2013 7:30 pm
by Skipper
Yea, i could reduce down the size of the dem, but you'd loose out on major details...

Re: Current Projects

Posted: Tue Dec 17, 2013 5:48 pm
by Dan
I haven't been on here in ages! Just popping on to say that project Sunderland is very close to completion and may be ready for release in a couple of hours or if not, tomorrow. :)
Here is a picture of a GR Mk V.
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Re: Current Projects

Posted: Tue Dec 17, 2013 5:55 pm
by Gunny
That's quit the flying antenna farm.I like.

Re: Current Projects

Posted: Tue Dec 17, 2013 7:05 pm
by Dan
Thanks man

Re: Current Projects

Posted: Wed Dec 18, 2013 5:35 am
by Kujo
(All done in about 1-2 hours, no rush)

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To you this is probably awesome, to me this sucks because I don't know how to add those elevation grid trees (sorry to sound like a dang noob here). Right now, Mount Vernon airport is probably 30% complete. This is also just the base for me to lay the airport down on.

Mount Vernon (somewhere located on this floating sphere of aliens) will be the home base of the 2014 YS Dark Blazes.

Well, time to add in the airport! :)

---EDIT HALF HOUR LATER---


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Well, that was a bit fast. Can anyone give me tips on how to add those elev. grid trees? :)

Re: Current Projects

Posted: Wed Dec 18, 2013 5:47 am
by waspe414
Insert an elevation grid, colour it green. Select it, hit escape, hold control and click all the nodes you want for the tree tops. Elevation Grid > Move Selected Nodes, bring the trees to the desired height. Elevation Grid > Hide > Zero-Elevation Faces

For two hours that's looking pretty damn nice.

Re: Current Projects

Posted: Wed Dec 18, 2013 9:06 pm
by Dan
Don't underestimate yourself DT, that's a great map and you should know that. ;)

Project Sunderland is complete
Thank you for the support, It's now up for download on YSUpload in time for Christmas!
http://ysu.ysfhq.com/download.php?id=1136

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Re: Current Projects

Posted: Wed Dec 18, 2013 9:57 pm
by Gunny
Couldn't have asked for a better Christmas present Mr.Clause err I mean Dan. :D :D :D

Re: Current Projects

Posted: Mon Dec 23, 2013 3:32 am
by MrFunnybone
I finally finished the normals and shading issues, so i did a quick paint and added the hush-kits(finally) :D

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Re: Current Projects

Posted: Tue Dec 24, 2013 11:27 pm
by Kujo
Some maps that are currently being started on...

[glow=red]
Remake of Creech Air Force Base:
[/glow]

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[dropshadow=blue]Update on GAA:[/dropshadow]


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[shadow=blue]Lakenheath AFB:[/shadow]


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McConnel Air Base


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[glow=red]Luke Air Base:[/glow]


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Re: Current Projects

Posted: Thu Dec 26, 2013 1:23 pm
by Krux
CURRENTLY WORKING ON A JET IMPULSE PACK, THOSE ARE THE RECENTLY MADE AIRCRAFT:
1 - MB407_/_ THOR (Credit to Umaibow Wings museum for the original Su-37 model that has been used)

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2 - YZX06_/_SALAMANDER (Credit to GAG Repaint for the F-16XL model that has been used)

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3 - ZSR15_/_OCEANUS_(CRIMSON) (Credit to BNIPack for the F/A-18E Model)

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4 - YZX66_/_NIGHTMARE (Credit to the VFA-49 and the creator of it for the F-117 Model)

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5 - YZX08_/_KAMUI (Credit to Andy's Pack for the YF-23 Black Widow model)

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6 - MB395_/_FREY (Credit again to Umaibow Wings museum, since the body's the same as the THOR model, and it were modified starting by the Su-37 Model)

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6 - ZSR16_/_CALIBURNE : THIS MODEL IS NOT MINE! IT HAS BEEN CREATED BY THE X.L.P PACK CREATOR('S). ALL CREDITS TO HIM

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Re: Current Projects

Posted: Thu Dec 26, 2013 10:19 pm
by vandal
Dtpilot247 wrote:Some maps that are currently being started on...

[shadow=blue]Lakenheath AFB:[/shadow]


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Excuse me sir, I'd like to protest the title of this map. It is incorrect. What you have there is a map of RAF Lakenheath. It's an RAF Air Field which hbosts USAF units. Thank you for your time to correct this mistake.