Page 101 of 186

Re: Current Projects

Posted: Sun Dec 28, 2014 7:07 pm
by tigershark
Patrick31337 wrote:Nice. Will the Cargobob have a crate under to carry? :)
yep plus tanks and cars

Current Projects

Posted: Sat Jan 03, 2015 12:37 am
by Flake
Image

This is going surprisingly well.

Current Projects

Posted: Sat Jan 03, 2015 1:30 am
by Neocon
OpenYS? Interesting.

Current Projects

Posted: Sun Jan 04, 2015 3:07 am
by Flake
Image

This is working way too well. Something has to break soon.

---

Image

Fully loading YSFlight Scenery into the server now - all ground objects loaded as well as start positions. That's all we need for now!

Current Projects

Posted: Sun Jan 04, 2015 4:50 am
by Midnight Rambler
The Government will collect and analyse that metadata if you're not careful.

Current Projects

Posted: Sun Jan 04, 2015 6:04 am
by Flake
I actually just access ASIO's servers to get all the data on my pc. It's just easier.

Current Projects

Posted: Sun Jan 04, 2015 10:03 am
by Flake
Image

Already receiving connections on it's own. There is no packet logic yet though - that's what will make the server work.

But, hold your butts, because that is the LAST STEP in the program. I did not expect this to go so quickly.

What you see here is the server receiving packets, using a generic packet framework (rather then the mess I had in Orb) to build a packet quickly from raw data, that all future special packets will share in common. The first line of trash is the log on packet a client sends, the other ones below it are heartbeats.

So, I now need to write up handlers for packets and I'm done.

---

Image

Current Projects

Posted: Mon Jan 05, 2015 6:20 pm
by Alpha Star
Back to work on this one,the Sbach. Now it has propeller animations as well as a cockpit which will soon be high detailed as well as the rest of the plane!
Image

Current Projects

Posted: Tue Jan 06, 2015 1:30 am
by Barr
[quote="OfficerFlake"][/quote]


Bro what exactly are you working on?

Current Projects

Posted: Tue Jan 06, 2015 12:47 pm
by Flake
Brah I'm working on an open source YSFlight Stand-alone server brah.

It's hard work brah.

Brah.

Current Projects

Posted: Wed Jan 07, 2015 9:50 am
by Alpha Star
The things you can do in 45 minuets :lol:
Image
Now for the animations and then a tidy up, lights, and release!

Current Projects

Posted: Thu Jan 08, 2015 9:47 am
by ysmajor
My Current Project is: Tatooine!

With all the following:
- New X wing vs Tie fighter
- Star Destroyer
- Mon Calamari MC80

Image

Current Projects

Posted: Thu Jan 08, 2015 12:47 pm
by Killer
OfficerFlake wrote:Image

Already receiving connections on it's own. There is no packet logic yet though - that's what will make the server work.

But, hold your butts, because that is the LAST STEP in the program. I did not expect this to go so quickly.

What you see here is the server receiving packets, using a generic packet framework (rather then the mess I had in Orb) to build a packet quickly from raw data, that all future special packets will share in common. The first line of trash is the log on packet a client sends, the other ones below it are heartbeats.

So, I now need to write up handlers for packets and I'm done.

---

Image
Would this get rid of distance lag? or at least minimize it? Nice work though.

Ah, can't wait to fly those Tie Fighters! and those X-Wings!

Current Projects

Posted: Thu Jan 08, 2015 6:40 pm
by Scarecrow
One could hope [it eliminates or decreases distance lag]. Flake did some work for us earlier last year trying to change the UDP/TCP protocol. Unfortunately, it did nothing.

Current Projects

Posted: Fri Jan 09, 2015 2:35 am
by Airbourne
Just a couple more hi-def ground objects.

Current Projects

Posted: Fri Jan 09, 2015 3:08 am
by VNAF ONE
. . . where you been? lol

Those are sweet my friend.

Current Projects

Posted: Fri Jan 09, 2015 3:14 am
by Airbourne
VNAF ONE wrote:[post]82884[/post] . . . where you been? lol
Busy as hell. haha

I actually made the coal car during summer break and the engines I modified from my CSX GEVO model. Didn't take long. :D

Current Projects

Posted: Fri Jan 09, 2015 3:34 am
by VNAF ONE
Well I will say that's some pretty good detail for a ground object :P

Current Projects

Posted: Fri Jan 09, 2015 7:21 am
by Monoceros
Airbourne wrote:Just a couple more hi-def ground objects.
Are those F40Ps or a variation of the F40 model?

Current Projects

Posted: Fri Jan 09, 2015 11:32 am
by Flake
Open source server can handle logins now.

Still need to handle: Chat messages, Join Requests, Entity Joined, Entity Leaves.

Hopefully that's done tomorrow. Then the server will be completely bare bones.

I'm pretty sure I don't need to do aircraft performance packets to get it to work at a barebones level but if I do that could take a few days.

Login is incredibly fast: <1sec for OpenYS vs 8sec for Vanilla YSFlight.

Image
The "unknown packet" is actually just a keep alive signal that i'm ignoring for now. relax...

---

OPEN YS INITIAL TEST

http://www.mediafire.com/download/c78tk ... OpenYS.zip

It can't really do anything but log you in so far. you won't be able to join flight or chat but you should be able to go observer an look around the scenery. No ground objects added yet. It's really, really basic. Give it a go and see how easy it is to run and how much faster login time is for yourself.