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Re: Current Projects

Posted: Sun Jan 31, 2016 5:44 pm
by decaff_42
K2W, that looks absolutely amazing! Great job!

Re: Current Projects

Posted: Sun Jan 31, 2016 7:51 pm
by Doggeh1
K2W That is amazing! How did you get it to be so photo realistic? (At least for YS)

Re: Current Projects

Posted: Sun Jan 31, 2016 8:28 pm
by ksh
K2W outstanding work there! i cant belive it! amazing! :o

Re: Current Projects

Posted: Sun Jan 31, 2016 9:16 pm
by Doggeh1
@K2W Are you new to YS or are you from another language-speaking forum? It's great to have some new modders of your quality!!

Re: Current Projects

Posted: Sun Jan 31, 2016 11:30 pm
by plunderbird
K2W wrote:I've finished making 47 airfields on my new Alps map.
It will be coming in a few weeks.
The Alps Map.png
Nice work. Can't wait for the release. Please make it a zip file, as I can't download from mediafile, for some reason.

Also, any chance you can put in the location (Brienz), where they do the live fire 'airshow' please.

Re: Current Projects

Posted: Mon Feb 01, 2016 7:07 am
by NajmiCreative
Turbofan wrote:Made with Scenery Editor 2015 I presume? Courchevel was featured in the History Channel's "Most Extreme Airports" by the way.
yeah,that makes YS now have 4(Kai Tak,Gibraltar,Courchevel and St.Maarten) extreme airports but the Gibraltar Airport now has been deleted so 3...
and unfortunately,Nat Geo's World's Most Extreme didn't put it in their list....

Re: Current Projects

Posted: Wed Feb 03, 2016 4:52 am
by Turbofan
Can't compare with the likes of what we have seen recently, but pleased to say I have completed about 95% of Ocaso and Ocaso del Norte. Some teasers:

Image
View from a resort hotel looking SW at the main island; downtown Ocaso and The Peaks visible.

Image
Aerial view of Ocaso looking SW. The small island on the left of the shot is what I have named "El Rincon", which is Spanish for "The Nook." Ocaso's rich and famous have made a nice home there for themselves :P Plus, it has a nice waterfront, cafes and shops/restaurants. And a dock for boats. Also seen here is Ocaso's port, which is nicknamed "Horseshoe Harbour" for its shape.

Image
Another view, looking due W.

Image
A view of the OCA ramp (start position testing in progress).

As far as CMI as a whole is concerned, I still have to work on the following:
- Air start positions around Ocaso
- City lights/hazard lights for tallest downtown buildings in Ocaso
- A new 20-story headquarters for Abel Jets (will be an elevation grid simple structure)
- New GA facility at LNB, plus a new satellite concourse (about a day's worth of work). I have already added a "stinger" concourse to the NE end of the main terminal for narrowbody aircraft only
- Minor additions here and there to Turbot and Winnsworth islands

Oh yeah, by the way, there is a code change for Mandiola International Airport. It is now designated as "MXA" instead of "MLA". The reason will be revealed in a few weeks. Stay tuned!

Re: Current Projects

Posted: Wed Feb 03, 2016 9:33 am
by Dragon_Mech
i foresee fried CPUs and smoking GPUs. may the deities have mercy on our computing souls. *insert monastic gothic chant here*

Re: Current Projects

Posted: Wed Feb 03, 2016 11:41 am
by Turbofan
Dragon_Mech wrote:i foresee fried CPUs and smoking GPUs. may the deities have mercy on our computing souls. *insert monastic gothic chant here*
Granted, I have a pretty powerful computer built for gaming purposes (read: DiRT 3) but some maps/aircraft in YS will drag my frame rate down quite a bit even then. I'm getting a full 64 FPS during testing around Ocaso, so I imagine most should get at least a bare 30-40 FPS.

Re: Current Projects

Posted: Wed Feb 03, 2016 12:50 pm
by Dragon_Mech
i dunno TFan. i have the map "HIMARAYA". and it chokes my frame rate to 1 or 2 fps. and K2W's map looks like it could do the same thing.

Re: Current Projects

Posted: Fri Feb 05, 2016 5:03 am
by Turbofan
Some more updates:
Abel_Jets_Ops_Center.png
Props to the first one who spots the difference
RWY_18R_Approach.png
The RWY 18R approach takes you right over the Port of Mandiola

Re: Current Projects

Posted: Sat Feb 06, 2016 5:49 am
by Neocon
I'm looking forward to flying around that map, Tfan!

Here is a screenshot of my update to KPNS. The name itself is an update, since it changed from "Regional" to "International" since I originally made the airport. I created two new runways with markings to match the real things, added more accurate markings for the helipad area, created a parking lot, and added jetways to the terminal. I also removed the ground object aircraft that were parked around the airport.
kpns.png
Pensacola International Airport

Re: Current Projects

Posted: Sun Feb 07, 2016 1:42 am
by Dragon_Mech
Patrick31337 wrote:I also removed the ground object aircraft that were parked around the airport
why would you do that? i find a few planes scatterd about the airport adds to the enjoyment of the simulation. they bring some measure of life to an airport and to the map in general.
infact, i've been waiting for someone to release a map with air traffic like Soji did with some of the stock maps.

Re: Current Projects

Posted: Sun Feb 07, 2016 1:47 am
by Neocon
I've tried adding air traffic and never been able to come close to getting it to work correctly.

Aircraft ground objects may look nice, but they are hard on frame rates.

Re: Current Projects

Posted: Sun Feb 07, 2016 6:23 am
by Turbofan
With all due respect to Soji, that's why I fly all aircraft myself. Much more accurate also and you control all aircraft yourself. AI is one area that can and will be improved but until it's good enough, there's the replay option :).

Re: Current Projects

Posted: Sun Feb 07, 2016 6:51 am
by Neocon
I have actually had some success with figuring out the basics of AI traffic. I can make an aircraft fly VOR-to-VOR, and to provided air fixes, all at specified altitudes. I have not yet been able to get an NPC aircraft to taxi to and take off on a runway. Looking at stock maps, I don't even think it is possible for an AI plane to land yet.

If anyone knows of a map where the aircraft land, please let me know.

Re: Current Projects

Posted: Sun Feb 07, 2016 9:42 am
by ksh
Patrick31337 wrote:I have actually had some success with figuring out the basics of AI traffic. I can make an aircraft fly VOR-to-VOR, and to provided air fixes, all at specified altitudes. I have not yet been able to get an NPC aircraft to taxi to and take off on a runway. Looking at stock maps, I don't even think it is possible for an AI plane to land yet.

If anyone knows of a map where the aircraft land, please let me know.
If u mean a stock map....in aomori and mishaw r28 a stock plane lands! ;)

Re: Current Projects

Posted: Sun Feb 07, 2016 11:10 am
by NajmiCreative
ksh wrote:If u mean a stock map....in aomori and misawa r28 a stock plane lands! ;)
yeah,the stock planes lands in all airports in AOMORI map actually.
based on my research,the aircraft also can taxiing to terminal and runway by motion path too...
plus on the Scenery Editor test ver.20141109(I can't open the latest,not available on stable ver.20090426),you also can made Air route too :) ....

Re: Current Projects

Posted: Sun Feb 07, 2016 4:50 pm
by Dragon_Mech
Patrick31337 wrote:Looking at stock maps, I don't even think it is possible for an AI plane to land yet.
in the stock hawaii map, stock aircraft taxi, takeoff and land at PHNL.

Re: Current Projects

Posted: Sun Feb 07, 2016 5:12 pm
by Neocon
Hmm. All they do is go around repeatedly for me.