Page 14 of 187

Re: Current Projects

Posted: Wed Oct 26, 2011 5:18 am
by Martin-Dutchie
I have to agree. The 171st stock replacements lag my computer really hard, I only have the .stp files installed of every map, so I can benefit from those.

EDIT:

If you use fld file redirects in your map, why are you making a stock replacement? If I see this right, you would have the 171st stock replacements already, no need for a hi-qual replacement.

Re: Current Projects

Posted: Wed Oct 26, 2011 11:18 am
by vandal
I'm going to be making changes to the airports to make them look better. And hope to work on the lag issues, I had no issues flying on it but yet to test online. I'll be going over, redoing, making my own, to all of Icemans work with the stock maps. Over the coming months as I release it version by version you will see a great deal of change.
I'm not making high quality replacements, Just editing and changing the map to suit. You will soon see what I mean, wait and you will be amazed.
PatrickN's Honolulu has replaced the stock/171 Honolulu.
Image

Re: Current Projects

Posted: Wed Oct 26, 2011 1:44 pm
by Martin-Dutchie
Try limiting the amount of hangers and helipads to a minimum. About 8 171 hangers and 6 helipads is a bit overdone, and I'm only mentioning the main terminal field. These are the objects that lag the most.

Re: Current Projects

Posted: Wed Oct 26, 2011 1:47 pm
by vandal
Chill out I know what I'm doing I know how to keep it low lag. With a map of this size, do you not think I thought of that already? Have faith young warrior.

Re: Current Projects

Posted: Wed Oct 26, 2011 3:43 pm
by Timmayx
Nice idea Vandal, but one question, which sucka... I mean kind YSFHQ member will host the awesome server this map will need :D

Re: Current Projects

Posted: Wed Oct 26, 2011 7:34 pm
by Martin-Dutchie
Sorry, I'm over-doing at the moment. :oops:

Re: Current Projects

Posted: Wed Oct 26, 2011 10:29 pm
by vandal
Another note, the map is going to be largely fictional I'm changing the looks of the airports and they may be changed by adding aprons or runways to suit the needs of the map.

Re: Current Projects

Posted: Thu Oct 27, 2011 3:53 am
by Strik3agle98
GREAT IDEA vandal

Re: Current Projects

Posted: Thu Nov 03, 2011 1:10 am
by Airbourne
New map! A lot of elevation grid trees(A LOT LESS lag, still 64fps :D )
Image

Re: Current Projects

Posted: Thu Nov 03, 2011 2:17 am
by waspe414
Airbourne wrote:elevation grid trees
I was considering doing that once. Looking forward to this.

Re: Current Projects

Posted: Thu Nov 03, 2011 2:24 am
by Gunny
I am stuck in a rut I need to retire.Looking good Airbourne. :D

Re: Current Projects

Posted: Thu Nov 03, 2011 2:36 am
by Airbourne
Here is a new runway design i made. Not much of a difference but it looks cool. 200 lines per 100m.
Image


here is another view of the regional airport. kinda like Kellogg Airport in Battle Creek, MI. Civilian and Military, also I made a fence(ground object) so I don't have to keep going the the .fld and changing the rotation.
Image


Here is a birds - eye view of the regional airport.
Image

Re: Current Projects

Posted: Thu Nov 03, 2011 2:48 am
by waspe414
That's looking pretty damn good. The one thing I'd suggest is making the water colour a little more grey to fit the rest of the map.

How's that runway look on landing?

Re: Current Projects

Posted: Thu Nov 03, 2011 3:39 am
by Gunny
Remember Airbourne water basicly reflects the color of the sky so if you have an overcast or dull day water bodys will generally reflect the same.
Unless its the Mississippi in which case it will always be sh-t brindle brown. ;)

Re: Current Projects

Posted: Thu Nov 03, 2011 4:40 am
by Philster
Holy cow.... How did you achieve that runway texture?

Re: Current Projects

Posted: Thu Nov 03, 2011 4:44 am
by Airbourne
center line in Map > Insert Element.

Re: Current Projects

Posted: Thu Nov 03, 2011 4:52 am
by Philster
Airbourne wrote:center line in Map > Insert Element.
Nice, I never would have even thought of that.

Re: Current Projects

Posted: Thu Nov 03, 2011 11:55 am
by Honey Badger
Gunny wrote:Remember Airbourne water basicly reflects the color of the sky so if you have an overcast or dull day water bodys will generally reflect the same.
Unless its the Mississippi in which case it will always be sh-t brindle brown. ;)
Trust me...

Re: Current Projects

Posted: Thu Nov 03, 2011 1:02 pm
by Crazypilot
Nothin' much a simple Su-47 CEP repaint I deleted the star srf's,painted almost everything blue except a few stuff here and there.It's a repaint for the 57th but I'm going to edit the dat. as well to make it a better dogfighter and a worst ground attacker.
Image
I am going to add dark blue stripes to it.

Re: Current Projects

Posted: Thu Nov 03, 2011 1:06 pm
by Alpha Star
Awsome!