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Re: Current Projects

Posted: Thu May 26, 2016 2:46 pm
by NajmiCreative
clearance already gived by umaibow for further development on the Flankers
.blend file for -MKM already gived to Heartbreak One (after his PC repaired recently)
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and final paint for RuAF's Su-30SM camo paint ongoing before we move to Algeria and KnAAPO variants of Su-30

Re: Current Projects

Posted: Thu May 26, 2016 3:15 pm
by AdityaB
NajmiCreative wrote:-an update about su-30-
i have always wondered...........what is that scar type feel on the right side of all the Su-30's, in the real world ????

Thanks a lot :)

Re: Current Projects

Posted: Thu May 26, 2016 3:15 pm
by u2fly
NajmiCreative wrote:clearance already gived by umaibow for further development on the Flankers
.blend file for -MKM already gived to Heartbreak One (after his PC repaired recently)
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and final paint for RuAF's Su-30SM camo paint ongoing before we move to Algeria and KnAAPO variants of Su-30
Where get it? I would like to have it in Ukrainian AirForce paint.

Re: Current Projects

Posted: Thu May 26, 2016 3:23 pm
by NightRaven
AdityaB wrote:
NajmiCreative wrote:-an update about su-30-
i have always wondered...........what is that scar type feel on the right side of all the Su-30's, in the real world ????

Thanks a lot :)
It's the gun port.

Re: Current Projects

Posted: Thu May 26, 2016 3:48 pm
by NajmiCreative
u2fly wrote:Where get it? I would like to have it in Ukrainian AirForce paint.
Just like I mentioned earlier, Ukraine will have Su-27S and -UB (and no digital camo)

Re: Current Projects

Posted: Thu May 26, 2016 5:05 pm
by lorDuckFeet
@ AdityaB
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Thank you for this opportunity by delivering a super A/C to YSFlight skies.
Good Luck with this L-188 project. :D

Re: Current Projects

Posted: Fri May 27, 2016 5:42 am
by Kujo
Small update on map (Not all is shown. Only a small part of the scenery):

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Re: Current Projects

Posted: Fri May 27, 2016 6:01 am
by Airbourne
Kujo wrote:Small update on map (Not all is shown. Only a small part of the scenery):

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Evansville, IN?

Re: Current Projects

Posted: Fri May 27, 2016 12:31 pm
by Heartbreak one
quite long I didn't post here
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repaint work for -MKM also begin made with my brother(after @NajmiCreative gives us the Flanker blend file)..

Re: Current Projects

Posted: Fri May 27, 2016 11:10 pm
by Airbourne
Finally got time to get to YSF. Here is what I've been working on the past few weeks. Just making a bunch of ground objects within a ground object :P It really does help reduce lag and maintain FPS!
001.png
002.png
003.png

Re: Current Projects

Posted: Fri May 27, 2016 11:11 pm
by Airbourne
(con't)
004.png

Re: Current Projects

Posted: Fri May 27, 2016 11:13 pm
by decaff_42
Ground Objects withing Ground objects? Can you elaborate more on how you did that? Is that like all the ground objects are merged together into one?

Re: Current Projects

Posted: Fri May 27, 2016 11:36 pm
by Airbourne
decaff_42 wrote:Ground Objects withing Ground objects? Can you elaborate more on how you did that? Is that like all the ground objects are merged together into one?
Basically, yes. It all depends on how much work you put into one file. For instance:

1 ground object:
014.png
014.png (11.65 KiB) Viewed 1781 times
1 ground object:
015.png
Even though there are a ton of mobile homes and trees in this file, YSF only identifies it as 1 ground object in the YSF scenery editor. Of course, you can make each individual mobile home and tree and place it in the scenery editor where needed. But in that case you would have way too many objects placed in the editor which would cause lag and decrease the FPS. If you put it all in 1 file/object, then YSF draws it as 1 file (instead of 200) and the FPS will be as high as the international space station. I hope this helps!

Re: Current Projects

Posted: Fri May 27, 2016 11:39 pm
by decaff_42
That is a great explanation. This obviously takes more work to edit and customize the ground objects, but you get a better map as a result! :D

Re: Current Projects

Posted: Fri May 27, 2016 11:46 pm
by Gunny
That sounds to me like the Autocad 3d nested objects application.Vary effective in reducing memory usage for architectural rendering illustrations;)

Re: Current Projects

Posted: Fri May 27, 2016 11:48 pm
by Neocon
That's what I did with a .dnm ground object using my trees.

Re: Current Projects

Posted: Sat May 28, 2016 2:12 am
by dbd000
Any updates on Florida Pat?

Re: Current Projects

Posted: Sat May 28, 2016 3:09 am
by Neocon
dbd000 wrote:Any updates on Florida Pat?
"Stay tuned."

Re: Current Projects

Posted: Sat May 28, 2016 3:10 am
by Kujo
Another smol update. I have taken a look at how the map looks inside YS, and I'm comfortable with the detail. Area is still being worked on ;)

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Re: Current Projects

Posted: Sat May 28, 2016 4:51 am
by Zack
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Made in Blender