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Re: Current Projects

Posted: Wed Dec 07, 2016 7:41 am
by Hornet
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I think you can guess this now. :D

Re: Current Projects

Posted: Wed Dec 07, 2016 8:16 am
by Nodoka Hanamura
FA18E wrote:Image
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I think you can guess this now. :D
<sarcasm> Is it a Cessna? </sarcasm>
But in all seriousness, nice work, FA18E!

Re: Current Projects

Posted: Wed Dec 07, 2016 4:30 pm
by Swift
Nodoka Hanamura wrote:
FA18E wrote:Image
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I think you can guess this now. :D
<sarcasm> Is it a Cessna? </sarcasm>
But in all seriousness, nice work, FA18E!
moar rolling wheels! :mrgreen:

Re: Current Projects

Posted: Wed Dec 07, 2016 6:58 pm
by Neocon
Here's something I've learned from my arresting wire ground object for military runways.

First, the visual model does not have to include a "deck" face.

Second, the deck model assigned in the ACP is all that matters for the size of the deck.

Third, the hook slips off the wire as soon as the aircraft moves past the deck face, so that face needs to extend down the runway quite a ways or the aircraft will slip past the hook and not stop.

Fourth, don't try to use the same .srf for the deck, wire, and catapult. Only a small area before the wire really needs to be used for the arresting pad. The catapult needs to be really small or you may accidentally get its speed boost by accident, but you do need a model for it.

Fifth, don't use the stock null.srf in the ground folder for the bridge because it will appear as a blue square and look strange.

Re: Current Projects

Posted: Fri Dec 09, 2016 6:02 pm
by lorDuckFeet
Finished United OC 733, current working on Southwest logo (fuselage). Since my YSFlight dedication time has been decreased due to other games (i'm bored of YSFlight), that B737 Classic Family Package will be released on 2017.
Tail Logo made by Decaff 42, the United text was made from zero.
09121.png

Re: Current Projects

Posted: Sat Dec 10, 2016 6:15 am
by Turbofan
Lucas1997 wrote:Finished United OC 733, current working on Southwest logo (fuselage). Since my YSFlight dedication time has been decreased due to other games (i'm bored of YSFlight), that B737 Classic Family Package will be released on 2017.
Tail Logo made by Decaff 42, the United text was made from zero.
One of my all-time top-5 colour schemes. Such a shame it had to go. Thank you for making this repaint, nice job!

Re: Current Projects

Posted: Sun Dec 11, 2016 8:32 pm
by Neocon
The first airport for my new map project is complete. An Air Urga Saab 340 in it's native habitat.
UKKK
UKKK

Re: Current Projects

Posted: Sun Dec 11, 2016 8:46 pm
by ZyreaxGaming_YT
Ukraine!

Re: Current Projects

Posted: Sun Dec 11, 2016 9:30 pm
by u2fly
ZyreaxGaming_YT wrote:Ukraine!
Patrick31337 wrote:The first airport for my new map project is complete. An Air Urga Saab 340 in it's native habitat.
ukkk.png
UKKK located near State Aviation Museum of Ukraine, and I have it in my tasklist!
>>> viewtopic.php?t=8117

Re: Current Projects

Posted: Mon Dec 12, 2016 4:22 am
by Kujo
F-16C Blk52+ USAF Thunderbirds GRESP model update in need of control surface, pilot and gear animations lol

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This might or might not be released as it's own pack with C models #1-7, and D models #4 & 8 ;)

Or I'll throw it in with the other Vipers that I have created for a future Falcon pack

Re: Current Projects

Posted: Mon Dec 12, 2016 4:56 am
by PilotC
Kujo wrote:F-16C Blk52+ USAF Thunderbirds GRESP model update in need of control surface, pilot and gear animations lol
OMG, so beautiful. Good work dude!

My work on a VFA-102 Diamondbacks F/A-18F in my Rhino pack. That decal took a while to say the least.
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Re: Current Projects

Posted: Mon Dec 12, 2016 5:09 am
by Vic Viper
Coop
Coop wrote:My work on a VFA-102 Diamondbacks F/A-18F in my Rhino pack. That decal took a while to say the least.
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I love this, keep it up

Re: Current Projects

Posted: Mon Dec 12, 2016 8:03 am
by Airbourne
Kujo - gonna need a pentagon super computer just to fly the solo routine! :lol:

Coop - Detail is spectacular, keep ballin!

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Suburb super cluster & parking lot details...

Re: Current Projects

Posted: Mon Dec 12, 2016 6:01 pm
by PilotC
Airbourne wrote:
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Suburb super cluster & parking lot details...
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Re: Current Projects

Posted: Mon Dec 12, 2016 8:21 pm
by Krux
Airbourne wrote:Suburb super cluster & parking lot details...
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Re: Current Projects

Posted: Tue Dec 13, 2016 3:47 am
by KM6BZH
Patrick31337 wrote: I am not sure what's causing it.
I guess because there is a lot of viewpoints (cameras) for the citation :)

Re: Current Projects

Posted: Tue Dec 13, 2016 2:16 pm
by Swift
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almost ready to export the dnm and start animating from there

Re: Current Projects

Posted: Tue Dec 13, 2016 2:18 pm
by ZyreaxGaming_YT
Damn Swift. You can tell the improvement already!

Re: Current Projects

Posted: Tue Dec 13, 2016 3:10 pm
by ZyreaxGaming_YT
Image I Has An Idea :lol:

Re: Current Projects

Posted: Wed Dec 14, 2016 11:59 pm
by Ace Lord
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B-52H+ "Final Fortress" strategic bomber

This little project evolved from being an on-paper "what-if" variant of the B-52 into to a weapons testing platform for the 49th, and finally to a full-fledged flying arsenal. Fitted with 4x Rolls-Royce RB211-524B4 turbofans, this beast has improved thrust/weight ratio which helps the aircraft carry it's primary payload of 2x Massive Yield bombs. The aircraft is currently undergoing testing for payload and DAT balance, but I hope to have this aircraft folded into the VFA-49 fleet by the start of 2017.

Credit for the model goes to MSX-FMR (Oranleed Collection Pack) with a big thank you to NightRaven for doing the paint work and engine refit.